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Hi @chefcito

I assume you mean that your scaled objects can be walked through.

Problem is, the scale function only scales the visuals - the DFF model. The collision model scale remains intact.

The only way to work around this, is making a custom DFF and custom COL. If your server has DFF and COL Engine Replace Functions, please send the object ID along with your specifications (i.e scale %) here and I will make you a Mod.

Edited by Tut
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