alowner Posted April 30, 2020 Posted April 30, 2020 function animationped (thePlayer) local x, y, z = getElementPosition (thePlayer) local objpick = createObject(1578, x + 2, y, z) if isElementWithinMarker(thePlayer, markerpgdrg) then setPedAnimation(thePlayer, "CARRY", "liftup") end end addEventHandler("onMarkerHit",markerpgdrg, animationped) Queria colocar esse objeto em cima da mão do personagem alguém me ajuda ?
Other Languages Moderators Lord Henry Posted May 1, 2020 Other Languages Moderators Posted May 1, 2020 Vc vai precisar disso: Resource:Bone_attach
alowner Posted May 1, 2020 Author Posted May 1, 2020 (edited) 3 hours ago, Lord Henry said: Vc vai precisar disso: Resource:Bone_attach Tava olhando isso agora, já consegui colocar o objeto na mão do player agora só preciso saber como faço para a animação do player não sair dps que começa a andar --código da animação setPedAnimation(player, "CARRY", "liftup",-1, false, false, false, false) está assim e quando anda a animação saí Edited May 1, 2020 by alowner
Other Languages Moderators Lord Henry Posted May 1, 2020 Other Languages Moderators Posted May 1, 2020 (edited) Faça assim: setPedAnimation (player, "CARRY", "liftup", 1.0, false) setTimer (function (thePlayer) setPedAnimation (thePlayer, "CARRY", "crry_prtial", 4.1, true, true, true) end, 1000, 1, player) Edited May 1, 2020 by Lord Henry 1
alowner Posted May 1, 2020 Author Posted May 1, 2020 (edited) 1 hour ago, Lord Henry said: Faça assim: setPedAnimation (player, "CARRY", "liftup", 1.0, false) setTimer (function (thePlayer) setPedAnimation (thePlayer, "CARRY", "crry_prtial", 4.1, true, true, true) end, 1000, 1, player) Tira mais uma dúvida que eu estou tendo, como faço para os npc(ped) do comando createPed (id,x,y,z) faz para não levar dano ? ficar sempre com a vida cheia Edited May 1, 2020 by alowner
Other Languages Moderators Lord Henry Posted May 1, 2020 Other Languages Moderators Posted May 1, 2020 (edited) local theNPC = createPed (...) -- NPC qualquer. addEventHandler ("onClientPlayerDamage", theNPC, function () -- Quando o theNPC tomar dano, cancela o dano e não perde vida. cancelEvent() end) addEventHandler ("onClientPlayerStealthKill", localPlayer, function (targetPlayer) -- Quando o jogador tenta usar a facada fatal em alguém. if (targetPlayer == theNPC) then -- Se o jogador alvo for o theNPC, então cancela e não permite a execução. cancelEvent() end end) Edited May 1, 2020 by Lord Henry Removido spam causado por timed out do fórum. 1
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