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Some functions /updates in MTA


Apocalypso

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I will start this as intro , to be more understandable, then i will make some questions and if answer is negative,thet it may be new suggestion

Intro : Some time while searching in mappings and stuff, replacing model files and skins, object ids to create gold bars and stuff... i start to have problem, there is no more Objects to replace or take that is not in game ... There was some script with cinema, basically that panel replaced some walls, that is in outside world or some interiors... also in casino the tables are hockey helmets now...

That may be about first stuff

Second : I had idea to recreate life in oceans, so far i manage to get scripts and create new ones using zombie AI and others from there or internet... but the problem is just now... somehow i already to try or figure it out by myself how to do this.. but unlucky ... So idea is to create Animals or mammals or dunno how  fishes counts like sharks or dolphins. I think the ocean itself could be like new playground, something like if player swim in direct cords in sea there start to math.random functon and if it stops on right number , then about x+50 there spawns shark that attacks player. But the problem about this is that i dont know how to make zombie AI to swim under water like shark( I did make them attack like bears... but cant figure out how to teach swim) also the player seems to swim with delay in water even all setpedstats are tested with max... its like on m1 i can dive down, but swimming and diving take too much time...

 

So suggestions

1) If its possible then maybe make that we can create more than default objects with createObject.. like 3200314 or something..

2) Then some Functions that make peds or something else to swim in water or attack (Know there was mod in gta sa but i think its not in mta)

3) Some function like setPedStat(ID,level) that can make players dive underwater and swim faster... without delays...

 

Sorry if this already was writed or in wrong subforum

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