Kas7 Posted July 1, 2020 Posted July 1, 2020 I want to make a boot that will chase me when I touch a specific marker. Can anyone help me!!?
Kas7 Posted July 2, 2020 Author Posted July 2, 2020 can u help me in this code To implement the idea local Marker1 = createMarker(-82.43913, -907.21539, 17.27800 ,"cylinder", 2, 0, 0, 255, 255) addEventHandler("onMarkerHit",Marker1, function (hitElement,matchingDimension) local policePed = createPed (280, -148.21268, -959.39343, 28.35586) local PoliceCar = createVehicle(597, -148.21268, -959.39343, 28.35586, 359.447, 0.000, 90) warpPedIntoVehicle ( policePed, PoliceCar) end )
Hydra Posted July 3, 2020 Posted July 3, 2020 local Marker1 = createMarker(-82.43913, -907.21539, 17.27800 ,"cylinder", 2, 0, 0, 255, 255) addEventHandler("onMarkerHit",Marker1, function (hitElement,matchingDimension) local policePed = createPed (280, -148.21268, -959.39343, 28.35586) local PoliceCar = createVehicle(597, -148.21268, -959.39343, 28.35586, 359.447, 0.000, 90) warpPedIntoVehicle ( policePed, PoliceCar) setPedAnalogControlState(policePed, "accelerate", 1) end )
Kas7 Posted July 3, 2020 Author Posted July 3, 2020 1 hour ago, Hydra said: local Marker1 = createMarker(-82.43913, -907.21539, 17.27800 ,"cylinder", 2, 0, 0, 255, 255) addEventHandler("onMarkerHit",Marker1, function (hitElement,matchingDimension) local policePed = createPed (280, -148.21268, -959.39343, 28.35586) local PoliceCar = createVehicle(597, -148.21268, -959.39343, 28.35586, 359.447, 0.000, 90) warpPedIntoVehicle ( policePed, PoliceCar) setPedAnalogControlState(policePed, "accelerate", 1) end ) I tried this method But I want the house to chase the player can you help me
Hydra Posted July 3, 2020 Posted July 3, 2020 You need to use vehicle nodes. Take a look at this posts: 1
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