The_Rich# Posted June 9, 2020 Share Posted June 9, 2020 Hello guys.. Recently, I edited an object with 3ds max. And I extracted all the files needed. DFF COL TXD I've imported the Dff and Txd. And i tried to import the collision file but sadly i couldn't. Everything worked fine but the added things have a broken collison. Notice : i want to replace it with gta sa, not MTA. Please help.. Link to comment
Administrators Tut Posted June 9, 2020 Administrators Share Posted June 9, 2020 I've never created a collision for single player, but for what I know, a .col archive in single player contains collision models for several objects. You'll want to name the stored collisions that of the .dff or the internal object name (all guesswork). So if you have 5 .dff files named box1 through box5, you'll want to have a .col file with 5 collision models stored, named box1 through box5. Eventually see the collision guide Link to comment
The_Rich# Posted June 9, 2020 Author Share Posted June 9, 2020 11 hours ago, Tut said: I've never created a collision for single player, but for what I know, a .col archive in single player contains collision models for several objects. You'll want to name the stored collisions that of the .dff or the internal object name (all guesswork). So if you have 5 .dff files named box1 through box5, you'll want to have a .col file with 5 collision models stored, named box1 through box5. Eventually see the collision guide Omg!! Thank you so much! There is another problem now.. After i replaced the new collision with the old one, it worked in GTA. But its broken in MTA or doesn't exist. Link to comment
Administrators Tut Posted June 9, 2020 Administrators Share Posted June 9, 2020 1 hour ago, The_Rich# said: Omg!! Thank you so much! There is another problem now.. After i replaced the new collision with the old one, it worked in GTA. But its broken in MTA or doesn't exist. GTA and MTA treats collision files differently. In GTA your .col file can store multiple collision models. In MTA it can only load 1 of the stored collision models. So when you add a .dff to MTA, you also add a .col file. Link to comment
The_Rich# Posted June 9, 2020 Author Share Posted June 9, 2020 2 hours ago, Tut said: GTA and MTA treats collision files differently. In GTA your .col file can store multiple collision models. In MTA it can only load 1 of the stored collision models. So when you add a .dff to MTA, you also add a .col file. Not what i mean.. I mean that i want to import an object with it's collision to GTA and i want it to appear in Mta. For example: you've installed a new car in GTA so that it will appear just for you in MTA. That's what i want with collision files. I've replaced the stored col file and it appeared just in GTA. And thank you for helping me. You are great! Link to comment
Administrators Tut Posted June 10, 2020 Administrators Share Posted June 10, 2020 Hello, thank you for clarifying. What you want isn't possible in in MTA. It blocks custom collision files that don't share the same data as the original ones. This is due to the very exploitable nature of collisions. I believe you can allow custom collisions through your server config. At least you can allow/disallow custom gta3.img among other things, so it's worth checking. It brings me back to when I tried to remove the walls of a jail model that a server was using so that I'd be able to break out by running through the walls... unfortunately that plan failed Link to comment
The_Rich# Posted June 10, 2020 Author Share Posted June 10, 2020 Hahahahahhahahahah Ok tysm Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now