Kazafka Posted February 3, 2020 Share Posted February 3, 2020 (edited) Well, how to make static image, and let it be expanded, even, if it has a parent? Any idea, developers? Edited February 3, 2020 by VaporZ Link to comment
Moderators Patrick Posted February 3, 2020 Moderators Share Posted February 3, 2020 Change image size when window resized. local window = guiCreateWindow(500, 500, 200, 200, "Background", false) local image = guiCreateStaticImage(0, 0, 1, 1, "img.png", true, window) addEventHandler("onClientGUISize", window, function() guiSetSize(image, 1, 1, true) end) Link to comment
Kazafka Posted February 3, 2020 Author Share Posted February 3, 2020 1 minute ago, stPatrick said: Change image size when window resized. Case is, that my window is set to not be able to resize. Maybe, it will be better to explain with code: window = guiCreateWindow(27, 472, 308, 198, "", false) guiWindowSetSizable(window, false) img1 = guiCreateStaticImage(9, 24, ustawienia.hud.resx, ustawienia.hud.resy, ustawienia.mapa, false) --Here, all parameters like ustawienia.hud.resx has been set, of course. And maybe it is available to zoom into this image, or e x p a n d it? I want to create something like this https://imgur.com/a/evPJJbh but with CEGUI. Link to comment
Moderators Patrick Posted February 3, 2020 Moderators Share Posted February 3, 2020 22 minutes ago, VaporZ said: Case is, that my window is set to not be able to resize. Maybe, it will be better to explain with code: window = guiCreateWindow(27, 472, 308, 198, "", false) guiWindowSetSizable(window, false) img1 = guiCreateStaticImage(9, 24, ustawienia.hud.resx, ustawienia.hud.resy, ustawienia.mapa, false) --Here, all parameters like ustawienia.hud.resx has been set, of course. And maybe it is available to zoom into this image, or e x p a n d it? I want to create something like this https://imgur.com/a/evPJJbh but with CEGUI. I think you can't do it with gui. You need to use dxDrawImageSection or renderTarget Link to comment
Kazafka Posted February 3, 2020 Author Share Posted February 3, 2020 5 minutes ago, stPatrick said: You need to use dxDrawImageSection or renderTarget Actually, I'm testing it now, and I can't say, that it's bad, because it's cool, but I need to work more with coords on screen, but anyways, thank you very much. Link to comment
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