finn_bryant Posted February 6, 2006 Share Posted February 6, 2006 It would be nice if you could make a lan mode (like ut04) that requires more bandwidth and lower pings but is far better as far as lag is concerned. I think it would be easy wouldn't it? Just a thought. Link to comment
finn_bryant Posted February 6, 2006 Author Share Posted February 6, 2006 It would be nice if you could make a lan mode (like ut04) that requires more bandwidth and lower pings but is far better as far as lag is concerned. I think it would be easy wouldn't it? Just a thought. Link to comment
darkdreamingdan Posted February 6, 2006 Share Posted February 6, 2006 but what would be better in LAN mode? Link to comment
darkdreamingdan Posted February 6, 2006 Share Posted February 6, 2006 but what would be better in LAN mode? Link to comment
finn_bryant Posted February 7, 2006 Author Share Posted February 7, 2006 Lag would be reduced by loads, and that would mean better collisions too. plus, more things could be synced like rockets, (possibly even) peds (would need lots and lots of of work to sync each thing though, so this is just 'in theory') maybe syncing is something for the SDK but a simple low lag mode would be brilliant none the less. Link to comment
finn_bryant Posted February 7, 2006 Author Share Posted February 7, 2006 Lag would be reduced by loads, and that would mean better collisions too. plus, more things could be synced like rockets, (possibly even) peds (would need lots and lots of of work to sync each thing though, so this is just 'in theory') maybe syncing is something for the SDK but a simple low lag mode would be brilliant none the less. Link to comment
darkdreamingdan Posted February 7, 2006 Share Posted February 7, 2006 obviously lag would be reduced.. but that'd be the same as hosting a server over a LAN now, lag would be reduced Link to comment
orappa Posted February 7, 2006 Share Posted February 7, 2006 I think they mean taking advantage of low latency to offer more accurate synchronisation. Link to comment
finn_bryant Posted February 7, 2006 Author Share Posted February 7, 2006 I think they mean taking advantage of low latency to offer more accurate synchronisation. thats what i meant, i just can't express myself Link to comment
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