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Map editor creates invalid spawnpoint data


Zahl

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Posted

Hi,

dont know if this is already known, didnt find any topic on that. I just

made a map and when I tried to play it on my server it said "starting of xx

faild due to errors in the map file.

The server log also said:

[23:49:39] ERROR: invalid rotation specified in spawnpoint (range 0-359)

So I had a look at the map file and saw some spawnpoints that looked like

this:

  
2205.371582 -1436.485352 23.644753
360
522

Removing the rotation line solves the problem and everything works like it

should. I dont know exactly how to reproduce, but I think I added a

spawn point, cloned it, rotated it by 180°, cloned it again and rotated

again by 180° so that it hat the same rotation like the first one.[/code]

Posted

Yeah right, you have to rotate ist back, -> the first spawn point has a ratation of 0°, the second of 180°, and then you have to ratate the third to 0° and not to 360°.

Posted
Yeah right, you have to rotate ist back, -> the first spawn point has a ratation of 0°, the second of 180°, and then you have to ratate the third to 0° and not to 360°.

i suggest:

rotation = rotation % 360

"Never argue with an idiot. They bring you down to their level and beat you with experience."

"Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."

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