delta1337 Posted December 6, 2020 Share Posted December 6, 2020 Hello, so i have a tree texture, that changes its alpha in diffrent angles, does anybody now what does it cause? Screens below - Good texture https://imgur.com/guX3qMehttps://imgur.com/guX3qMehttps://imgur.com/guX3qMehttps://imgur.com/a/BHJ1NZO - Bad texture https://imgur.com/a/KoIjCpo Link to comment
Administrators Tut Posted December 6, 2020 Administrators Share Posted December 6, 2020 Hi, Try adding alpha transparency flag through engineReplaceModel and it might resolve the rendering issue. You may try using DXT1 texture compression for the branches if the above doesn't work out. One last solution in mind is replacing the branches ONLY with an object that has IDE flag 68, e.g ID 17524. For a full list, CTRL F 68 in this thread Link to comment
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