-]alw[-Monk Posted March 6, 2006 Share Posted March 6, 2006 A map was submitted to our server that I actually quite enjoy. However, two out of three times it crashed (to desktop) every client attached to the server around 10-30 seconds into the race. The server was not affected. The map is basically a motocycle balance race over water, so my only guess is that clients don't like everyone drowning at once. I just wanted to pass this to anyone who might tell me what's wrong and if there's anything to be done to fix this. Here is a link to the map and here it is in txt format (for browsers) Here is a screenshot of the map: Link to comment
Ransom Posted March 6, 2006 Share Posted March 6, 2006 Its probably going over or is redlined on one of the limits, open the console and type "dbg_pools 1", 3 different limits will show up at the top right part of the screen. This can be fixed by simply deleting objects. Link to comment
-]alw[-Monk Posted March 6, 2006 Author Share Posted March 6, 2006 Everything appears to be in the limits: Entry Info Nodes: 258/2300 (11%) Pointer node single links: 49381/70000 (70%) Pointer node double links: 594/3200 (18%) So it's close on the single links... but not over. The text is still white. Link to comment
Ransom Posted March 7, 2006 Share Posted March 7, 2006 hm well also theres more stress when people are playing the map, you could try running it in map editor a lil while and watch to see if it goes orange/red and crashes. Link to comment
bloodeye Posted March 7, 2006 Share Posted March 7, 2006 that looks like an ace map, hope you get it sorted by the way what the servers IP, i need some good maps to play since the onslaught of stupid WTF maps and porkus maps lol Link to comment
-]alw[-Monk Posted March 7, 2006 Author Share Posted March 7, 2006 It's the gamersedge.org server 70.86.170.170 Still haven't figured the map out yet though. It's only 4 of those stunt ramps things for 32 people = 128 objects and then the 32 spawn. Really shouldn't be too intensive, I've played maps with a lot more objects in a small area. I will, however, try shortening the course by removing the first objects... Might help. It might also be worth a shot to spread out the courses... Thanks for the tips. Link to comment
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