Resulcan Posted December 9, 2020 Posted December 9, 2020 (edited) Spoiler I don't understand the error, what's the problem? ------Disk Seçimi Bölümü--------------- local effect3dd = DGS:dgsCreateEffect3D(25) --Create the 3D effect plugin local spp = DGS:dgsCreateScrollPane(5,300,300,170,false) --Create a scroll pane local imgg = DGS:dgsCreateImage(0,0,1,1,_,true,spp,tocolor(220,220,220,180)) --Create an image DGS:dgsEffect3DApplyToScrollPane(effect3dd,spp) DGS:dgsSetVisible(spp, false) DiskSec = DGS:dgsCreateWindow(5, 300, 300, 300, "Disk Seçimi", false,spp) GrildLs = DGS:dgsCreateGridList(5, 5, 290, 240, false, DiskSec) DGS:dgsGridListAddColumn(GrildLs, "Tekerlekler", 0.9) for i,v in pairs(WhellTable) do local row = DGS:dgsGridListAddRow(GrildLs) DGS:dgsGridListSetItemText(GrildLs, row, 1, "("..i..") "..v[1], false, false) DGS:dgsGridListSetItemData(GrildLs, row, 1, v[2]) end wheelsKapat = DGS:dgsCreateButton(5, 270, 290, 25, "Kapat", false, GrildLs) local function nextWheels() local vehicle = getPedOccupiedVehicle(localPlayer) if DGS:dgsGridListGetSelectedItem(wheels.wheel.list) == -1 then DGS:dgsGridListSetSelectedItem(wheels.wheel.list, 0, 1) end if DGS:dgsGetVisible(wheels.wheel.window) then if wheels.selected < WhellTable - 1 then wheels.selected = wheels.selected + 1 else wheels.selected = 0 end DGS:dgsGridListSetVerticalScrollPosition(wheels.wheel.list, 100/(WhellTable-1)*wheels.selected) DGS:dgsGridListSetSelectedItem(wheels.wheel.list, wheels.selected, 1) setElementData(vehicle, "vehicle:wheels", WhellTable[wheels.selected+1][2]) end end local function prevWheels() local vehicle = getPedOccupiedVehicle(localPlayer) if DGS:dgsGridListGetSelectedItem(wheels.wheel.list) == -1 then DGS:dgsGridListSetSelectedItem(wheels.wheel.list, 0, 1) end if DGS:dgsGetVisible(wheels.wheel.window) then if wheels.selected > 0 then wheels.selected = wheels.selected - 1 else wheels.selected = WhellTable - 1 end DGS:dgsGridListSetSelectedItem(wheels.wheel.list, wheels.selected, 1) DGS:dgsGridListSetVerticalScrollPosition(wheels.wheel.list, 100/(WhellTable-1)*wheels.selected) setElementData(vehicle, "vehicle:wheels", WhellTable[wheels.selected+1][2]) end end Edited December 9, 2020 by Resulcan
Addlibs Posted December 12, 2020 Posted December 12, 2020 for i,v in pairs(WhellTable) do WhellTable is not defined and hence a 'nil' value where a table was expected. It appears it's structure should be something like WhellTable = { ["key"] = {"text1", "text2"}, [1] = {"sampletext1", "sampletext2"}, } yielding a gridlist rows "(key) text1 | text2" where | denotes a new column for the first item, and "(1) sampletext1 | sampletext2" for the second item.
Tekken Posted December 13, 2020 Posted December 13, 2020 7 hours ago, ShayF said: why are the functions local? So they can only be used in that file from there on, thus making them "faster" I don’t think he’s the author of the script
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