Popular Post Grozz Posted March 23, 2019 Popular Post Share Posted March 23, 2019 A poor demonstration of custom face morphing 13 1 Link to comment
off Posted March 28, 2019 Share Posted March 28, 2019 This is amazing! Congratulations for your work. 1 Link to comment
Lerius Posted April 13, 2019 Share Posted April 13, 2019 Couldn't even tell this was recorded in MTA. This is simply revolutionary, great job! 1 Link to comment
Aimcac Posted April 20, 2019 Share Posted April 20, 2019 I would kill to just know how you did this. Truly awesome work you have here mate. 1 Link to comment
Grozz Posted April 20, 2019 Author Share Posted April 20, 2019 1 hour ago, Aimcac said: I would kill to just know how you did this. Truly awesome work you have here mate. thats a simple vertex displacement shader Link to comment
Captain Cody Posted April 21, 2019 Share Posted April 21, 2019 Same concept could be applied to vehicles for realistic vehicle deformation. (See AfterAlls vehicle deformation) Link to comment
Grozz Posted July 19, 2019 Author Share Posted July 19, 2019 5 hours ago, NokoS said: How created background? its dxDrawMaterialLine3D() or setSkyGradient() Link to comment
Grozz Posted July 23, 2019 Author Share Posted July 23, 2019 36 minutes ago, xMKHx said: Fake Of course man. If you're not able to do something, it's not even possible, right? Link to comment
Grozz Posted July 23, 2019 Author Share Posted July 23, 2019 23 minutes ago, Yoshira said: Amazing work man! Thanks bro! Link to comment
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