NickScripter Posted September 2, 2019 Share Posted September 2, 2019 Is there any way of a player walk while he is with hands up? Link to comment
Administrators Tut Posted September 3, 2019 Administrators Share Posted September 3, 2019 Yes. Using custom IFP one can have their character do anything they can imagine from peeling a banana to pulling off slick dance moves. Check these topics to get started with the right programs and tools or visit our modeling section on MTA discord where we're always there to help @Nickqq 1 Link to comment
NickScripter Posted September 3, 2019 Author Share Posted September 3, 2019 12 hours ago, Tut said: Yes. Using custom IFP one can have their character do anything they can imagine from peeling a banana to pulling off slick dance moves. Check these topics to get started with the right programs and tools or visit our modeling section on MTA discord where we're always there to help @Nickqq Thanks! I will take a look Link to comment
root. Posted September 28, 2019 Share Posted September 28, 2019 You don't need to use a custom animation, try using the updatePosition argument setPedAnimation(thePlayer, 'ped', 'handsup', -1, false, true, false, false) bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] ) Link to comment
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