Popular Post Grozz Posted March 23, 2019 Popular Post Posted March 23, 2019 A poor demonstration of custom face morphing 13 1
Lerius Posted April 13, 2019 Posted April 13, 2019 Couldn't even tell this was recorded in MTA. This is simply revolutionary, great job! 1
Aimcac Posted April 20, 2019 Posted April 20, 2019 I would kill to just know how you did this. Truly awesome work you have here mate. 1
Grozz Posted April 20, 2019 Author Posted April 20, 2019 1 hour ago, Aimcac said: I would kill to just know how you did this. Truly awesome work you have here mate. thats a simple vertex displacement shader
Captain Cody Posted April 21, 2019 Posted April 21, 2019 Same concept could be applied to vehicles for realistic vehicle deformation. (See AfterAlls vehicle deformation)
Grozz Posted July 19, 2019 Author Posted July 19, 2019 5 hours ago, NokoS said: How created background? its dxDrawMaterialLine3D() or setSkyGradient()
Grozz Posted July 23, 2019 Author Posted July 23, 2019 36 minutes ago, xMKHx said: Fake Of course man. If you're not able to do something, it's not even possible, right?
Grozz Posted July 23, 2019 Author Posted July 23, 2019 23 minutes ago, Yoshira said: Amazing work man! Thanks bro!
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