mucuk6547 Posted February 12, 2020 Share Posted February 12, 2020 The car I draw with 3ds max does not appear in the game? Link to comment
Administrators Tut Posted February 12, 2020 Administrators Share Posted February 12, 2020 Hello @mucuk6547, are you able to give us more details on the problem? How many polygons is the model made of? Does the scale of the vehicle correspond to that of a regular vehicle? When in scale mode on 3ds Max, are the current xyz values less than 100,100,100? Does it happen to other vehicles you've modeled? Can you try removing every but chassis component and export? Does the vehicle hierarchy match this? http://hotmist.ddo.jp/id/vnode.html Which scripts are you using for importing/exporting models, additionally please show a screenshot of which settings you used. Are you able to send us some screenshots about what's bugging and eventual project files? Link to comment
mucuk6547 Posted February 13, 2020 Author Share Posted February 13, 2020 21 hours ago, Tut said: Hello @mucuk6547, are you able to give us more details on the problem? How many polygons is the model made of? Does the scale of the vehicle correspond to that of a regular vehicle? When in scale mode on 3ds Max, are the current xyz values less than 100,100,100? Does it happen to other vehicles you've modeled? Can you try removing every but chassis component and export? Does the vehicle hierarchy match this? http://hotmist.ddo.jp/id/vnode.html Which scripts are you using for importing/exporting models, additionally please show a screenshot of which settings you used. Are you able to send us some screenshots about what's bugging and eventual project files? Hello @Tut How many polygons is the model made of? -68.044 -verts: 79.991 Does the scale of the vehicle correspond to that of a regular vehicle? -yes When in scale mode on 3ds Max, are the current xyz values less than 100,100,100? -0.0.0 I did as Does it happen to other vehicles you've modeled? -going on in his vehicle Can you try removing every but chassis component and export? -As an object? I have never tried it Does the vehicle hierarchy match this? -sleeping. Which scripts are you using for importing/exporting models, additionally please show a screenshot of which settings you used. -I am using Kam's GTA script. Link to comment
mucuk6547 Posted February 13, 2020 Author Share Posted February 13, 2020 22 hours ago, Tut said: Hello @mucuk6547, are you able to give us more details on the problem? How many polygons is the model made of? Does the scale of the vehicle correspond to that of a regular vehicle? When in scale mode on 3ds Max, are the current xyz values less than 100,100,100? Does it happen to other vehicles you've modeled? Can you try removing every but chassis component and export? Does the vehicle hierarchy match this? http://hotmist.ddo.jp/id/vnode.html Which scripts are you using for importing/exporting models, additionally please show a screenshot of which settings you used. Are you able to send us some screenshots about what's bugging and eventual project files? 113k with dummyler but beats the game? Version = 1.5.7-release-20358.2.000 Time = Thu Feb 13 18:53:28 2020 Module = D:\GTA San Andreas\proxy_sa.exe Code = 0xC0000005 Offset = 0x003F0BF7 EAX=00000000 EBX=0178F088 ECX=238D20C0 EDX=00000000 ESI=00000000 EDI=238D20C0 EBP=0000001B ESP=0178EFDC EIP=007F0BF7 FLG=00010246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Link to comment
mucuk6547 Posted February 13, 2020 Author Share Posted February 13, 2020 1 hour ago, mucuk6547 said: Hello @Tut How many polygons is the model made of? -68.044 -verts: 79.991 Does the scale of the vehicle correspond to that of a regular vehicle? -yes When in scale mode on 3ds Max, are the current xyz values less than 100,100,100? -0.0.0 I did as Does it happen to other vehicles you've modeled? -going on in his vehicle Can you try removing every but chassis component and export? -As an object? I have never tried it Does the vehicle hierarchy match this? -sleeping. Which scripts are you using for importing/exporting models, additionally please show a screenshot of which settings you used. -I am using Kam's GTA script. it no longer closes, but now it is not visible. Link to comment
Administrators Tut Posted February 13, 2020 Administrators Share Posted February 13, 2020 Please send the file for Max 2017 or older, or as DFF and I'll have a look into it. Also is it Goldfish's edition or the vanilla that you're using? Link to comment
mucuk6547 Posted February 13, 2020 Author Share Posted February 13, 2020 1 hour ago, Tut said: Please send the file for Max 2017 or older, or as DFF and I'll have a look into it. Also is it Goldfish's edition or the vanilla that you're using? https://yadi.sk/d/gh-rS9sHBYDVIQ 1 Link to comment
Administrators Tut Posted February 13, 2020 Administrators Share Posted February 13, 2020 (edited) 42 minutes ago, mucuk6547 said: https://yadi.sk/d/gh-rS9sHBYDVIQ Hm. I have loaded in your model using Goldfish's edition of Kam's scripts: Using RW by The Hero it imports fine. The hierarchy is loaded accordingly. It appears that you've added the collision to the DFF model in an incorrect way. 3ds Max does not work the same way as Zmodeler. Can you please try working with a regular Rockstar model and see how its DFF structure works, additionally look into how its collision works. I think this is very important for your case, as it appears you're not fully aware of the DFF format / workflow with 3ds Max. Understand the basics before jumping into a custom model. Regarding the model itself, I have had similar issues when using Kam's (Goldfish edition) where part of the mesh is severely welded to other parts in a very glitchy manner. My best suggestions are to use RW plugin by The Hero. It works incredibly well for vehicles and I have been using it for a long time after abandoning Kam's. Edited February 13, 2020 by Tut Link to comment
mucuk6547 Posted February 14, 2020 Author Share Posted February 14, 2020 On 13/02/2020 at 23:39, Tut said: Hm. I have loaded in your model using Goldfish's edition of Kam's scripts: Using RW by The Hero it imports fine. The hierarchy is loaded accordingly. It appears that you've added the collision to the DFF model in an incorrect way. 3ds Max does not work the same way as Zmodeler. Can you please try working with a regular Rockstar model and see how its DFF structure works, additionally look into how its collision works. I think this is very important for your case, as it appears you're not fully aware of the DFF format / workflow with 3ds Max. Understand the basics before jumping into a custom model. Regarding the model itself, I have had similar issues when using Kam's (Goldfish edition) where part of the mesh is severely welded to other parts in a very glitchy manner. My best suggestions are to use RW plugin by The Hero. It works incredibly well for vehicles and I have been using it for a long time after abandoning Kam's. I don't know how to make zmodels. Do you have a video? Link to comment
Administrators Tut Posted February 14, 2020 Administrators Share Posted February 14, 2020 1 hour ago, mucuk6547 said: I don't know how to make zmodels. Do you have a video? What I'm saying is that you should not add collisions to models the same way as you do in zmodeler. You'll have to export the vehicle collision to a .col separate from the DFF by using COL IO by Kam. You can then export the DFF after selecting your collision which embeds it at the last section of the DFF (use RWanalyzer to verify). What Zmodeler does is exporting both collision and dff all at once, as far as I'm aware. I'm not asking you to use zmodeler, I just referenced it as your DFF looks like you might've tried to export the file the same way as you would do in zmodeler, which in 3ds Max is wrong. As I said I highly recommend you get hold of The Hero's RW plugin, which can be found theoughe the link to guides section in my signature -> MTA Modding in 3D. With that plugin I would like you to try modding a regular gta sa vehicle to understand the model format and not run into the same issue again. Link to comment
mucuk6547 Posted February 15, 2020 Author Share Posted February 15, 2020 13 hours ago, Tut said: What I'm saying is that you should not add collisions to models the same way as you do in zmodeler. You'll have to export the vehicle collision to a .col separate from the DFF by using COL IO by Kam. You can then export the DFF after selecting your collision which embeds it at the last section of the DFF (use RWanalyzer to verify). What Zmodeler does is exporting both collision and dff all at once, as far as I'm aware. I'm not asking you to use zmodeler, I just referenced it as your DFF looks like you might've tried to export the file the same way as you would do in zmodeler, which in 3ds Max is wrong. As I said I highly recommend you get hold of The Hero's RW plugin, which can be found theoughe the link to guides section in my signature -> MTA Modding in 3D. With that plugin I would like you to try modding a regular gta sa vehicle to understand the model format and not run into the same issue again. I will ask you an irrelevant question. Can I switch the optics from Sniper to m4? Link to comment
Administrators Tut Posted February 15, 2020 Administrators Share Posted February 15, 2020 I don't script but I'd strongly assume so, yes. Link to comment
mucuk6547 Posted February 22, 2020 Author Share Posted February 22, 2020 On 16/02/2020 at 02:54, Tut said: I don't script but I'd strongly assume so, yes. I solved the problem as you said thank you. But I have another question, and I will ask him in a few hours. Thank you for your help. 1 Link to comment
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