SoManyTears Posted February 24, 2020 Posted February 24, 2020 The sound still does not play when I enter the cities.what's wrong ? can someone help? cities = { ["Bone County"] = true, ["Tierra Robada"] = true, } addEventHandler('onClientResourceStart', localPlayer, function () local x,y,z = getElementPosition(localPlayer) local city = getZoneName(x,y,z, true) if cities[city] then playSound("sound.mp3",true) end end )
Moderators Patrick Posted February 24, 2020 Moderators Posted February 24, 2020 onClientResourceStart call the function once, when resource started. If in this time, `localPlayer` is not inside the zone, the music don't start. You have two options: - Place down looped 3D sound. - Check player's position in every second, and start sound if inside the zone (and music isn't playing) or stop sound if outside the zone (and music plays) community profile | map converters | map images | pDownloader | pAttach | model encrypter
The_GTA Posted February 24, 2020 Posted February 24, 2020 How about looking into the game's info.zon file? You find the entries... zone (...) BONE, 0, -480.539, 596.349, -242.99, 869.461, 2993.87, 900.0, 1, BONE ROBAD, 0, -2997.47, 1659.68, -242.99, -480.539, 2993.87, 900.0, 1, ROBAD (...) end zonename, interior, start_x, start_y, start_z, end_x, end_y, end_z, levelNumber, gxtName You can use colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight ) and then use addEventHandler with "onClientElementColShapeHit" and "onClientElementColShapeLeave" to detect player position, playSound if inside colshape, then stopSound if leaving colshape. Hopefully this helps! Developer of Magic.TXD • Developer of MTA:Eir, Eir Lua • Company owner of EirDev
Moderators Patrick Posted February 24, 2020 Moderators Posted February 24, 2020 (edited) 4 minutes ago, The_GTA said: How about looking into the game's info.zon file? You find the entries... zone (...) BONE, 0, -480.539, 596.349, -242.99, 869.461, 2993.87, 900.0, 1, BONE ROBAD, 0, -2997.47, 1659.68, -242.99, -480.539, 2993.87, 900.0, 1, ROBAD (...) end zonename, interior, start_x, start_y, start_z, end_x, end_y, end_z, levelNumber, gxtName You can use colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight ) and then use addEventHandler with "onClientElementColShapeHit" and "onClientElementColShapeLeave" to detect player position, playSound if inside colshape, then stopSound if leaving colshape. Hopefully this helps! This is a solution too, if you make a colshape around the center of the music's place. Edited February 24, 2020 by Patrick community profile | map converters | map images | pDownloader | pAttach | model encrypter
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