FlyingSpoon Posted May 1, 2019 Share Posted May 1, 2019 dxDrawMaterialLine3D( v.x, v.y, v.z, v.x + 1/9, v.y + 1/9, v.z + 0, self.material, 1/9, tocolor(v.r, v.g, v.b, 255), ?, ?, ? ) I want to make it so that, when you move around the image doesn't move. Not sure what I am meant to put at faceX, faceY, faceZ Link to comment
Moderators IIYAMA Posted May 1, 2019 Moderators Share Posted May 1, 2019 The same position + offset. X + 1, Y, Z Or X, Y + 1, Z Link to comment
FlyingSpoon Posted May 1, 2019 Author Share Posted May 1, 2019 16 minutes ago, IIYAMA said: The same position + offset. X + 1, Y, Z Or X, Y + 1, Z It still moves with my camera Link to comment
Moderators IIYAMA Posted May 1, 2019 Moderators Share Posted May 1, 2019 27 minutes ago, ℓιgнт said: It still moves with my camera Did you also try the example on wiki? Link to comment
MisterQuestions Posted May 18, 2019 Share Posted May 18, 2019 A matrix to the direction would do the job Link to comment
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