WiBox Posted December 15, 2018 Posted December 15, 2018 about engineApplyShaderToWorldTexture what is the texture of a car? Is I use the "vehiclegrunge256" the texture isn't placed right at the car, does someone know it?(For all vehicles.. plane...)
Moderators Patrick Posted December 15, 2018 Moderators Posted December 15, 2018 Every vehicle have different textures. (different texture names) You can find it. (Example: Load .txd file to TXD Workshop and here you can find the texture names.) (Download: https://www.gtagarage.com/mods/show.php?id=8320)
Scripting Moderators Sarrum Posted December 16, 2018 Scripting Moderators Posted December 16, 2018 You can find texture name with https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names
JeViCo Posted December 16, 2018 Posted December 16, 2018 you probably should make your own 'layer'. For example some vehicles have "remap" texture
WiBox Posted December 19, 2018 Author Posted December 19, 2018 About that 'remap' texture, I've found a ".dff" & " .txd" Infernus files, which has at the" .dff" a texture "basemap", when I enable it using a script, the car shader worked successfully, but I don't know how to create a ".dff" file...
JustinMTA Posted December 20, 2018 Posted December 20, 2018 Use zModeler2, 3DS Max, or Blender to edit UV maps and import/export DFF models.
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