joao2235 Posted September 4, 2019 Posted September 4, 2019 local vehicleElements = {} allVeh = {510} local pickupTable = { {1086.1798095703,-1801.6898193359,13.601690292358}, } function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) end end addEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart) function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh) end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit) end addEventHandler("onPickupHit", getRootElement(), onPickupHit) function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) end end addEvent("onPlayerUseCustomPickup", true) addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup) function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) end end addEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit) function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) This is the script to rent bike to a player. The bike is destroyed after 5 minutes, it's ok. But i need to do something that when player is arrasted, die, logout, exit of game the bike be destroyed too. function DestroyVeiculo (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) vehicleElements[veh] = destroyElement(veh) end end addEventHandler ("onPlayerLogout", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerQuit", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerWasted", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerBan", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerDie", getRootElement(), DestroyVeiculo) I tried to do it the way above, but not sucess. Someone can help me ? Thanks!
sacr1ficez Posted September 4, 2019 Posted September 4, 2019 9 minutes ago, joao2235 said: local vehicleElements = {} allVeh = {510} local pickupTable = { {1086.1798095703,-1801.6898193359,13.601690292358}, } function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) end end addEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart) function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh) end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit) end addEventHandler("onPickupHit", getRootElement(), onPickupHit) function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) end end addEvent("onPlayerUseCustomPickup", true) addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup) function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) end end addEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit) function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) This is the script to rent bike to a player. The bike is destroyed after 5 minutes, it's ok. But i need to do something that when player is arrasted, die, logout, exit of game the bike be destroyed too. function DestroyVeiculo (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) vehicleElements[veh] = destroyElement(veh) end end addEventHandler ("onPlayerLogout", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerQuit", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerWasted", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerBan", getRootElement(), DestroyVeiculo) addEventHandler ("onPlayerDie", getRootElement(), DestroyVeiculo) I tried to do it the way above, but not sucess. Someone can help me ? Thanks! You attach this function to internal MTA events which have completely other parameters than veh and seat. Did u even checked for warnings/errors? Example which should be helpful: function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- do your stuff end end end end end
joao2235 Posted September 4, 2019 Author Posted September 4, 2019 How I can insert by example: onPlayerDie ?
sacr1ficez Posted September 4, 2019 Posted September 4, 2019 Just now, joao2235 said: How I can insert by example: onPlayerDie ? There's no such MTA event, or it's a event created by yourself. If you want attach this function, simply do it as above, you'll just need to complete this by adding missing functions from your code. https://wiki.multitheftauto.com/wiki/Server_Scripting_Events
joao2235 Posted September 4, 2019 Author Posted September 4, 2019 So, how can i do when the player dies ?
sacr1ficez Posted September 4, 2019 Posted September 4, 2019 Just now, joao2235 said: So, how can i do when the player dies ? According to my function: addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle)
joao2235 Posted September 4, 2019 Author Posted September 4, 2019 Ok, but where I put this in the code ? function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- HERE ? end end end end end
sacr1ficez Posted September 4, 2019 Posted September 4, 2019 1 minute ago, joao2235 said: Ok, but where I put this in the code ? function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- HERE ? end end end end end Ye, there you should add your missing code.
joao2235 Posted September 4, 2019 Author Posted September 4, 2019 (edited) function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) end end end end end This way ? Sorry, I am a begginer. Edited September 4, 2019 by joao2235
sacr1ficez Posted September 4, 2019 Posted September 4, 2019 1 minute ago, joao2235 said: function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) end end end end end This way ? Nope, like this: function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- destroy vehicle with such element data destroyElement(occupied_vehicle) end end end end addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle)
joao2235 Posted September 4, 2019 Author Posted September 4, 2019 local vehicleElements = {} allVeh = {510} local pickupTable = { {1086.1798095703,-1801.6898193359,13.601690292358}, } function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) end end addEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart) function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh) end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit) end addEventHandler("onPickupHit", getRootElement(), onPickupHit) function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) end end addEvent("onPlayerUseCustomPickup", true) addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup) function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- destroy vehicle with such element data destroyElement(occupied_vehicle) end end end end addEventHandler("onPlayerWasted", getRootElement(), destroyVehicle) function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) end end addEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit) function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) I added it, but does not working...
sacr1ficez Posted September 4, 2019 Posted September 4, 2019 4 minutes ago, joao2235 said: local vehicleElements = {}allVeh = {510}local pickupTable = {{1086.1798095703,-1801.6898193359,13.601690292358},}function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) endendaddEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart)function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(veh)endaddEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop)function onPickupHit (hit) if not getElementData(source, "pickupArenda") or getElementType(hit) ~= "player" and not isPedInVehicle(hit) then return end triggerClientEvent(hit, "changeArendaMenuState", hit)endaddEventHandler("onPickupHit", getRootElement(), onPickupHit)function onPlayerUseCustomPickup() if getPlayerMoney(source) >= 500 then local x, y, z = getElementPosition(source) local veh = createVehicle(allVeh[math.random(1,#allVeh)], x, y, z) setElementData(veh, "starter_pack", true) setElementData(veh, "owner", source) warpPedIntoVehicle(source, veh) takePlayerMoney(source, 500) outputChatBox("Bicicleta alugada, bom uso!.", source, 0, 255, 0) else outputChatBox("Para alugar uma bicicleta você precisa de >> 500 $$ <<.", source, 255, 0, 0) endendaddEvent("onPlayerUseCustomPickup", true)addEventHandler("onPlayerUseCustomPickup", getRootElement(), onPlayerUseCustomPickup)function onPlayerVehicleEnter (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end endendaddEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter)function destroyVehicle() local occupied_seat = getPedOccupiedVehicleSeat(source) if occupied_seat and occupied_seat == 0 then local occupied_vehicle = getPedOccupiedVehicle(source) if occupied_vehicle then local element_data = getElementData(occupied_vehicle, "starter_pack") or false if element_data then -- destroy vehicle with such element data destroyElement(occupied_vehicle) end end endendaddEventHandler("onPlayerWasted", getRootElement(), destroyVehicle)function onPlayerVehicleExit (veh, seat) if getElementData(veh, "starter_pack") == true and seat == 0 then if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end vehicleElements[veh] = setTimer(destroyElement, 300000, 1, veh) endendaddEventHandler("onPlayerVehicleExit", getRootElement(), onPlayerVehicleExit)function onVehicleStartEnter (player, seat) if getElementData(source, "starter_pack") == true and seat == 0 then local owner = getElementData(source, "owner") if owner ~= player then cancelEvent() outputChatBox("Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player, 255, 0, 0) end endendaddEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter) I added it, but does not working... What exactly doesn't work? Any errors, warnings?
sacr1ficez Posted September 5, 2019 Posted September 5, 2019 17 hours ago, joao2235 said: Are you sure that bike have elementdata? Did you check for warnings/erros? /debugscript 3
joao2235 Posted September 5, 2019 Author Posted September 5, 2019 I Solved it, but now I have other problem, follow my code: MarkerBike = createMarker(1086.3326416016,-1802.1416015625,12.60143661499, "cylinder", 1.5, 255,255,255,50) BlipLS = createBlipAttachedTo(MarkerBike, 33) setBlipVisibleDistance(BlipLS, 800) --local Veiculos = {510} -- IDs dos Veículos. Rumpo = {} AparecerBike = Rumpo[source] function spawn (source) if isElementWithinMarker(source, MarkerBike) then if getPlayerMoney(source) >= 500 then takePlayerMoney (source, 500) if AparecerBike and isElement(AparecerBike) then destroyElement(AparecerBike) end AparecerBike = createVehicle (510, 1091.2088623047,-1796.9704589844,13.606305122375) setElementData(AparecerBike, "kart.race", true) setElementData(source, "owner", AparecerBike) setElementData(AparecerBike, "conta.tempo", false) setElementRotation(AparecerBike,0,0,0) fadeCamera ( source, false, 0, 0, 0, 0 ) setTimer ( fadeCamera, 500, 1, source , true, 0.5 ) setTimer ( setCameraTarget, 500, 1, source ) outputChatBox ("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Bicicleta Alugada com sucesso, faça bom uso!", source, 255, 255, 255, true) warpPedIntoVehicle (source, AparecerBike) else outputChatBox("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Você não tem dinheiro suficiente para alugar uma bike!", source, 255,255,255,true) end end end addCommandHandler("alugar", spawn) function enterVehicle ( player, seat, jacked ) if getElementData(source, "kart.race") == true and seat == 0 then local owner = getElementData(source, "owner") else cancelEvent() outputChatBox ( "Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player ) end end addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) function destroyVehicle(vehicle) local check=false for i,player in ipairs(getElementsByType("player")) do if getPedOccupiedVehicle(player)==vehicle then check=true end end if check==false then destroyElement(AparecerBike) end end local minutos = 1 function exitVehicle(AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end Rumpo[AparecerBike] = setTimer(destroyVehicle,5000*minutos,0,AparecerBike) end end addEventHandler("onPlayerVehicleExit",getRootElement(),exitVehicle) function onPlayerVehicleEnter (AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter) function onResourceStop (AparecerBike) if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end end addEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop) function DestroyVeiculo () if getElementData(source, "kart.race") then setElementData(source, "kart.race", false) destroyElement (AparecerBike) killTimer(Rumpo[AparecerBike]) end end addEventHandler ("onPlayerLogout", root, DestroyVeiculo) addEventHandler ("onPlayerQuit", root, DestroyVeiculo) addEventHandler ("onPlayerWasted", root, DestroyVeiculo) addEventHandler ("onPlayerBan", root, DestroyVeiculo) addEventHandler ("onResourceStop", root, DestroyVeiculo) When player bike exit start a timer, so the bike is destroyed, ok! But after this the timer does not stop. Look line 56.
sacr1ficez Posted September 5, 2019 Posted September 5, 2019 1 hour ago, joao2235 said: I Solved it, but now I have other problem, follow my code: MarkerBike = createMarker(1086.3326416016,-1802.1416015625,12.60143661499, "cylinder", 1.5, 255,255,255,50)BlipLS = createBlipAttachedTo(MarkerBike, 33)setBlipVisibleDistance(BlipLS, 800)--local Veiculos = {510} -- IDs dos Veículos.Rumpo = {}AparecerBike = Rumpo[source]function spawn (source) if isElementWithinMarker(source, MarkerBike) then if getPlayerMoney(source) >= 500 then takePlayerMoney (source, 500) if AparecerBike and isElement(AparecerBike) then destroyElement(AparecerBike) end AparecerBike = createVehicle (510, 1091.2088623047,-1796.9704589844,13.606305122375) setElementData(AparecerBike, "kart.race", true) setElementData(source, "owner", AparecerBike) setElementData(AparecerBike, "conta.tempo", false) setElementRotation(AparecerBike,0,0,0) fadeCamera ( source, false, 0, 0, 0, 0 ) setTimer ( fadeCamera, 500, 1, source , true, 0.5 ) setTimer ( setCameraTarget, 500, 1, source ) outputChatBox ("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Bicicleta Alugada com sucesso, faça bom uso!", source, 255, 255, 255, true) warpPedIntoVehicle (source, AparecerBike) else outputChatBox("#FF0000✘ #ffffffINFO #FF0000✘➺ #FF0000Você não tem dinheiro suficiente para alugar uma bike!", source, 255,255,255,true) end endendaddCommandHandler("alugar", spawn)function enterVehicle ( player, seat, jacked ) if getElementData(source, "kart.race") == true and seat == 0 then local owner = getElementData(source, "owner") else cancelEvent() outputChatBox ( "Você não é dono desta bicicleta, alugue sua bike para poder usá-la.", player ) end endaddEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) function destroyVehicle(vehicle) local check=false for i,player in ipairs(getElementsByType("player")) do if getPedOccupiedVehicle(player)==vehicle then check=true end end if check==false then destroyElement(AparecerBike) endend local minutos = 1function exitVehicle(AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end Rumpo[AparecerBike] = setTimer(destroyVehicle,5000*minutos,0,AparecerBike) endendaddEventHandler("onPlayerVehicleExit",getRootElement(),exitVehicle)function onPlayerVehicleEnter (AparecerBike, seat) if getElementData(AparecerBike, "kart.race") == true and seat == 0 then if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) end endendaddEventHandler("onPlayerVehicleEnter", getRootElement(), onPlayerVehicleEnter)function onResourceStop (AparecerBike) if isTimer(Rumpo[AparecerBike]) then killTimer(Rumpo[AparecerBike]) endendaddEventHandler("onResourceStop", getResourceRootElement( getThisResource() ), onResourceStop)function DestroyVeiculo () if getElementData(source, "kart.race") then setElementData(source, "kart.race", false) destroyElement (AparecerBike) killTimer(Rumpo[AparecerBike]) endendaddEventHandler ("onPlayerLogout", root, DestroyVeiculo)addEventHandler ("onPlayerQuit", root, DestroyVeiculo)addEventHandler ("onPlayerWasted", root, DestroyVeiculo)addEventHandler ("onPlayerBan", root, DestroyVeiculo)addEventHandler ("onResourceStop", root, DestroyVeiculo) When player bike exit start a timer, so the bike is destroyed, ok! But after this the timer does not stop. Look line 56. Rumpo[AparecerBike] = setTimer(destroyVehicle, 5000 * minutos, 0, AparecerBike) 5000 * minutos, 0 - change 0 to 1, otherwise this will never stop. Besides, code, it's badly optimized. No need for ipairs loop, use int loop instead.
joao2235 Posted September 5, 2019 Author Posted September 5, 2019 (edited) I will test, thank u! Working 100%, THANKS <3! Edited September 5, 2019 by joao2235
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now