TrmPlmn Posted January 25, 2021 Share Posted January 25, 2021 when i join in the Red Arrow in this image https://prnt.sc/xl1a3f building hidden sometimes in random time do you know where the problem ? Link to comment
Administrators Tut Posted January 25, 2021 Administrators Share Posted January 25, 2021 Please create the object using Lua functions or map editor. Another thing that would explain the issue, is having poorly calculated collision boundings. If your collision boundings are not covering your DFF model, it will cause camera clipping issues. Please work on the above and reply back if the issues persists. 1 Link to comment
TrmPlmn Posted January 25, 2021 Author Share Posted January 25, 2021 The problem solved, but i don't know how Although I did not change anything -- After Fix collision Yesterday i faced this problem with dff import or export before https://prnt.sc/xld90z after https://prnt.sc/xldec5 i did not edit any Vortex Or texture only remove gate Link to comment
TrmPlmn Posted January 26, 2021 Author Share Posted January 26, 2021 Help Guys + Congras Tut 1 Link to comment
Administrators Tut Posted January 26, 2021 Administrators Share Posted January 26, 2021 Please remove the world object using RemoveWorldModel, and then create it using createObject. It's noted in engineReplaceModel that it may not have streamed in correctly, so doing the above should work around the issue. Link to comment
TrmPlmn Posted January 26, 2021 Author Share Posted January 26, 2021 6 hours ago, Tut said: Please remove the world object using RemoveWorldModel, and then create it using createObject. It's noted in engineReplaceModel that it may not have streamed in correctly, so doing the above should work around the issue. Ok i will do that but what about this problem -- this problem after i end my first model The problem solved, but i don't know how Although I did not change anything -- After Fix collision Yesterday i faced this problem with dff import or export before https://prnt.sc/xld90z after https://prnt.sc/xldec5 i did not edit any Vortex Or texture only remove gate Link to comment
Administrators Tut Posted January 26, 2021 Administrators Share Posted January 26, 2021 (edited) 48 minutes ago, TrmPlmn said: Ok i will do that but what about this problem -- this problem after i end my first model The problem solved, but i don't know how Although I did not change anything -- After Fix collision Yesterday i faced this problem with dff import or export before https://prnt.sc/xld90z after https://prnt.sc/xldec5 i did not edit any Vortex Or texture only remove gate I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case. Edited January 26, 2021 by Tut Added info Link to comment
TrmPlmn Posted January 27, 2021 Author Share Posted January 27, 2021 8 hours ago, Tut said: I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case. ok i will upload it but the problem not lod see this photo before https://prnt.sc/xld90z after https://prnt.sc/xldec5 texture change but i don't change any thing Link to comment
Administrators Tut Posted January 27, 2021 Administrators Share Posted January 27, 2021 Thanks for sending over the model! Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially. Link to comment
TrmPlmn Posted January 28, 2021 Author Share Posted January 28, 2021 9 hours ago, Tut said: Thanks for sending over the model! Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially. yeah really it is , i think because first time i try open it in 3ds max i can't can you tell me how Link to comment
Administrators Tut Posted January 28, 2021 Administrators Share Posted January 28, 2021 This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation notes, see readme. Kam's does not export material ID's correctly, which explains the Z fighting issue. Link to comment
TrmPlmn Posted January 29, 2021 Author Share Posted January 29, 2021 i mean The Hero's plugin don't know how to use it Link to comment
Administrators Tut Posted January 29, 2021 Administrators Share Posted January 29, 2021 6 hours ago, TrmPlmn said: i mean The Hero's plugin don't know how to use it This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation: gtahelper.ms & RW_Material.ms goes into \Autodesk\3ds Max XXXX\scripts\Startup rwioXXXX.dli goes into \Autodesk\3ds Max XXXX\Plugins Restart the application and you can now import/export through File in the upper left. Link to comment
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