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[Help] Yate GTA V


Argom

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Hi,

Vehicles have their collision embedded in their DFF file. If your boat is a world object, you can instead load the collision separately using engineLoadCol.

Because vehicle collisions are real time, it's not ideal to use vehicles for larger boats as when players interact with them, they'll do weird jumps and pushes. As GTA 5 Yacht is huge, you would be better off replacing a world object as the collision is then static. The world object can be attached to a vehicle if you want to retain boat handling.

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13 hours ago, Tut said:

Hi,

Vehicles have their collision embedded in their DFF file. If your boat is a world object, you can instead load the collision separately using engineLoadCol.

Because vehicle collisions are real time, it's not ideal to use vehicles for larger boats as when players interact with them, they'll do weird jumps and pushes. As GTA 5 Yacht is huge, you would be better off replacing a world object as the collision is then static. The world object can be attached to a vehicle if you want to retain boat handling.

Hi, I already found a way to put the files correctly but is there any way to pass that to a vehicle to drive the Yacht using the collision of a map object?

Edited by Argom
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