joao2235 Posted September 4, 2019 Share Posted September 4, 2019 local vehicleElements = {} allVeh = {510} local pickupTable = { {1086.1798095703,-1801.6898193359,13.601690292358}, } function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) end end addEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart) function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh) end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit) end addEventHandler("onPickupHit", getRootElement(), onPickupHit) function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) end end addEvent("onPlayerUseCustomPickup", true) addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup) function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) end end addEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit) function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) This is the script to rent bike to a player. The bike is destroyed after 5 minutes, it's ok. But i need to do something that when player is arrasted, die, logout, exit of game the bike be destroyed too. function DestroyVeiculo (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) vehicleElements[veh] = destroyElement(veh) end end addEventHandler ("onPlayerLogout", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerQuit", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerWasted", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerBan", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerDie", getRootElement(), DestroyVeiculo) I tried to do it the way above, but not sucess. Someone can help me ? Thanks! Link to comment
Scripting Moderators ds1-e Posted September 4, 2019 Scripting Moderators Share Posted September 4, 2019 9 minutes ago, joao2235 said: local vehicleElements = {} allVeh = {510} local pickupTable = { {1086.1798095703,-1801.6898193359,13.601690292358}, } function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) end end addEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart) function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh) end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit) end addEventHandler("onPickupHit", getRootElement(), onPickupHit) function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) end end addEvent("onPlayerUseCustomPickup", true) addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup) function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) end end addEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit) function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) This is the script to rent bike to a player. The bike is destroyed after 5 minutes, it's ok. But i need to do something that when player is arrasted, die, logout, exit of game the bike be destroyed too. function DestroyVeiculo (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) vehicleElements[veh] = destroyElement(veh) end end addEventHandler ("onPlayerLogout", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerQuit", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerWasted", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerBan", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerDie", getRootElement(), DestroyVeiculo) I tried to do it the way above, but not sucess. Someone can help me ? Thanks! You attach this function to internal MTA events which have completely other parameters than veh and seat. Did u even checked for warnings/errors? Example which should be helpful: function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- do your stuff end end end end end Link to comment
joao2235 Posted September 4, 2019 Author Share Posted September 4, 2019 How I can insert by example: onPlayerDie ? Link to comment
Scripting Moderators ds1-e Posted September 4, 2019 Scripting Moderators Share Posted September 4, 2019 Just now, joao2235 said: How I can insert by example: onPlayerDie ? There's no such MTA event, or it's a event created by yourself. If you want attach this function, simply do it as above, you'll just need to complete this by adding missing functions from your code. https://wiki.multitheftauto.com/wiki/Server_Scripting_Events Link to comment
joao2235 Posted September 4, 2019 Author Share Posted September 4, 2019 So, how can i do when the player dies ? Link to comment
Scripting Moderators ds1-e Posted September 4, 2019 Scripting Moderators Share Posted September 4, 2019 Just now, joao2235 said: So, how can i do when the player dies ? According to my function: addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) Link to comment
joao2235 Posted September 4, 2019 Author Share Posted September 4, 2019 Ok, but where I put this in the code ? function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- HERE ? end end end end end Link to comment
Scripting Moderators ds1-e Posted September 4, 2019 Scripting Moderators Share Posted September 4, 2019 1 minute ago, joao2235 said: Ok, but where I put this in the code ? function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- HERE ? end end end end end Ye, there you should add your missing code. Link to comment
joao2235 Posted September 4, 2019 Author Share Posted September 4, 2019 (edited) function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) end end end end end This way ? Sorry, I am a begginer. Edited September 4, 2019 by joao2235 Link to comment
Scripting Moderators ds1-e Posted September 4, 2019 Scripting Moderators Share Posted September 4, 2019 1 minute ago, joao2235 said: function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) end end end end end This way ? Nope, like this: function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- destroy vehicle with such element data destroyElement(occupied_vehicle) end end end end addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) Link to comment
joao2235 Posted September 4, 2019 Author Share Posted September 4, 2019 local vehicleElements = {} allVeh = {510} local pickupTable = { {1086.1798095703,-1801.6898193359,13.601690292358}, } function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) end end addEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart) function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh) end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit) end addEventHandler("onPickupHit", getRootElement(), onPickupHit) function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) end end addEvent("onPlayerUseCustomPickup", true) addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup) function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- destroy vehicle with such element data destroyElement(occupied_vehicle) end end end end addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) end end addEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit) function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) I added it, but does not working... Link to comment
Scripting Moderators ds1-e Posted September 4, 2019 Scripting Moderators Share Posted September 4, 2019 4 minutes ago, joao2235 said: local vehicleElements = {}allVeh = {510}local pickupTable = {{1086.1798095703,-1801.6898193359,13.601690292358},}function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) endendaddEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart)function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh)endaddEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop)function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit)endaddEventHandler("onPickupHit", getRootElement(), onPickupHit)function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) endendaddEvent("onPlayerUseCustomPickup", true)addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup)function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end endendaddEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter)function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- destroy vehicle with such element data destroyElement(occupied_vehicle) end end endendaddEventHandler("onPlayerWasted", getRootElement(), destroyVehicle)function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) endendaddEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit)function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end endendaddEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) I added it, but does not working... What exactly doesn't work? Any errors, warnings? Link to comment
joao2235 Posted September 4, 2019 Author Share Posted September 4, 2019 when I die, the bike keeps there. Link to comment
Scripting Moderators ds1-e Posted September 5, 2019 Scripting Moderators Share Posted September 5, 2019 17 hours ago, joao2235 said: Are you sure that bike have elementdata? Did you check for warnings/erros? /debugscript 3 Link to comment
joao2235 Posted September 5, 2019 Author Share Posted September 5, 2019 I Solved it, but now I have other problem, follow my code: MarkerBike = createMarker(1086.3326416016,-1802.1416015625,12.60143661499, "cylinder", 1.5, 255,255,255,50) BlipLS = createBlipAttachedTo(MarkerBike, 33) setBlipVisibleDistance(BlipLS, 800) --local Veiculos = {510} -- IDs dos Veículos. Rumpo = {} AparecerBike = Rumpo[source] function spawn (source) if isElementWithinMarker(source, MarkerBike) then if getPlayerMoney(source) >= 500 then takePlayerMoney (source, 500) if AparecerBike and isElement(AparecerBike) then destroyElement(AparecerBike) end AparecerBike = createVehicle (510, 1091.2088623047,-1796.9704589844,13.606305122375) setElementData(AparecerBike, "kart.race", true) setElementData(source, "owner", AparecerBike) setElementData(AparecerBike, "conta.tempo", false) setElementRotation(AparecerBike,0,0,0) fadeCamera ( source, false, 0, 0, 0, 0 ) setTimer ( fadeCamera, 500, 1, source , true, 0.5 ) setTimer ( setCameraTarget, 500, 1, source ) outputChatBox ("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Bicicleta Alugada com sucesso, faça bom uso!", source, 255, 255, 255, true) warpPedIntoVehicle (source, AparecerBike) else outputChatBox("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Você não tem dinheiro suficiente para alugar uma bike!", source, 255,255,255,true) end end end addCommandHandler("alugar", spawn) function enterVehicle ( player, seat, jacked ) if getElementData(source, "kart.race") == true and seat == 0 then local owner = getElementData(source, "owner") else cancelEvent() outputChatBox ( "Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player ) end end addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) function destroyVehicle(vehicle) local check=false for i,player in ipairs(getElementsByType("player")) do if getPedOccupiedVehicle(player)==vehicle then check=true end end if check==false then destroyElement(AparecerBike) end end local minutos = 1 function exitVehicle(AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end Rumpo[AparecerBike] = setTimer(destroyVehicle,5000*minutos,0,AparecerBike) end end addEventHandler("onPlayerVehicleExit",getRootElement(),exitVehicle) function onPlayerVehicleEnter (AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function onResourceStop (AparecerBike) if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function DestroyVeiculo () if getElementData(source, "kart.race") then setElementData(source, "kart.race", false) destroyElement (AparecerBike) killTimer(Rumpo[AparecerBike]) end end addEventHandler ("onPlayerLogout", root, DestroyVeiculo) addEventHandler ("onPlayerQuit", root, DestroyVeiculo) addEventHandler ("onPlayerWasted", root, DestroyVeiculo) addEventHandler ("onPlayerBan", root, DestroyVeiculo) addEventHandler ("onResourceStop", root, DestroyVeiculo) When player bike exit start a timer, so the bike is destroyed, ok! But after this the timer does not stop. Look line 56. Link to comment
Scripting Moderators ds1-e Posted September 5, 2019 Scripting Moderators Share Posted September 5, 2019 1 hour ago, joao2235 said: I Solved it, but now I have other problem, follow my code: MarkerBike = createMarker(1086.3326416016,-1802.1416015625,12.60143661499, "cylinder", 1.5, 255,255,255,50)BlipLS = createBlipAttachedTo(MarkerBike, 33)setBlipVisibleDistance(BlipLS, 800)--local Veiculos = {510} -- IDs dos Veículos.Rumpo = {}AparecerBike = Rumpo[source]function spawn (source) if isElementWithinMarker(source, MarkerBike) then if getPlayerMoney(source) >= 500 then takePlayerMoney (source, 500) if AparecerBike and isElement(AparecerBike) then destroyElement(AparecerBike) end AparecerBike = createVehicle (510, 1091.2088623047,-1796.9704589844,13.606305122375) setElementData(AparecerBike, "kart.race", true) setElementData(source, "owner", AparecerBike) setElementData(AparecerBike, "conta.tempo", false) setElementRotation(AparecerBike,0,0,0) fadeCamera ( source, false, 0, 0, 0, 0 ) setTimer ( fadeCamera, 500, 1, source , true, 0.5 ) setTimer ( setCameraTarget, 500, 1, source ) outputChatBox ("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Bicicleta Alugada com sucesso, faça bom uso!", source, 255, 255, 255, true) warpPedIntoVehicle (source, AparecerBike) else outputChatBox("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Você não tem dinheiro suficiente para alugar uma bike!", source, 255,255,255,true) end endendaddCommandHandler("alugar", spawn)function enterVehicle ( player, seat, jacked ) if getElementData(source, "kart.race") == true and seat == 0 then local owner = getElementData(source, "owner") else cancelEvent() outputChatBox ( "Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player ) end endaddEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) function destroyVehicle(vehicle) local check=false for i,player in ipairs(getElementsByType("player")) do if getPedOccupiedVehicle(player)==vehicle then check=true end end if check==false then destroyElement(AparecerBike) endend local minutos = 1function exitVehicle(AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end Rumpo[AparecerBike] = setTimer(destroyVehicle,5000*minutos,0,AparecerBike) endendaddEventHandler("onPlayerVehicleExit",getRootElement(),exitVehicle)function onPlayerVehicleEnter (AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end endendaddEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter)function onResourceStop (AparecerBike) if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) endendaddEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop)function DestroyVeiculo () if getElementData(source, "kart.race") then setElementData(source, "kart.race", false) destroyElement (AparecerBike) killTimer(Rumpo[AparecerBike]) endendaddEventHandler ("onPlayerLogout", root, DestroyVeiculo)addEventHandler ("onPlayerQuit", root, DestroyVeiculo)addEventHandler ("onPlayerWasted", root, DestroyVeiculo)addEventHandler ("onPlayerBan", root, DestroyVeiculo)addEventHandler ("onResourceStop", root, DestroyVeiculo) When player bike exit start a timer, so the bike is destroyed, ok! But after this the timer does not stop. Look line 56. Rumpo[AparecerBike] = setTimer(destroyVehicle, 5000 * minutos, 0, AparecerBike) 5000 * minutos, 0 - change 0 to 1, otherwise this will never stop. Besides, code, it's badly optimized. No need for ipairs loop, use int loop instead. Link to comment
joao2235 Posted September 5, 2019 Author Share Posted September 5, 2019 (edited) I will test, thank u! Working 100%, THANKS <3! Edited September 5, 2019 by joao2235 Link to comment
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