Laikinhax Posted October 15, 2020 Posted October 15, 2020 O veiculo so destroi quando o player esta dentro , fora nao funciona Spawndt = createMarker(1166.3742675781,-1263.1636962891,15.250455856323 -1,"cylinder", 1.9, 255, 140, 0, 99) Destroydt = createMarker(1166.2664794922,-1257.7770996094,15.268055915833 -2,"cylinder", 5.0, 128, 0, 0, 99) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end veh = {} function Spawnvtrdt ( thePlayer, comando, nick ) if veh[thePlayer] and isElement( veh[thePlayer] ) then DestroydtElement ( veh[thePlayer] ) veh[thePlayer] = nil end local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "SAMU") ) then veh[thePlayer] = createVehicle(416, 1189.8168945313,-1254.3963623047,15.52241897583, 0,0,180) warpPedIntoVehicle ( thePlayer, veh[thePlayer] ) exports.Scripts_Dxmessages:outputDx(thePlayer, "VEICULO CRIADO COM SUCESSO!", "success") else exports.Scripts_Dxmessages:outputDx(thePlayer, "VOCE NAO É DO SAMU PARA PEGAR ESTE VEICULO!", "error") end end addEventHandler("onMarkerHit", Spawndt, Spawnvtrdt) function Destroydtvtrdt ( thePlayer ) if veh[thePlayer] and isElement(veh[thePlayer]) then destroyElement (veh[thePlayer]) exports.Scripts_Dxmessages:outputDx(thePlayer, "VEICULO DESTRUIDO COM SUCESSO!", "success") else end end addEventHandler("onMarkerHit", Destroydt, Destroydtvtrdt) function Destroydt (thePlayer) local veh = getPedOccupiedVehicle(source) if veh then destroyElement(veh) end end addEventHandler ("onPlayerQuit", getRootElement(), Destroydt)
Moderators Tut Posted October 15, 2020 Moderators Posted October 15, 2020 Hi and welcome to the forums Your thread has been moved to the Portuguese forum. For any further posting in said language, please continue using this forum. 1 1
Angelo Pereira Posted October 15, 2020 Posted October 15, 2020 (edited) local Spawndt = createMarker(1166.3742675781,-1263.1636962891,15.250455856323 -1,"cylinder", 1.9, 255, 140, 0, 99) local Destroydt = createMarker(1166.2664794922,-1257.7770996094,15.268055915833 -2,"cylinder", 5.0, 128, 0, 0, 99) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end local veh = { } function Spawnvtrdt ( thePlayer ) if isElement( veh[thePlayer] ) then destroyElement ( veh[thePlayer] ) veh[thePlayer] = nil end local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "SAMU") ) then veh[thePlayer] = createVehicle(416, 1189.8168945313,-1254.3963623047,15.52241897583, 0,0,180) warpPedIntoVehicle ( thePlayer, veh[thePlayer] ) exports.Scripts_Dxmessages:outputDx(thePlayer, "VEICULO CRIADO COM SUCESSO!", "success") else exports.Scripts_Dxmessages:outputDx(thePlayer, "VOCE NAO É DO SAMU PARA PEGAR ESTE VEICULO!", "error") end end addEventHandler("onMarkerHit", Spawndt, Spawnvtrdt) function Destroydtvtrdt ( thePlayer ) if isElement(thePlayer) and getElementType(thePlayer) == "player" and isElement(veh[thePlayer]) then destroyElement (veh[thePlayer]) veh[thePlayer] = nil exports.Scripts_Dxmessages:outputDx(thePlayer, "VEICULO DESTRUIDO COM SUCESSO!", "success") end end addEventHandler("onMarkerHit", Destroydt, Destroydtvtrdt) function Destroydt ( ) if isElement(veh[source]) then destroyElement (veh[source]) veh[source] = nil end end addEventHandler ("onPlayerQuit", getRootElement(), Destroydt) Teste lá Edited October 15, 2020 by Angelo Pereira 1
Laikinhax Posted October 16, 2020 Author Posted October 16, 2020 17 hours ago, Angelo Pereira said: Teste lá funcionou muito obrigado
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