Luccas Posted November 7, 2019 Posted November 7, 2019 Olá, esse script está crashando o mta de quem entra no servidor podem me ajudar ? local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local vzrx, vzry = (screenW/resW), (screenH/resH) local super = Class("Grid", LuaObject, function() static.font1 = dxCreateFont("utils/font.ttf", vzrx*10) static.font_10 = dxCreateFont("utils/font.ttf", vzrx*10) static.sx, static.sy = guiGetScreenSize() static.constructors = {} end).getSuperclass() local cursorOn; function Grid:init(x, y, w, h, postGUI) self.x = x self.y = y self.w = w self.h = h self.originalH = h self.columHeight = 30 self.itemHeight = 25 self.maxItems = self:getMaxPosition(); -- Max items self.pg = postGUI or false; self.items = {}; self.scrollTop = y + 18 + 2 self.listPos = 0; -- Scroll Level self.mo = nil; -- Mouse-on item self.visible = true -- Visible table.insert(Grid.constructors,self) return self end function Grid:destroy() for k, v in pairs(Grid) do if (v == self) then Grid[k] = nil end end return true end function Grid:setItemText(id, column, text) if self.items[column] and self.items[column][id] then self.items[column][id].text = text end end function Grid:setItemColor(id, column, r, g, b) if self.items[column] and self.items[column][id] then local color = tonumber(b) and tocolor(r, g, b) or tocolor(255, 255, 255) self.items[column][id].color = color end end function Grid:setVisible(visible) self.visible = visible end function Grid:isVisible() return self.visible end function Grid:addColumn(title, width) local data = { info = {title = title, width = width} }; table.insert (self.items, data); return #self.items; end function Grid:RemoveColumn(colum) self.items[colum] = nil; -- Recalculate the highest item count local highest = 0; for _, v in ipairs(self.items) do if #v > highest then highest =(#v - 1); end end return true end function Grid:getColumnCount() return #self.items end function Grid:addItem(colum, text, data, r, g, b) if self.items[colum] then local color = tonumber(b) and tocolor(r, g, b) or tocolor(255, 255, 255) table.insert(self.items[colum], {id = #self.items[colum] + 1, text = tostring(text), data = data, color = color}); self.h = self.columHeight + (self.maxItems*self.itemHeight) return #self.items[colum]; end end function Grid:removeItem( column, id) if self.items[column] and self.items[column][id] then -- Reset the selected item if necessary² if id == self.selected then local newItem = self.selected - 1 if newItem <= #self.items[colum] then self.selected = math.max(0, newItem); else self.selected = 0 end end table.remove(self.items[column], id); return true; end end function Grid:getItemCount(colum) if self.items[colum] then return #self.items[colum] end end function Grid:clear() for k, v in ipairs (self.items) do self.items[k] = {info = v.info} end self.selected = nil end function Grid:getSelectedItem() return self.selected; end function Grid:setSelectedItem (id) if id <= #self.items[1] then self.selected = id; end end function Grid:getItemDetails(column, id) if self.items[column] then if self.items[column][id] then return self.items[column][id].text, self.items[column][id].data end end end function paint() -- Is there any gridlist to render? if (#Grid.constructors > 0) then -- Loop through all grid lists for index, self in ipairs (Grid.constructors) do -- Is the gridlist visible? if self.visible then -- Draw the 'gridlist' itself dxDrawRectangle (self.x, self.y, self.w, self.h, tocolor(0, 0, 0, 0), self.pg); dxDrawRectangle(self.x, self.y + self.columHeight, self.w, self.h - self.columHeight, tocolor(0, 0, 0, 0), self.pg) -- Draw the column bar dxDrawRectangle(self.x, self.y, self.w, self.columHeight, tocolor(0, 0, 0, 0), self.pg) -- ScrollBar local uX, uY, uW = (self.x + self.w) + 1, self.y, 18 local b = 4 --UP Arow --[[ dxDrawRectangle(uX + 1, uY + 1, uW - 1, uW - 1, tocolor(0, 0, 0, 50), self.pg) dxDrawLine(uX + b , uY + uW - b, uX + uW/2, uY + b, tocolor(0, 0, 0, 70), 1, self.pg) dxDrawLine(uX - b + uW, uY + uW - b, uX + uW/2 , uY + b , tocolor(0, 0, 0, 70), 1, self.pg) --dxDrawLine(uX + b , uY + uW - b, uX + uW - b, uY + uW - b, tocolor(0, 0, 0, 70), 1, self.pg) ]] --DOWN Arow local dX, dY, dW, dH = (self.x + self.w) + 1, self.y + (self.h-18) + 1, 18 - 1, 18 - 1 --[[dxDrawRectangle(dX + 1, dY + 1, dW - 1, dW - 1, tocolor(0, 0, 0, 50), self.pg) dxDrawLine(dX + b , dH + dY - dW + b, dX + dW/2, dH + dY - b, tocolor(0, 0, 0, 70), 1, self.pg) dxDrawLine(dX + dW - b , dH + dY - dW + b, dX + dW/2, dH + dY - b, tocolor(0, 0, 0, 70), 1, self.pg) --dxDrawLine(dX + b , dH + dY - dW + b , dX + dW - b , dH + dY - dW + b, tocolor(0, 0, 0, 70), 1, self.pg) ]] --Thumb local x, y, w, h = (self.x + self.w) + 2, self.y + 18 + 2, 18 - 2, self.h - (18*2) - 2 --dxDrawRectangle(x, y, w, h, tocolor(0, 0, 0, 90)) local maxHeight = h self.thumbHeight = math.max(math.min(math.floor(maxHeight * self.maxItems / (#self.items[1])),maxHeight),18) local maxY = (y+h)-self.thumbHeight if (getKeyState("mouse1")) then if (isMouseInPosition(uX, uY, uW, uW)) then if (#self.items[1] > self.maxItems) then self.scrollTop = math.max(y,math.min(self.scrollTop - 1*maxHeight/100, maxY)) self.listPos = math.floor(((self.scrollTop - y) / (maxHeight-self.thumbHeight) * 100) * (#self.items[1]-self.maxItems) / 100) end elseif (isMouseInPosition(dX, dY, dW, dH)) then if (#self.items[1] > self.maxItems) then self.scrollTop = math.max(y,math.min(self.scrollTop + 1*maxHeight/100, maxY)) self.listPos = math.floor(((self.scrollTop - y) / (maxHeight-self.thumbHeight) * 100) * (#self.items[1]-self.maxItems) / 100) end end end if drag then local _, cy = getCursorPosition() local cy = cy*Grid.sy self.scrollTop = math.max(y,math.min(cy-space, maxY)) self.listPos = math.floor(((self.scrollTop - y) / (maxHeight-self.thumbHeight) * 100) * (#self.items[1]-self.maxItems) / 100) end local aa = 255 if (isMouseInPosition(x,self.scrollTop,w,self.thumbHeight)) then aa = 110 end -- Set cursorOn variable to the current gridlist, if it's selected self.cursorOn = nil if isMouseInPosition(self.x, self.y, self.w + 18, self.h) then cursorOn = index; end -- Is there any column? if #self.items > 0 then local cWidth = 0 -- Loop through all columns for cIndex, cData in ipairs(self.items) do -- we'll go beyond the gridlist width with this column ? if(( cWidth + cData.info.width) <= self.w) then local x = self.x + cWidth; -- Draw the column title dxDrawText(cData.info.title, x + 10, self.y, cData.info.width + x,(self.columHeight) + self.y, tocolor(255, 255, 255, 220), vzrx*1.4, "arial", "left", "center", true, true, self.pg, true, true); -- Is there any item ? if #cData > 0 then -- Loop the items local k = 0 for i=(self.listPos+1), (math.min(#self.items[1],self.maxItems)+self.listPos) do if cData[i] then -- Draw a rectangle to make it looks like selected dxDrawText(cData[i].text,x + 20,(self.columHeight + self.y)+(self.itemHeight*k),cData.info.width + x,(self.columHeight + self.y)+(self.itemHeight*k) + self.itemHeight, tocolor(255, 255, 255, 200), vzrx*1, Grid.font_10, "left", "center", true, true, self.pg, true, true) if (self.selected == i) then dxDrawRectangle(self.x,(self.columHeight + self.y)+(self.itemHeight*k),self.w,self.itemHeight,tocolor(255, 255, 255, 200), self.pg) dxDrawText(cData[i].text:gsub("#%x%x%x%x%x%x", ""),x + 20,(self.columHeight + self.y)+(self.itemHeight*k),cData.info.width + x,(self.columHeight + self.y)+(self.itemHeight*k) + self.itemHeight, tocolor(0, 0, 0, 220), vzrx*1, Grid.font_10, "left", "center", true, true, self.pg, true, true) end end k = k+1 end end -- Increase cWidth variable (to draw the columns correctly) cWidth = cWidth + cData.info.width; end end end end end end end addEventHandler("onClientRender", root, paint, true, "low-5") function onClientKey(key, press) if isCursorShowing() then if #Grid.constructors > 0 then if cursorOn then local self = Grid.constructors[cursorOn] if press and #key > 6 then if #self.items[1] > self.maxItems then local y = self.y + 18 + 2 local maxHeight = self.h - (18*2) - 2 if (isMouseInPosition(self.x,self.y,self.w+18,self.h)) then if (key == "mouse_wheel_down") then if (#self.items[1] > self.maxItems) then self.listPos = math.ceil(math.max(0,math.min(self.listPos + 1*#self.items[1]/100, #self.items[1]-self.maxItems))) self.scrollTop = y + ((self.listPos / (#self.items[1]-self.maxItems) * 100) * ((maxHeight)-self.thumbHeight) / 100) end elseif (key == "mouse_wheel_up") then if (#self.items[1] > self.maxItems) then self.listPos = math.floor(math.max(0,math.min(self.listPos - 1*#self.items[1]/100, #self.items[1]-self.maxItems))) self.scrollTop = y + ((self.listPos / (#self.items[1]-self.maxItems) * 100) * ((maxHeight)-self.thumbHeight) / 100) end end end end end end end end end addEventHandler("onClientKey", root, onClientKey) function onClientClick(button,state,absoluteX,absoluteY) if (button == "left" and state == "up") then drag = nil else if #Grid.constructors > 0 then if cursorOn then local self = Grid.constructors[cursorOn] local k = 0 for i=(self.listPos+1), (math.min(#self.items[1],self.maxItems)+self.listPos) do if isMouseInPosition(self.x,(self.columHeight + self.y)+(self.itemHeight*k),self.w,self.itemHeight) then self.selected = i end k = k+1 end if (#self.items[1] > self.maxItems) then local x, y, w, h = (self.x + self.w) + 2, self.y + 18 + 2, 18 - 2, self.h - (18*2) - 2 if (isMouseInPosition(x,self.scrollTop,w,self.thumbHeight)) then space = absoluteY-self.scrollTop drag = true elseif(isMouseInPosition((self.x + self.w) + 2,self.y + 18 + 2,18, self.h - (18*2) - 2)) then space = self.thumbHeight/2 drag = true end end end end end end addEventHandler("onClientClick",root,onClientClick) function Grid:getMaxPosition() local pos = 1 while true do if(pos*(24)+(24) <= self.originalH) then pos = pos + 1 else pos = pos - 2 break end end return pos end function isMouseInPosition(x, y, w, h) if (not isCursorShowing()) then return end local sx, sy = guiGetScreenSize ( ) local cx, cy = getCursorPosition ( ) local cx, cy = ( cx * sx ), ( cy * sy ) return ((cx >= x and cx <= x + w) and (cy >= y and cy <= y + h)) end --[[ local grid = Grid(400,150,500,500) local colum = grid:addColumn("Colum",200) for k=1, 80 do grid:addItem(colum,(tostring(k))) end showCursor(true)]]
Tommy. Posted November 8, 2019 Posted November 8, 2019 Que estranho, quando crasha mostra alguma mensagem ? DID I HELP YOU? ________________________________________________________________________ ム MY STEAM ________________________________________________________________________ MY SITE www.tommy.br.com
Luccas Posted November 8, 2019 Author Posted November 8, 2019 5 hours ago, Tommy. said: Que estranho, quando crasha mostra alguma mensagem? Sim. ele está dando erro na linha "local super=Classe("Grade",LuaObject,function() ". Mensagem de quando crasha: https://prntscr.com/pubyu4
DNL291 Posted November 8, 2019 Posted November 8, 2019 Tem certeza que o crash tem relação direta com esse código? A classe não está completa, provavelmente tem outro arquivo separado fora esse código postado. Se tiver algum problema com esse script, é mais provável que seja por mal uso. Please do not PM me with scripting related question nor support, use the forums instead.
Tommy. Posted November 9, 2019 Posted November 9, 2019 Só usar: local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local vzrx, vzry = (screenW/resW), (screenH/resH) LuaObject = {} LuaObject.__index = LuaObject LuaObject.name = "LuaObject" function LuaObject:new() local self = self or setmetatable({}, LuaObject) return self end function LuaObject:init() return self end function LuaObject:dispose() return self end function LuaObject.getSingleton(class) if(type(class) == "table") then if(not class.instance) then class.instance = class() end return class.instance elseif(type(class) == "string" and _G[class]) then if(not _G[class].instance) then _G[class].instance = _G[class]() end return _G[class].instance end end function Class(name, super, static) if(not super) then super = LuaObject end local class = {} setmetatable(class, super) class.__index = class class.__parent = super class.name = name _G[name] = class super.__call = function(c, ...) return c.new():init(...) end class.getSuperclass = function() return class.__parent end class.getClassName = function() return name end class.getInstance = function() return LuaObject.getSingleton(class) end function class:new() local self = self or setmetatable({}, class) super.new(self) return self end if(static) then setfenv(static, setmetatable({static = class, super = super}, { __index = _G })) static() end return class end local super = Class("Grid", LuaObject, function() static.font1 = dxCreateFont("utils/font.ttf", vzrx*10) static.font_10 = dxCreateFont("utils/font.ttf", vzrx*10) static.sx, static.sy = guiGetScreenSize() static.constructors = {} end).getSuperclass() local cursorOn; function Grid:init(x, y, w, h, postGUI) self.x = x self.y = y self.w = w self.h = h self.originalH = h self.columHeight = 30 self.itemHeight = 25 self.maxItems = self:getMaxPosition(); -- Max items self.pg = postGUI or false; self.items = {}; self.scrollTop = y + 18 + 2 self.listPos = 0; -- Scroll Level self.mo = nil; -- Mouse-on item self.visible = true -- Visible table.insert(Grid.constructors,self) return self end function Grid:destroy() for k, v in pairs(Grid) do if (v == self) then Grid[k] = nil end end return true end function Grid:setItemText(id, column, text) if self.items[column] and self.items[column][id] then self.items[column][id].text = text end end function Grid:setItemColor(id, column, r, g, b) if self.items[column] and self.items[column][id] then local color = tonumber(b) and tocolor(r, g, b) or tocolor(255, 255, 255) self.items[column][id].color = color end end function Grid:setVisible(visible) self.visible = visible end function Grid:isVisible() return self.visible end function Grid:addColumn(title, width) local data = { info = {title = title, width = width} }; table.insert (self.items, data); return #self.items; end function Grid:RemoveColumn(colum) self.items[colum] = nil; -- Recalculate the highest item count local highest = 0; for _, v in ipairs(self.items) do if #v > highest then highest =(#v - 1); end end return true end function Grid:getColumnCount() return #self.items end function Grid:addItem(colum, text, data, r, g, b) if self.items[colum] then local color = tonumber(b) and tocolor(r, g, b) or tocolor(255, 255, 255) table.insert(self.items[colum], {id = #self.items[colum] + 1, text = tostring(text), data = data, color = color}); self.h = self.columHeight + (self.maxItems*self.itemHeight) return #self.items[colum]; end end function Grid:removeItem( column, id) if self.items[column] and self.items[column][id] then -- Reset the selected item if necessary² if id == self.selected then local newItem = self.selected - 1 if newItem <= #self.items[colum] then self.selected = math.max(0, newItem); else self.selected = 0 end end table.remove(self.items[column], id); return true; end end function Grid:getItemCount(colum) if self.items[colum] then return #self.items[colum] end end function Grid:clear() for k, v in ipairs (self.items) do self.items[k] = {info = v.info} end self.selected = nil end function Grid:getSelectedItem() return self.selected; end function Grid:setSelectedItem (id) if id <= #self.items[1] then self.selected = id; end end function Grid:getItemDetails(column, id) if self.items[column] then if self.items[column][id] then return self.items[column][id].text, self.items[column][id].data end end end function paint() -- Is there any gridlist to render? if (#Grid.constructors > 0) then -- Loop through all grid lists for index, self in ipairs (Grid.constructors) do -- Is the gridlist visible? if self.visible then -- Draw the 'gridlist' itself dxDrawRectangle (self.x, self.y, self.w, self.h, tocolor(0, 0, 0, 0), self.pg); dxDrawRectangle(self.x, self.y + self.columHeight, self.w, self.h - self.columHeight, tocolor(0, 0, 0, 0), self.pg) -- Draw the column bar dxDrawRectangle(self.x, self.y, self.w, self.columHeight, tocolor(0, 0, 0, 0), self.pg) -- ScrollBar local uX, uY, uW = (self.x + self.w) + 1, self.y, 18 local b = 4 --UP Arow --[[ dxDrawRectangle(uX + 1, uY + 1, uW - 1, uW - 1, tocolor(0, 0, 0, 50), self.pg) dxDrawLine(uX + b , uY + uW - b, uX + uW/2, uY + b, tocolor(0, 0, 0, 70), 1, self.pg) dxDrawLine(uX - b + uW, uY + uW - b, uX + uW/2 , uY + b , tocolor(0, 0, 0, 70), 1, self.pg) --dxDrawLine(uX + b , uY + uW - b, uX + uW - b, uY + uW - b, tocolor(0, 0, 0, 70), 1, self.pg) ]] --DOWN Arow local dX, dY, dW, dH = (self.x + self.w) + 1, self.y + (self.h-18) + 1, 18 - 1, 18 - 1 --[[dxDrawRectangle(dX + 1, dY + 1, dW - 1, dW - 1, tocolor(0, 0, 0, 50), self.pg) dxDrawLine(dX + b , dH + dY - dW + b, dX + dW/2, dH + dY - b, tocolor(0, 0, 0, 70), 1, self.pg) dxDrawLine(dX + dW - b , dH + dY - dW + b, dX + dW/2, dH + dY - b, tocolor(0, 0, 0, 70), 1, self.pg) --dxDrawLine(dX + b , dH + dY - dW + b , dX + dW - b , dH + dY - dW + b, tocolor(0, 0, 0, 70), 1, self.pg) ]] --Thumb local x, y, w, h = (self.x + self.w) + 2, self.y + 18 + 2, 18 - 2, self.h - (18*2) - 2 --dxDrawRectangle(x, y, w, h, tocolor(0, 0, 0, 90)) local maxHeight = h self.thumbHeight = math.max(math.min(math.floor(maxHeight * self.maxItems / (#self.items[1])),maxHeight),18) local maxY = (y+h)-self.thumbHeight if (getKeyState("mouse1")) then if (isMouseInPosition(uX, uY, uW, uW)) then if (#self.items[1] > self.maxItems) then self.scrollTop = math.max(y,math.min(self.scrollTop - 1*maxHeight/100, maxY)) self.listPos = math.floor(((self.scrollTop - y) / (maxHeight-self.thumbHeight) * 100) * (#self.items[1]-self.maxItems) / 100) end elseif (isMouseInPosition(dX, dY, dW, dH)) then if (#self.items[1] > self.maxItems) then self.scrollTop = math.max(y,math.min(self.scrollTop + 1*maxHeight/100, maxY)) self.listPos = math.floor(((self.scrollTop - y) / (maxHeight-self.thumbHeight) * 100) * (#self.items[1]-self.maxItems) / 100) end end end if drag then local _, cy = getCursorPosition() local cy = cy*Grid.sy self.scrollTop = math.max(y,math.min(cy-space, maxY)) self.listPos = math.floor(((self.scrollTop - y) / (maxHeight-self.thumbHeight) * 100) * (#self.items[1]-self.maxItems) / 100) end local aa = 255 if (isMouseInPosition(x,self.scrollTop,w,self.thumbHeight)) then aa = 110 end -- Set cursorOn variable to the current gridlist, if it's selected self.cursorOn = nil if isMouseInPosition(self.x, self.y, self.w + 18, self.h) then cursorOn = index; end -- Is there any column? if #self.items > 0 then local cWidth = 0 -- Loop through all columns for cIndex, cData in ipairs(self.items) do -- we'll go beyond the gridlist width with this column ? if(( cWidth + cData.info.width) <= self.w) then local x = self.x + cWidth; -- Draw the column title dxDrawText(cData.info.title, x + 10, self.y, cData.info.width + x,(self.columHeight) + self.y, tocolor(255, 255, 255, 220), vzrx*1.4, "arial", "left", "center", true, true, self.pg, true, true); -- Is there any item ? if #cData > 0 then -- Loop the items local k = 0 for i=(self.listPos+1), (math.min(#self.items[1],self.maxItems)+self.listPos) do if cData[i] then -- Draw a rectangle to make it looks like selected dxDrawText(cData[i].text,x + 20,(self.columHeight + self.y)+(self.itemHeight*k),cData.info.width + x,(self.columHeight + self.y)+(self.itemHeight*k) + self.itemHeight, tocolor(255, 255, 255, 200), vzrx*1, Grid.font_10, "left", "center", true, true, self.pg, true, true) if (self.selected == i) then dxDrawRectangle(self.x,(self.columHeight + self.y)+(self.itemHeight*k),self.w,self.itemHeight,tocolor(255, 255, 255, 200), self.pg) dxDrawText(cData[i].text:gsub("#%x%x%x%x%x%x", ""),x + 20,(self.columHeight + self.y)+(self.itemHeight*k),cData.info.width + x,(self.columHeight + self.y)+(self.itemHeight*k) + self.itemHeight, tocolor(0, 0, 0, 220), vzrx*1, Grid.font_10, "left", "center", true, true, self.pg, true, true) end end k = k+1 end end -- Increase cWidth variable (to draw the columns correctly) cWidth = cWidth + cData.info.width; end end end end end end end addEventHandler("onClientRender", root, paint, true, "low-5") function onClientKey(key, press) if isCursorShowing() then if #Grid.constructors > 0 then if cursorOn then local self = Grid.constructors[cursorOn] if press and #key > 6 then if #self.items[1] > self.maxItems then local y = self.y + 18 + 2 local maxHeight = self.h - (18*2) - 2 if (isMouseInPosition(self.x,self.y,self.w+18,self.h)) then if (key == "mouse_wheel_down") then if (#self.items[1] > self.maxItems) then self.listPos = math.ceil(math.max(0,math.min(self.listPos + 1*#self.items[1]/100, #self.items[1]-self.maxItems))) self.scrollTop = y + ((self.listPos / (#self.items[1]-self.maxItems) * 100) * ((maxHeight)-self.thumbHeight) / 100) end elseif (key == "mouse_wheel_up") then if (#self.items[1] > self.maxItems) then self.listPos = math.floor(math.max(0,math.min(self.listPos - 1*#self.items[1]/100, #self.items[1]-self.maxItems))) self.scrollTop = y + ((self.listPos / (#self.items[1]-self.maxItems) * 100) * ((maxHeight)-self.thumbHeight) / 100) end end end end end end end end end addEventHandler("onClientKey", root, onClientKey) function onClientClick(button,state,absoluteX,absoluteY) if (button == "left" and state == "up") then drag = nil else if #Grid.constructors > 0 then if cursorOn then local self = Grid.constructors[cursorOn] local k = 0 for i=(self.listPos+1), (math.min(#self.items[1],self.maxItems)+self.listPos) do if isMouseInPosition(self.x,(self.columHeight + self.y)+(self.itemHeight*k),self.w,self.itemHeight) then self.selected = i end k = k+1 end if (#self.items[1] > self.maxItems) then local x, y, w, h = (self.x + self.w) + 2, self.y + 18 + 2, 18 - 2, self.h - (18*2) - 2 if (isMouseInPosition(x,self.scrollTop,w,self.thumbHeight)) then space = absoluteY-self.scrollTop drag = true elseif(isMouseInPosition((self.x + self.w) + 2,self.y + 18 + 2,18, self.h - (18*2) - 2)) then space = self.thumbHeight/2 drag = true end end end end end end addEventHandler("onClientClick",root,onClientClick) function Grid:getMaxPosition() local pos = 1 while true do if(pos*(24)+(24) <= self.originalH) then pos = pos + 1 else pos = pos - 2 break end end return pos end function isMouseInPosition(x, y, w, h) if (not isCursorShowing()) then return end local sx, sy = guiGetScreenSize ( ) local cx, cy = getCursorPosition ( ) local cx, cy = ( cx * sx ), ( cy * sy ) return ((cx >= x and cx <= x + w) and (cy >= y and cy <= y + h)) end --[[ local grid = Grid(400,150,500,500) local colum = grid:addColumn("Colum",200) for k=1, 80 do grid:addItem(colum,(tostring(k))) end showCursor(true)]] EDIT: Não testei! DID I HELP YOU? ________________________________________________________________________ ム MY STEAM ________________________________________________________________________ MY SITE www.tommy.br.com
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