#Chris Posted June 30, 2019 Share Posted June 30, 2019 Sziasztok megtaláltam neten azt a scriptet amit multkor @ChrisT Kirakott, hát gondoltam megkérdezem hogy használlhatom-e. Azt mondta persze nyugodtan, hát én használnám is ha jó lenne CLIENT Quote function onJoin() setPedArmor(source, 100) local playerName = getPlayerName(source) triggerEvent("createInfoBox", localPlayer, "Sikeresen Bejelentkeztél", "success") end addEventHandler("onPlayerJoin", root, onJoin) SERVER Quote local screen = {} screen.x, screen.y = guiGetScreenSize() local anims, builtins = {}, {"Linear", "InQuad", "OutQuad", "InOutQuad", "OutInQuad", "InElastic", "OutElastic", "InOutElastic", "OutInElastic", "InBack", "OutBack", "InOutBack", "OutInBack", "InBounce", "OutBounce", "InOutBounce", "OutInBounce", "SineCurve", "CosineCurve"} local itypes = { alert = "alert.png", info = "info.png", success = "success.png", warning = "warning.png", ban = "ban.png", } local itypes2 = {"alert","info","success","warning","ban"} local font = dxCreateFont("helveticaneue.otf",10) local messages = {} local infobox = {} infobox.w = 200 infobox.h = 33 infobox.y = 10 infobox.x = screen.x/2 - infobox.w/2 function createInfoBox(message,itype) local id = #messages+1 table.insert(messages,id,{ id = id, message = message, itype = itype, x = infobox.x, y = infobox.y, w = infobox.h, h = infobox.h, dWidth = infobox.h + dxGetTextWidth(message,1,font) + 10, opacity = 0, -- 0-1 eső érték animState = false, }) createAnimation(0,1,4,300,function(animation) messages[id].opacity = animation end,function() createAnimation(infobox.h,messages[id].dWidth,4,300,function(animation) messages[id].w = animation end,function() setTimer(function() createAnimation(messages[id].dWidth,infobox.h,4,300,function(animation) messages[id].w = animation end,function() createAnimation(1,0,4,300,function(animation) messages[id].opacity = animation end,function() messages[id] = nil end) end) end,2000,1) end) end) end function renderInfoBox() local i = 0 for _,v in pairs(messages) do v.x = screen.x/2 - v.w/2 -- Szöveg háttere dxDrawRectangle(v.x,v.y + i*v.h + i*10,v.w,v.h,tocolor(0,0,0,170*v.opacity)) -- Ikon háttere dxDrawRectangle(v.x,v.y + i*v.h + i*10,v.h,v.h,tocolor(0,0,0,170*v.opacity)) -- dxDrawImage(v.x + v.h/2 - (v.h-10)/2,v.y + i*v.h + i*10 + v.h/2 - (v.h-10)/2,v.h - 10,v.h - 10,itypes[v.itype],0,0,0,tocolor(255,255,255,255*v.opacity)) -- Szöveg dxDrawText(v.message, v.x + v.h + 5, v.y + i*v.h + i*10 + v.h/2 - dxGetFontHeight(1,font)/2, v.x+v.w, v.y + i*v.h + i*10 +v.h, tocolor(255,255,255,255*v.opacity),1,font,"left","top",true) i = i + 1 end end addEventHandler("onClientRender",root,renderInfoBox) function table.find(t, v) for k, a in ipairs(t) do if a == v then return k end end return false end function createAnimation(f, t, easing, duration, onChange, onEnd) assert(type(f) == "number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]") assert(type(t) == "number", "Bad argument @ 'animate' [expected number at argument 2, got "..type(t).."]") assert(type(easing) == "string" or (type(easing) == "number" and (easing >= 1 or easing <= #builtins)), "Bad argument @ 'animate' [Invalid easing at argument 3]") assert(type(duration) == "number", "Bad argument @ 'animate' [expected function at argument 4, got "..type(duration).."]") assert(type(onChange) == "function", "Bad argument @ 'animate' [expected function at argument 5, got "..type(onChange).."]") table.insert(anims, {from = f, to = t, easing = table.find(builtins, easing) and easing or builtins[easing], duration = duration, start = getTickCount( ), onChange = onChange, onEnd = onEnd}) return #anims end function destroyAnimation(a) if anims[a] then table.remove(anims, a) end end addEventHandler("onClientRender", root, function( ) local now = getTickCount( ) for k,v in ipairs(anims) do v.onChange(interpolateBetween(v.from, 0, 0, v.to, 0, 0, (now - v.start) / v.duration, v.easing)) if now >= v.start+v.duration then if type(v.onEnd) == "function" then v.onEnd( ) end table.remove(anims, k) end end end) ----------------------------------Ami alul van azt én írtam oda---------------- triggerEvent("createInfoBox", localPlayer, "Sikeresen Bejelentkeztél", "success") addEvent("createInfoBox", true) addEventHandler("createInfoBox", root, createInfoBox) Jah és amikor csak símán az infobox van akkor az akkor kapcsol be, ha beindítom a scriptet, utána már nem jön elő, azt szeretném ha valaki belép akkor azt írja ki felül "Sikeresen Bejelentkeztél" tippek? Link to comment
#Chris Posted June 30, 2019 Author Share Posted June 30, 2019 Yeah and when the infobox is símán only it is then then switches on, does not come out already then if I start the script, I would like it if somebody enters Bejelentkezik copies it out from above successfully then hints? Link to comment
SycroX Posted June 30, 2019 Share Posted June 30, 2019 (edited) 3 minutes ago, #Chris said: Yeah and when the infobox is símán only it is then then switches on, does not come out already then if I start the script, I would like it if somebody enters Bejelentkezik copies it out from above successfully then hints? dude i can't understand anything from what you said , there's a Hungarian section, you can post there and wait for respond https://forum.multitheftauto.com/forum/141-hungarian-magyar/ Edited June 30, 2019 by #x1AhMeD-09 Link to comment
#Chris Posted June 30, 2019 Author Share Posted June 30, 2019 ChrisT I asked for it, I rehearsed it so levan written but not good Link to comment
Moderators Patrick Posted June 30, 2019 Moderators Share Posted June 30, 2019 (edited) -- SERVER SIDE function onJoin() setPedArmor(source, 100) local playerName = getPlayerName(source) triggerClientEvent(source, "createInfoBox", source, "Sikeresen Bejelentkeztél", "success") end addEventHandler("onPlayerJoin", root, onJoin) Edited June 30, 2019 by stPatrick Link to comment
#Chris Posted June 30, 2019 Author Share Posted June 30, 2019 Szia "screen.x, screen.y = guiGetScreenSize()" ebben a 2. sorban nem jó valami (Nil value) Link to comment
Moderators Patrick Posted June 30, 2019 Moderators Share Posted June 30, 2019 (edited) 4 minutes ago, #Chris said: Szia "screen.x, screen.y = guiGetScreenSize()" ebben a 2. sorban nem jó valami (Nil value) I think you want to run the code on server side. This is client sided code. Edited June 30, 2019 by stPatrick Link to comment
#Chris Posted June 30, 2019 Author Share Posted June 30, 2019 És valahogy nem lehetne megcsinálni? Link to comment
Turbe$Z Posted August 14, 2019 Share Posted August 14, 2019 On 30/06/2019 at 21:49, #Chris said: És valahogy nem lehetne megcsinálni? Amit te kliens oldalnak írtál, az a szerver oldal, amit pedig szerver oldalnak, az a kliens oldal. Tehát felcserélted őket. Link to comment
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