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TrmPlmn

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  • Moderators
Posted

Are you asking how to modify the vehicle Vortex, and export the modified version into MTA?

Posted
2 hours ago, Tut said:

Are you asking how to modify the vehicle Vortex, and export the modified version into MTA?

No i mean Vortex Color in objects it's same light

same Night Object  

demo2.gif

  • Moderators
Posted

Vertex is a point that makes up triangles. Vortex is a vehicle. Important to know!

Here's a quick guide on rendering lighting into vertex colors. It uses the VertexPaint modifier, which is the same interface that you would use for manually painting vertices or faces. It's much like any other brush painting interface, should be fairly self explanatory.
https://forum.multitheftauto.com/topic/125256-creating-facet-prelight-in-2-minutes/

 

For exporting vertex colors, it depends on the plugin that you use. If Kam's, enable 'VC' and 'NVC'. If The Hero's, enable 'Vertex prelights', 'Light flag' and 'Extra vertex colors'.

  • Moderators
Posted

Instead of working with the Vertex Color channel, select the Vertex Illumination channel instead.

Posted

when i select Vertex lllumin.... and export

nothing change in game 

night or morning nothing

 

but when i select Vortex Color it's Change in Night And Morning

  • Moderators
Posted

Please upload your model here and inform me of what you're trying to do. I might record myself doing it as needed. However, I'll need to know a little more about what you're trying to create.
https://upload.mtasa.com/

  • Moderators
Posted

Ok, this should demonstrate how to resolve the night lighting and collision problem. The next time that you work with world objects please use The Hero's DFF plugin, as it produces a lot better quality DFF. If the collision repair trick does not resolve your issue, please install Goldfish's scripts. Under its utilities, run export_steve_col_script. This clears up any zero-faced geometry.

 

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