mehmet Posted February 2, 2019 Share Posted February 2, 2019 The grass is drawn at a small distance. How to increase the distance? or remove it? Link to comment
Moderators Patrick Posted February 2, 2019 Moderators Share Posted February 2, 2019 https://wiki.multitheftauto.com/wiki/SetWorldSpecialPropertyEnabled setWorldSpecialPropertyEnabled("randomfoliage", false) Link to comment
mehmet Posted February 2, 2019 Author Share Posted February 2, 2019 @stPatrick Thank. But there are still problems. With drawing objects. Here is the screenshot. if the distance is increased slightly Even on trees, some kind of texture bug, how to fix it? this can still be seen on the ground Link to comment
Scripting Moderators ds1-e Posted February 2, 2019 Scripting Moderators Share Posted February 2, 2019 39 minutes ago, mehmet said: @stPatrick Thank. But there are still problems. With drawing objects. Here is the screenshot. if the distance is increased slightly Even on trees, some kind of texture bug, how to fix it? this can still be seen on the ground You can use: -- Server -- -- https://wiki.multitheftauto.com/wiki/SetFarClipDistance addEventHandler( "onResourceStart", resourceRoot, function( ) setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres end ) But this doesn't help that much. Link to comment
mehmet Posted February 2, 2019 Author Share Posted February 2, 2019 (edited) @majqq thx, Well, this card further renders. But the trees, other objects loads bad Edited February 2, 2019 by mehmet Link to comment
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