Moderators Patrick Posted March 20, 2020 Moderators Share Posted March 20, 2020 (edited) https://wiki.multitheftauto.com/wiki/SetElementCollisionsEnabled Note: Vehicles that are collisionless and have a driver will cause bugs. Note: Enabling a players collisions when they're inside a vehicle will cause bugs. Note: Disabling a peds collisions will cause some problems, such as it being unable to move or wrong rotation after creation. But I think setElementCollidableWith what you want. Check the example on wiki. Edited March 20, 2020 by Patrick Link to comment
hrtht Posted March 20, 2020 Author Share Posted March 20, 2020 function ghostmode_on() local playerVehicle = getPedOccupiedVehicle(localPlayer) -- Get the players vehicle if(playerVehicle) then -- Check the return value. for i,v in pairs(getElementsByType("vehicle")) do --LOOP through all vehicles setElementCollidableWith(v, playerVehicle, false) -- Set the collison off with the other vehicles. end outputChatBox("You are now a Ghost") end end addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command. What I need to change to get it working with players? I'm new help me man Link to comment
Moderators Patrick Posted March 20, 2020 Moderators Share Posted March 20, 2020 3 minutes ago, hrtht said: What I need to change to get it working with players? I'm new help me man function ghostmode_on() for i,v in pairs(getElementsByType("player")) do --LOOP through all players setElementCollidableWith(v, localPlayer, false) -- Set the collison off with the other vehicles. end outputChatBox("You are now a Ghost") end addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command. Replace vehicle elements with players. Link to comment
hrtht Posted March 20, 2020 Author Share Posted March 20, 2020 3 hours ago, Patrick said: function ghostmode_on() for i,v in pairs(getElementsByType("player")) do --LOOP through all players setElementCollidableWith(v, localPlayer, false) -- Set the collison off with the other vehicles. end outputChatBox("You are now a Ghost") end addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command. Replace vehicle elements with players. How to add a output for saying that you're no longer Ghost? Link to comment
Moderators Patrick Posted March 20, 2020 Moderators Share Posted March 20, 2020 8 minutes ago, hrtht said: How to add a output for saying that you're no longer Ghost? I'm happy to help but you also have to learn. Some Lua tutorial for you: - https://forum.multitheftauto.com/topic/121619-Lua-for-absolute-beginners - https://forum.multitheftauto.com/topic/64228-the-ultimate-Lua-tutorial/ - https://forum.multitheftauto.com/topic/95654-tut-debugging/ - https://forum.multitheftauto.com/topic/114541-tut-events/ local status = false function ghostmode_toggle() status = not status -- toggle status if status then for i,v in pairs(getElementsByType("player")) do --LOOP through all players setElementCollidableWith(v, localPlayer, false) -- Set the collison off with the other players. end outputChatBox("You are now a Ghost") else for i,v in pairs(getElementsByType("player")) do --LOOP through all players setElementCollidableWith(v, localPlayer, true) -- Set the collison on with the other players. end outputChatBox("You aren't a Ghost") end end addCommandHandler("ghostmode", ghostmode_toggle) -- Add the /ghostmode Command. Link to comment
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