VenomOG Posted December 7, 2019 Posted December 7, 2019 So the main goal is a timer to destroy this object hijackStart = createPickup ( x,y,z, 3, 1210 ) destroytimer[hijackStart] = setTimer(function() destroyElement(hijackStart) destroyElement(hijackBlip1) startDelivery() outputMessage("Nobody has delivered the hijack in 15 minutes spawning a new one",255,100,100) end,9000000,1) addEventHandler("onPickupHit",hijackStart,function(hitElement,md) if isTimer(destroytimer[hijackStart]) then killTimer(destroytimer[hijackStart]) end end) in 15 minutes , any other way to approach this?
Moderators IIYAMA Posted December 8, 2019 Moderators Posted December 8, 2019 On 07/12/2019 at 13:39, VenomOG said: any other way to approach this? There are many. But if there is no issue, why changing the approach? If you want a different approach, it doesn't start with code, but with a concept and questions. How should the data be saved? And how should the data be accessed? Must it be dynamic? Must it be player specific? What are the conditions? What are the possible outcomes? Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
VenomOG Posted December 8, 2019 Author Posted December 8, 2019 I got it 3 hours ago, IIYAMA said: There are many. But if there is no issue, why changing the approach? If you want a different approach, it doesn't start with code, but with a concept and questions. How should the data be saved? And how should the data be accessed? Must it be dynamic? Must it be player specific? What are the conditions? What are the possible outcomes? But thanks anyways
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