Crespo_ Posted October 9, 2020 Share Posted October 9, 2020 Hello community !, I want to see if there is any way to create interiors directly (without markers), or if there is already a mod that allows this, I tried to create them from the map editor, but when I try to remove the doors to put objects inside I find a black box, and it is impossible to remove it. Link to comment
Mr.Loki Posted October 9, 2020 Share Posted October 9, 2020 You would need to import that house model to a 3D modeling software like blender/3ds max (with the plugins that support modifying dff objects) or zmodeler and remove the box and create a new custom collision for the house. Link to comment
Administrators Tut Posted October 9, 2020 Administrators Share Posted October 9, 2020 Thread moved to a more suitable forum. Please see the advice above on removing the unwanted mesh. Link to comment
Crespo_ Posted October 10, 2020 Author Share Posted October 10, 2020 On 9/10/2020 at 13:13, Tut said: El hilo se movió a un foro más adecuado. Consulte los consejos anteriores sobre cómo eliminar la malla no deseada. Hey Tut!, im very new in this world of models, can u see me anyone topic on this forum about unwanted mesh? Link to comment
Administrators Tut Posted October 10, 2020 Administrators Share Posted October 10, 2020 Just now, Crespo_ said: Hey Tut!, im very new in this world of models, can u see me anyone topic on this forum about unwanted mesh? You'll need to install a 3D modeling software as pointed out by Mr. Loki, followed by a set of plugins to import/export models. Once that's done we can refer you to some useful guides. Link to comment
Crespo_ Posted October 10, 2020 Author Share Posted October 10, 2020 9 minutes ago, Tut said: You'll need to install a 3D modeling software as pointed out by Mr. Loki, followed by a set of plugins to import/export models. Once that's done we can refer you to some useful guides. which of these softwares is easier to use?, and what plugins i need for this software? Link to comment
Administrators Tut Posted October 10, 2020 Administrators Share Posted October 10, 2020 I can't say which is easiest to learn. I prefer 3ds Max, but it's paid software whereas Blender is free. Plugins below https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/#comments - 3ds Max https://gtaforums.com/topic/925364-dragonff-blender-gta-io/#comments - Blender Link to comment
Crespo_ Posted October 11, 2020 Author Share Posted October 11, 2020 1 hour ago, Tut said: No puedo decir cuál es más fácil de aprender. Prefiero 3ds Max, pero es un software de pago, mientras que Blender es gratuito. Complementos a continuación https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/#comments - 3ds Max https://gtaforums.com/topic/925364-dragonff-blender-gta-io/#comments - Blender I already installed blender and the dragonff plugin Link to comment
Administrators Tut Posted October 11, 2020 Administrators Share Posted October 11, 2020 Ok. I don't use Blender but it's a very simple process. Your black box is made up of triangles, which may also be known as 'faces' or 'polygons'. You need to delete these by selecting them and hitting 'x' and then delete. Once you have deleted all of them, you can export to DFF. Make sure that you export vertex colors. If you miss anything please send a screenshot of your export settings. After that you'll need to do the same for the collision file. You can read my collisions guide on where to locate the file. Link to comment
Crespo_ Posted October 11, 2020 Author Share Posted October 11, 2020 (edited) 17 minutes ago, Tut said: Okay. No uso Blender pero es un proceso muy simple. Tu caja negra está formada por triángulos, que también se conocen como 'caras' o 'polígonos'. Debe eliminarlos seleccionándolos y presionando 'x' y luego eliminar. Una vez que los haya eliminado todos, puede exportarlos a DFF. Asegúrese de exportar los colores de los vértices. Si se pierde algo, envíe una captura de pantalla de su configuración de exportación. Después de eso, deberá hacer lo mismo con el archivo de colisión. Puede leer mi guía de colisiones sobre dónde ubicar el archivo. Thank you very much !, But one last query, I tried to get the .dff textures from the original gta files, but the only ones I see are the wheels, how can I get them? Edited October 11, 2020 by Tut Removed illegal link Link to comment
Administrators Tut Posted October 11, 2020 Administrators Share Posted October 11, 2020 (edited) World objects from main dimension are in gta3.img stored in GTA SA directory\models\. You can access this file using TXD Workshop or an IMG editor. Take note that TXD Workshop is obsolete software and should not be used to edit TXD files. It's fine for extracting files though. Use Magic TXD for modifying and creating TXD files: https://www.gtagarage.com/mods/show.php?id=27862 I have removed the link that you added to your post. We don't allow links to file upload sites that uploads game assets as this is considered under 'piracy' category. You need to get the files by purchasing the game. Edited October 11, 2020 by Tut Link to comment
Crespo_ Posted October 11, 2020 Author Share Posted October 11, 2020 2 hours ago, Tut said: World objects from main dimension are in gta3.img stored in GTA SA directory\models\. You can access this file using TXD Workshop or an IMG editor. Take note that TXD Workshop is obsolete software and should not be used to edit TXD files. It's fine for extracting files though. Use Magic TXD for modifying and creating TXD files: https://www.gtagarage.com/mods/show.php?id=27862 I have removed the link that you added to your post. We don't allow links to file upload sites that uploads game assets as this is considered under 'piracy' category. You need to get the files by purchasing the game. Hey! I edited a one ammunation in the desert, I was able to do what you told me to do but the color of the object, seems strange to me, it seems that the object has no texture, the DFF off the object is it DFF: desn2_ammun.dff Link to comment
Administrators Tut Posted October 11, 2020 Administrators Share Posted October 11, 2020 I'm not sure how Blender displays textures. What I do in 3ds Max is extracting all of the .txd file contents into a new folder. I then add a project file path to the new folder, letting my program know that this is where my textures are located. You should be able to do a google search on how to assign texture path in Blender, and how to display them in your viewport. Link to comment
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