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A few Questions and maybe suggestions.


Guest Perkins

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It's good what you're doing with GTA: SA, I can't wait to see what's possible with blue, but I'd like to know a few things about it.

There has been one thing lacking in all GTA3 (And beyond) multiplayers...

Pedestrians and Police.

I'd like to ask if this is possible with Blue. Well, is it? If it isn't is there a way to make this possible?

There's also the introduction of pool, basketball and maybe a few other nifty things with SA, can these be integrated into blue as a multiplayer diversion ingame?

I also would like to suggest a nice little game mode that must be possible... Capture the Flag (or briefcase)... With the car stealing and diverse gameplay of GTA, this is bound to be ridiculously fun.

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Pedestrians have been discussed over and over again, search please for an answer to this.

The minigames we may look at one day, its not really a priority.

CTF is a more realistic aim that is more likely to happen.

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It's good what you're doing with GTA: SA, I can't wait to see what's possible with blue, but I'd like to know a few things about it.

There has been one thing lacking in all GTA3 (And beyond) multiplayers...

Pedestrians and Police.

I'd like to ask if this is possible with Blue. Well, is it? If it isn't is there a way to make this possible?

There's also the introduction of pool, basketball and maybe a few other nifty things with SA, can these be integrated into blue as a multiplayer diversion ingame?

I also would like to suggest a nice little game mode that must be possible... Capture the Flag (or briefcase)... With the car stealing and diverse gameplay of GTA, this is bound to be ridiculously fun.

Minigames won't be a priority for a release I guess, you can make them yourself with the SDK which is meant to be released in the future. ( Also a part of blue )

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can I ask a question also? My question is how will the voice communication work precisely.... I've been following the blog for a while now and I haven't seen an exact description of this function... there were also several question regarding voice communication@blog, but unfortunately all of them remained unanswered...can you give some more details or did you let the questions@blog unanswered on purpose? Also in all the videos I've seen everybody typing. The voice communication wasn't even used once in all videos am I correct?

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we have decided recently that the voice communication is not up to par of what we want for our first release. It was working but it wasn't the same quality that you'd get with something like teamspeak. So we decided that it'd be better to hold off on that feature for R2 ,and get this release to you as soon as we can. We will implement voice chat soon, but we figured you'd rather have the mod rather than us continuing to try to perfect something that could further push back the release date.

Sorry if we got your hopes up, but it will be there eventually.

Kent

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Not a big deal... in all mp mods so far typing was required for communication, so I won't go loosing any sleep over it... I'd much rather prefer a release now over a version that only needs voice comm implemented if this was the case...

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There has been one thing lacking in all GTA3 (And beyond) multiplayers...

Pedestrians and Police.

hmm as it was said many times... peds cant be in multiplayer game such as mta...

and police... u can easially join the rpg servers... there you can work as a cop... or to start deathmaching (as i do) and the cop rpg-rs cops will start to chase u (if ull get lucky and not be banned...)

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