WiBox Posted December 15, 2018 Share Posted December 15, 2018 about engineApplyShaderToWorldTexture what is the texture of a car? Is I use the "vehiclegrunge256" the texture isn't placed right at the car, does someone know it?(For all vehicles.. plane...) Link to comment
Moderators Patrick Posted December 15, 2018 Moderators Share Posted December 15, 2018 Every vehicle have different textures. (different texture names) You can find it. (Example: Load .txd file to TXD Workshop and here you can find the texture names.) (Download: https://www.gtagarage.com/mods/show.php?id=8320) Link to comment
Scripting Moderators Sarrum Posted December 16, 2018 Scripting Moderators Share Posted December 16, 2018 You can find texture name with https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names Link to comment
JeViCo Posted December 16, 2018 Share Posted December 16, 2018 you probably should make your own 'layer'. For example some vehicles have "remap" texture Link to comment
WiBox Posted December 19, 2018 Author Share Posted December 19, 2018 About that 'remap' texture, I've found a ".dff" & " .txd" Infernus files, which has at the" .dff" a texture "basemap", when I enable it using a script, the car shader worked successfully, but I don't know how to create a ".dff" file... Link to comment
JustinMTA Posted December 20, 2018 Share Posted December 20, 2018 Use zModeler2, 3DS Max, or Blender to edit UV maps and import/export DFF models. Link to comment
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