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engineApplyShaderToWorldTexture For Vehicles


WiBox

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about engineApplyShaderToWorldTexture what is the texture of a car? Is I use the "vehiclegrunge256" the texture isn't placed right at the car, does someone know it?(For all vehicles.. plane...)

Posted

About that 'remap' texture, I've found a ".dff" & " .txd" Infernus files, which has at the" .dff" a texture "basemap", when I enable it using a script, the car shader worked successfully, but I don't know how to create a ".dff" file...

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