Krex Posted December 7, 2018 Posted December 7, 2018 Help, does anyone know a way to like increase the explosive damage from hydra missiles?
Z4Zy Posted December 8, 2018 Posted December 8, 2018 Hi @Krex ! I don't know 100% working method. But I give you a little support regarding this. Server Side :- addEventHandler("onPlayerDamage",root, function (_,type) if type == 19 then local x,y,z = getElementPosition(source) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end end ) This is my little effort results. When a player hit a missile, x3 explosion create. But if missile explode near the player. Our custom explosions done on the player . examine the code and build your own. Good Luck ! 1
Krex Posted December 9, 2018 Author Posted December 9, 2018 On 08/12/2018 at 11:03, DeadthStrock said: Hi @Krex ! I don't know 100% working method. But I give you a little support regarding this. Server Side :- addEventHandler("onPlayerDamage",root, function (_,type) if type == 19 then local x,y,z = getElementPosition(source) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end end ) This is my little effort results. When a player hit a missile, x3 explosion create. But if missile explode near the player. Our custom explosions done on the player . examine the code and build your own. Good Luck ! It didn't work....... but thanks for trying. ill see what i can do with this code.
Moderators IIYAMA Posted December 9, 2018 Moderators Posted December 9, 2018 Use this event instead: https://wiki.multitheftauto.com/wiki/OnClientExplosion 1 Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Z4Zy Posted December 10, 2018 Posted December 10, 2018 Thank you @IIYAMA ! According to that event try below code. Client Side :- addEventHandler("onClientExplosion",root, function (x,y,z,type) if type == 2 or type == 3 then triggerServerEvent("hydra.onExplosion",resourceRoot,x,y,z) end end ) Server Side :- addEvent("hydra.onExplosion",true) addEventHandler("hydra.onExplosion",root, function (x,y,z) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end ) I do not know weather hydra explosion is '2' or '3'. Find it by yourself @Krex. 1
Krex Posted December 12, 2018 Author Posted December 12, 2018 On 10/12/2018 at 14:58, DeadthStrock said: Thank you @IIYAMA ! According to that event try below code. Client Side :- addEventHandler("onClientExplosion",root, function (x,y,z,type) if type == 2 or type == 3 then triggerServerEvent("hydra.onExplosion",resourceRoot,x,y,z) end end ) Server Side :- addEvent("hydra.onExplosion",true) addEventHandler("hydra.onExplosion",root, function (x,y,z) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end ) I do not know weather hydra explosion is '2' or '3'. Find it by yourself @Krex. Thanks, i had already figured it out. 1
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