Strepto Posted March 1, 2006 Share Posted March 1, 2006 These are thought out maps, the winner is decided by the skill of the driver. And NOT where you spawn, or how lucky you are. If you have any constructive thoughts, feel free to post them. It's easier to make maps if you know what people look for in a map. Intersection DD: http://center.mtasa.com/?p=race&r=2529 Some of the regulars on the server I play at have said that this is the best DD map they've played. I think they might be right to some extent... But still, don't hesitate to check it out! Infernal DD: http://center.mtasa.com/?p=race&r=2530 I really didn't think this would be popular, but the voting proved the opposite. Similar to Intersection DD, but with faster cars and smoother turns. Infernal Overdrive: http://center.mtasa.com/?p=race&r=2531 Drifting is fun, but this is almost ridiculous! Fast 4 wheel drive cars offroad makes for an unparalleled sense of speed. Careful in those turns tho, most people don't make it to the finishline... Infernal Overdrive 2: http://center.mtasa.com/?p=race&r=2532 Similar to Infernal Overdrive, but with higher survival rate. Also slightly longer. Streetracing gone bad: http://center.mtasa.com/?p=race&r=2533 Have you ever tried to run away from a Hydra? It's certainly an adrenaline kick. You spawn as either Hydra or Turismo. Hydra spawns are placed in such a manner that they cannot kill each other before race starts (like you can in Smugglers Run). Also, only cars can finish the race. Somebody up there DD: http://center.mtasa.com/?p=race&r=2536 A simple concept testing map, the smart way of playing it is to try to push the dumpsters. And hit the cars driving around below. Really fun when you actually hit someone Edit: Visit http://mta.mictech.org/ for link to a server that runs them all, but please read the rules first... Link to comment
Si|ent Posted March 2, 2006 Share Posted March 2, 2006 A few points, The infernus isn't 4 wheel drive The starts look like they DO rely a lot on luck of placement unlike your statement. Also you say the Hydra cant shoot each other at the start? If http://img464.imageshack.us/my.php?imag ... 1294fc.jpg is a current image I could take both of those other planes out in seconds The last one looks fun though. I like new ideas to feature in maps, I shall definately be trying it at some point. Link to comment
Strepto Posted March 2, 2006 Author Share Posted March 2, 2006 The Infernus IS 4 wheel drive, myself and 3 others confirmed it. And if you pop your front wheels off an edge. You can pull yourself back... Also, the spread out start grid is meant to elliviate the problem of being stuck behind a lagger that potentially can kill you. And with a little skill you can slip around him and start working yourself up. (Even with a full 24 player start grid on Wu Zi Mu i've seen repeatedly that experienced players make it to the top 10 in the start alone, regardless of spawnpoint) And as for "Streetracing gone bad" the Hydras cannot kill eachother until the race starts (countdown reaches 0), Like you can if you're a hunter on Smugglers Run and happen to spawn behind someone. It is certainly possible to kill someone shortly after the start, but it has never happened to me. Just turn those nozzles and off you go, and they won't be able to get you. Note: There is not a single race that spawnpoint doesn't make a difference, I just try to give the player a choice at the start, instead of leaving it up to "SHIT, completely boxed in!". Don't judge a book by it's cover Link to comment
Si|ent Posted March 3, 2006 Share Posted March 3, 2006 Your spawn arrangement quite clearly DOES give advantage to some over others. (The fact a good player is likely to fight his way to the front goes without saying and certainly doesnt make the spawn fair). It seems however that it is not a big deal to most as the majority of maps seem to start in a similar fashion. It does annoy some though. Hence why every single SARL map HAS to have a straight, slightly curved single line or multiple equidistant area spawn to prevent any advantage. As for the infernus I can't credit it being a 4wd, i shall check myself when I return home. The lambo that it is based upon most certainly isnt 4wd, and the handling of the infernus isnt as expected for a 4wd either. Anyway those are minor points that I only bring up as you state otherwise in your initial post, the maps themselves look fun and well thought out. Link to comment
Strepto Posted March 3, 2006 Author Share Posted March 3, 2006 Of course it does give advantages, but I really don't mind that one or two extra seconds. And I'm pretty sure the Infernus is based on the Honda NSX... Link to comment
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