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MTA leafless trees


Jedaje

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Hello and welcome to the community @Jedaje.

Searching your inquery "GTA trees without leaves mod" brought me a few results, namely https://www.gtainside.com/en/sanandreas/mods/55377-trees-without-leaves/. I hope it helps.

For future reference please stick to one thread per issue, so to prevent creating duplicats around the forum with same replies. As a general note, try and post sparingly. If you wish to add additional content to an existing post, please use the Edit function. :smile:

Edited by Tut
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  On 30/01/2020 at 23:59, Tut said:

Hello and welcome to the community @Jedaje.

Searching your inquery "GTA trees without leaves mod" brought me a few results, namely https://www.gtainside.com/en/sanandreas/mods/55377-trees-without-leaves/. I hope it helps.

For future reference please stick to one thread per issue, so to prevent creating duplicats around the forum with same replies. As a general note, try and post sparingly. If you wish to add additional content to an existing post, please use the Edit function. :smile:

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I used the img editor, went to Open, Gta 3, then imported, selected all the images in the folder, saved it, but even so I didn't remove the leaves from the trees, what to do?

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  On 31/01/2020 at 18:59, Jedaje said:

I used the img editor, went to Open, Gta 3, then imported, selected all the images in the folder, saved it, but even so I didn't remove the leaves from the trees, what to do?

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Thanks for your reply.

Did it work for at least a selection of trees (e.g ones shown on the mod's showroom) or do every tree appear with leaves?

Good news either way though, I found there's a MTA resource which removes leaves too. To install it simply create a new resource folder in your server's resources area, call it removeleaves and drag and drop all of the downloaded file's contents into said folder.

https://community.multitheftauto.com/index.php?p=resources&s=details&id=15863

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  On 31/01/2020 at 19:05, Tut said:

Thanks for your reply.

Did it work for at least a selection of trees (e.g ones shown on the mod's showroom) or do every tree appear with leaves?

Good news either way though, I found there's a MTA resource which removes leaves too. To install it simply create a new resource folder in your server's resources area, call it removeleaves and drag and drop all of the downloaded file's contents into said folder.

https://community.multitheftauto.com/index.php?p=resources&s=details&id=15863

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I did it but did not remove it, would there be any video showing? I think I must be doing something wrong, because no sheet is removed, I really need this mod because my pc is weak, i'm using a snow mod, does it have something to do?

Edited by Jedaje
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It's possible that your snow mod uses tree leave textures that are named in a way that the MTA resource cannot recognise as leaves.

If your snow mod is done through shaders then I think it might overrite the MTA resource "remove leaves" shader. I'm not knowledable on shaders so I cannot give much advise there.

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  On 31/01/2020 at 19:51, Tut said:

It's possible that your snow mod uses tree leave textures that are named in a way that the MTA resource cannot recognise as leaves.

If your snow mod is done through shaders then I think it might overrite the MTA resource "remove leaves" shader. I'm not knowledable on shaders so I cannot give much advise there.

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the mod I put out took only 1 species of tree, is it possible to remove all leaves of all species?

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I'm not sure. I'd assume the MTA resource linked above would cull all leaves on trees rather than just one type of tree, that's very odd. 

Last resort is going in map editor, selecting unaffected trees and copying their object ID, then looking up the ID on https://dev.prineside.com/gtasa_samp_model_id/ and inspecting the object's texture dictionary through the object page. Add the leaf texture name to the MTA resource code.

 

Please bear with me as I don't do programming. I believe there's a way that you can have the code delete anything that has "leaf" in its name. Something like #leaf or *leaf, I'm not sure what the syntax is but have seen it on other shaders before.

 

I'm sorry if this made no difference. This is about all I can help with.

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