gabrielcosta Posted August 23, 2020 Share Posted August 23, 2020 Bom, quando eu coloco o código para mudar a cor no dx message, ele não muda, ele só aparece o código gostaria se tem como resolver isso, print do erro: https://prnt.sc/u4hc8k Script do DX MESSAGES: local displayWidth, displayHeight = guiGetScreenSize(); local notificationData = {}; local notificationFont = dxCreateFont('font/roboto.ttf', 12 * 2, false); local iconsFont = dxCreateFont('font/icons.ttf', 12 * 2, false); addEventHandler('onClientRender', root, function() for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', false, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(235, 154, 13, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); end end end ) addEvent('addNotification', true); function addNotification(text, type) if (text and type) then if (notificationData ~= nil) then table.remove(notificationData, #notificationData); end table.insert(notificationData, { StartX = (displayWidth / 2) - (25 / 2), EndX = (displayWidth / 2) - ((dxGetTextWidth(text, 0.40, notificationFont) + 20 + 25) / 2), Text = text, Width = dxGetTextWidth(text, 0.40, notificationFont) + 20, Alpha = 0, State = 'fadeIn', Tick = 0, AlphaTick = getTickCount(), CurrentX = (displayWidth / 2) - (25 / 2), CurrentWidth = 0, Type = type or 'info' } ); playSoundFrontEnd(11); end end addEventHandler('addNotification', root, addNotification); function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end dxDrawRectangle(x, y, w, h, bgColor, postGUI); dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); end end Link to comment
Boechat Posted August 23, 2020 Share Posted August 23, 2020 (edited) dá uma olhada na página da Wiki dessa função aqui. Ou você coloca a cor no 6° argumento (color) ou você coloca true no 14° argumento, q é o coloredCode. Por padrão esse argumento é false, ou seja, o código hexadecimal é considerado texto, colocando true, o código que você escreve na sua string do 1° argumento é convertido em cor, não em texto. Edited August 23, 2020 by Boechat Link to comment
gabrielcosta Posted August 25, 2020 Author Share Posted August 25, 2020 On 23/08/2020 at 14:41, Boechat said: dá uma olhada na página da Wiki dessa função aqui. Ou você coloca a cor no 6° argumento (color) ou você coloca true no 14° argumento, q é o coloredCode. Por padrão esse argumento é false, ou seja, o código hexadecimal é considerado texto, colocando true, o código que você escreve na sua string do 1° argumento é convertido em cor, não em texto. Aonde eu coloco true neste código para deixar em cor em vez de texto? Link to comment
Other Languages Moderators Lord Henry Posted August 25, 2020 Other Languages Moderators Share Posted August 25, 2020 @gabrielcosta adicione mais um true ali no final dos dxDrawText Link to comment
gabrielcosta Posted August 25, 2020 Author Share Posted August 25, 2020 6 hours ago, Lord Henry said: @gabrielcosta adicione mais um true ali no final dos dxDrawText Eu fiz isso, e ta aparecendo com cor por cima, e o sem cor( com códigos de texto) por baixo, por que? print: https://prnt.sc/u5v0ic Link to comment
DNL291 Posted August 26, 2020 Share Posted August 26, 2020 O dx-text de sombra você precisa remover os códigos. O atributo colorCoded=true será nos dx-texts abaixo. Tente isto: local displayWidth, displayHeight = guiGetScreenSize(); local notificationData = {}; local notificationFont = dxCreateFont('font/roboto.ttf', 12 * 2, false); local iconsFont = dxCreateFont('font/icons.ttf', 12 * 2, false); addEventHandler('onClientRender', root, function() for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(removeHex(v.Text), v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', false, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(235, 154, 13, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); end end end ) addEvent('addNotification', true); function addNotification(text, type) if (text and type) then if (notificationData ~= nil) then table.remove(notificationData, #notificationData); end table.insert(notificationData, { StartX = (displayWidth / 2) - (25 / 2), EndX = (displayWidth / 2) - ((dxGetTextWidth(text, 0.40, notificationFont) + 20 + 25) / 2), Text = text, Width = dxGetTextWidth(text, 0.40, notificationFont) + 20, Alpha = 0, State = 'fadeIn', Tick = 0, AlphaTick = getTickCount(), CurrentX = (displayWidth / 2) - (25 / 2), CurrentWidth = 0, Type = type or 'info' } ); playSoundFrontEnd(11); end end addEventHandler('addNotification', root, addNotification); function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end dxDrawRectangle(x, y, w, h, bgColor, postGUI); dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); end end function removeHex (s) if type (s) == "string" then while (s ~= s:gsub ("#%x%x%x%x%x%x", "")) do s = s:gsub ("#%x%x%x%x%x%x", "") end end return s or false end Link to comment
gabrielcosta Posted August 26, 2020 Author Share Posted August 26, 2020 23 hours ago, DNL291 said: O dx-text de sombra você precisa remover os códigos. O atributo colorCoded=true será nos dx-texts abaixo. Tente isto: local displayWidth, displayHeight = guiGetScreenSize();local notificationData = {};local notificationFont = dxCreateFont('font/roboto.ttf', 12 * 2, false);local iconsFont = dxCreateFont('font/icons.ttf', 12 * 2, false);addEventHandler('onClientRender', root, function() for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(removeHex(v.Text), v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', false, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(235, 154, 13, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true, true); end end end)addEvent('addNotification', true);function addNotification(text, type) if (text and type) then if (notificationData ~= nil) then table.remove(notificationData, #notificationData); end table.insert(notificationData, { StartX = (displayWidth / 2) - (25 / 2), EndX = (displayWidth / 2) - ((dxGetTextWidth(text, 0.40, notificationFont) + 20 + 25) / 2), Text = text, Width = dxGetTextWidth(text, 0.40, notificationFont) + 20, Alpha = 0, State = 'fadeIn', Tick = 0, AlphaTick = getTickCount(), CurrentX = (displayWidth / 2) - (25 / 2), CurrentWidth = 0, Type = type or 'info' } ); playSoundFrontEnd(11); endendaddEventHandler('addNotification', root, addNotification);function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end dxDrawRectangle(x, y, w, h, bgColor, postGUI); dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); endendfunction removeHex (s) if type (s) == "string" then while (s ~= s:gsub ("#%x%x%x%x%x%x", "")) do s = s:gsub ("#%x%x%x%x%x%x", "") end end return s or falseend Não deu certo, continuou com aquela sombra em baixo Link to comment
DNL291 Posted August 27, 2020 Share Posted August 27, 2020 O dx-text da mensagem é o da linha 87, coloque true depois do último argument. Link to comment
Other Languages Moderators Lord Henry Posted August 27, 2020 Other Languages Moderators Share Posted August 27, 2020 Considerando que o texto possui esse retângulo escuro atrás. Eu acho bem inútil colocar sombra no texto, pois ele praticamente nem é visto. Na minha opinião vc deveria simplesmente desativar esses outros textos de sombra e deixar só o texto principal. Link to comment
DNL291 Posted August 27, 2020 Share Posted August 27, 2020 Eu me equivoquei ali onde disse do text de sombra. Aqueles dos ifs v.Type pelo que entendi vão fazer mostrar algum carácter/símbolo. Link to comment
gabrielcosta Posted August 29, 2020 Author Share Posted August 29, 2020 On 27/08/2020 at 11:08, Lord Henry said: Considerando que o texto possui esse retângulo escuro atrás. Eu acho bem inútil colocar sombra no texto, pois ele praticamente nem é visto. Na minha opinião vc deveria simplesmente desativar esses outros textos de sombra e deixar só o texto principal. Coloquei true em tudo, e continua dando isso, não consigo entender o pq disso... Link to comment
DNL291 Posted August 29, 2020 Share Posted August 29, 2020 Não, não é em todos texts, coloque apenas na linha 87. Link to comment
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