2FIDDY Posted December 31, 2020 Share Posted December 31, 2020 Hello everyone, how to make several markers in the interior? Tell me please. for i,v in pairs(blackjack.poses) do blackjack.marker = createMarker( 1958.68359375, 1020.1581420898, 991.46875, "cylinder", 0.75, 100, 255, 100, 100) setElementInterior(blackjack.marker, 10) setElementDimension(blackjack.marker, v[5]) addEventHandler("onClientMarkerHit", blackjack.marker, function(element, dim) if element == localPlayer and dim then if not isPedInVehicle(localPlayer) then local verticalDistance = Vector3(getElementPosition(localPlayer)).z - Vector3(getElementPosition(source)).z if verticalDistance > 3 or verticalDistance < -1 then return end blackjack.visible = true showCursor(true) addEventHandler("onClientRender", root, blackjack.render) -- showChat(false) addEventHandler("onClientKey", root, cancelEvent) end end end) end Add turned out kind of like adding this(indicated below). But I have no idea how to do it in the interior. I'm already tired, stupid me. local blackjackMarkers = { [ createMarker( 1958.68359375, 1020.1581420898, 992.46875, "cylinder", 0.75, 100, 255, 100, 100) ] = true, [ createMarker( 1958.68359375, 1015.5797119141, 992.46875, "cylinder", 0.75, 100, 255, 100, 100) ] = true, } Link to comment
Administrators Tut Posted December 31, 2020 Administrators Share Posted December 31, 2020 Welcome to the forums Thread's been moved into Scripting section as that's the correct place for receiving help with code. Link to comment
Spakye Posted January 4, 2021 Share Posted January 4, 2021 local markersData = { --{x, y, z, interior, dimension}, } function createBlackjackMarkers() for i, m in ipairs(markersData) do local newMarker = createMarker( m[1], m[2], m[3], "cylinder") setElementInterior(newMarker, m[4]) setElementDimension(newMarker, m[5]) -- add your event handler here end Hello, if i understand well i would do something like that 1 Link to comment
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