Tekken Posted September 24, 2020 Share Posted September 24, 2020 Hi I’m trying to create an object just in front of me and attach it to me so it will move as I move, problem is I’m no mathematician , an if I’m not mistaking it requires some math.sin math.cos workaround. Greetings. Link to comment
Moderators IIYAMA Posted September 24, 2020 Moderators Share Posted September 24, 2020 (edited) 38 minutes ago, Tekken said: Hi I’m trying to create an object just in front of me and attach it to me so it will move as I move, problem is I’m no mathematician , an if I’m not mistaking it requires some math.sin math.cos workaround. Greetings. Check this comment: This can give you the position in front of you or anywhere you want. Attach elements (static offset) can be done with: https://wiki.multitheftauto.com/wiki/AttachElements Edited September 24, 2020 by IIYAMA 1 Link to comment
xPeacefulDreams Posted September 24, 2020 Share Posted September 24, 2020 Hi Tekken, Whenever you attach two elements you can provide offsets relative to the element you are attaching to. Because of this you it shouldn't be too difficult what you're trying to achieve. I've created a simple script to demonstrate this below. You can provide an offset x, y and z. To spawn something in front of the player, you would have to use y. attachElements(object, player,0,3,0) -- Y is 3, you could change this to be smaller (closer to the player) or bigger (farther away) Here's a quick demo script. You can use /cao <objectid> to create something and then /do to detach it in case something goes wrong. -- Creates object and attaches to player function createAttachedObjectInFrontOfPlayer(player,objectid) local x,y,z = getElementPosition(player) local object = createObject(objectid, x,y,z+10) return attachElements(object, player,0,3,0) end -- Command to create attached object addCommandHandler('cao', function(player, cmd, objectid) if not objectid then outputChatBox("You didn't provide an object ID!",player,255,0,0) return false else createAttachedObjectInFrontOfPlayer(player,tonumber(objectid)) end end ) -- Detaches whatever you attached to the player. addCommandHandler('do', function(player) local attached_elements = getAttachedElements(player) for i, element in ipairs(attached_elements) do detachElements(element,player) end end ) 1 Link to comment
Tekken Posted September 24, 2020 Author Share Posted September 24, 2020 @xPeacefullDreams Well I actually didn't know those where relative to the player... thank you so much ! Link to comment
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