Hugos Posted January 7, 2020 Share Posted January 7, 2020 I created the function math.random (10, 20), but I get 10 all the time. Help please! How do I always generate different numbers? Link to comment
Moderators Patrick Posted January 7, 2020 Moderators Share Posted January 7, 2020 (edited) You're in bad luck dude It has to work. Edited January 7, 2020 by stPatrick Link to comment
Moderators IIYAMA Posted January 7, 2020 Moderators Share Posted January 7, 2020 (edited) 20 minutes ago, Hugos said: I created the function math.random (10, 20), but I get 10 all the time. https://docs.coronalabs.com/api/library/math/randomseed.html os.time() can be replaced with getTickCount() Edited January 7, 2020 by IIYAMA Link to comment
Hugos Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) 42 minutes ago, IIYAMA said: https://docs.coronalabs.com/api/library/math/randomseed.html os.time() can be replaced with getTickCount() Did not understand a little. Can I see an example of a function that generates a random number in a range? P.S: I use Lua random.match - https://www.gammon.com.au/scripts/doc.php?Lua=math.random (not api) Edited January 7, 2020 by Hugos Link to comment
Moderators IIYAMA Posted January 7, 2020 Moderators Share Posted January 7, 2020 1 hour ago, Hugos said: Did not understand a little. Can I see an example of a function that generates a random number in a range? It helps with randomization. And no I wouldn't mention it, if it isn't available in MTA. This is all: Run on top of your script. math.randomseed(getTickCount()) -- or math.randomseed(getTickCount() * getTickCount()) Link to comment
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