alowner Posted April 30, 2020 Share Posted April 30, 2020 function animationped (thePlayer) local x, y, z = getElementPosition (thePlayer) local objpick = createObject(1578, x + 2, y, z) if isElementWithinMarker(thePlayer, markerpgdrg) then setPedAnimation(thePlayer, "CARRY", "liftup") end end addEventHandler("onMarkerHit",markerpgdrg, animationped) Queria colocar esse objeto em cima da mão do personagem alguém me ajuda ? Link to comment
Other Languages Moderators Lord Henry Posted May 1, 2020 Other Languages Moderators Share Posted May 1, 2020 Vc vai precisar disso: Resource:Bone_attach Link to comment
alowner Posted May 1, 2020 Author Share Posted May 1, 2020 (edited) 3 hours ago, Lord Henry said: Vc vai precisar disso: Resource:Bone_attach Tava olhando isso agora, já consegui colocar o objeto na mão do player agora só preciso saber como faço para a animação do player não sair dps que começa a andar --código da animação setPedAnimation(player, "CARRY", "liftup",-1, false, false, false, false) está assim e quando anda a animação saí Edited May 1, 2020 by alowner Link to comment
Other Languages Moderators Lord Henry Posted May 1, 2020 Other Languages Moderators Share Posted May 1, 2020 (edited) Faça assim: setPedAnimation (player, "CARRY", "liftup", 1.0, false) setTimer (function (thePlayer) setPedAnimation (thePlayer, "CARRY", "crry_prtial", 4.1, true, true, true) end, 1000, 1, player) Edited May 1, 2020 by Lord Henry 1 Link to comment
alowner Posted May 1, 2020 Author Share Posted May 1, 2020 (edited) 1 hour ago, Lord Henry said: Faça assim: setPedAnimation (player, "CARRY", "liftup", 1.0, false) setTimer (function (thePlayer) setPedAnimation (thePlayer, "CARRY", "crry_prtial", 4.1, true, true, true) end, 1000, 1, player) Tira mais uma dúvida que eu estou tendo, como faço para os npc(ped) do comando createPed (id,x,y,z) faz para não levar dano ? ficar sempre com a vida cheia Edited May 1, 2020 by alowner Link to comment
Other Languages Moderators Lord Henry Posted May 1, 2020 Other Languages Moderators Share Posted May 1, 2020 (edited) local theNPC = createPed (...) -- NPC qualquer. addEventHandler ("onClientPlayerDamage", theNPC, function () -- Quando o theNPC tomar dano, cancela o dano e não perde vida. cancelEvent() end) addEventHandler ("onClientPlayerStealthKill", localPlayer, function (targetPlayer) -- Quando o jogador tenta usar a facada fatal em alguém. if (targetPlayer == theNPC) then -- Se o jogador alvo for o theNPC, então cancela e não permite a execução. cancelEvent() end end) Edited May 1, 2020 by Lord Henry Removido spam causado por timed out do fórum. 1 Link to comment
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