Quenix Posted November 29, 2018 Share Posted November 29, 2018 (edited) So i have a shop script wich pretty much allows to buy items/weapons from this shop, the shop sells with "K.B.K Points" which is the player money but with another name to fit the server. The problem i have is when player buys one of the item they get all of them. I want to make them get the item they buy ONLY and get the right amount, for example if you buy a MK 48 Mod 0 Mag, you should get 100x of this item in your inventory because the mag itself is 100, otherwise wich ive tested it only gave 1x. But the problem is when i add more lines which i have shown below, it gives the player all the items listed below, i was trying to use if, and else if, but because i lack experience in lua coding i was not able to debug this even with debugscript! I would appreciate if someone could work out or help me out on how to make the shop only give the player the item the player buys and the right amount! The "+1" in the lists are the amount the player should get! If you need more of the code to understand and help me out then i will add it on request local items = { --items,cena(K.B.K Points) {"M1911",50}, {"PDW",150}, {"Winchester 1866",150}, {"AK-107",300}, {"M4A1 Holo",300}, {"MK 48 Mod 0",450}, {"CZ550",300}, {"DMR",400}, {"M1911 Mag",50}, {"PDW Mag",100}, {"1866 Slug",125}, {"AK-107 Mag",100}, {"M4A1 Holo Mag",50}, {"MK 48 Mod 0 Mag",200}, {"CZ550 Mag",50}, {"DMR Mag",25}, {"Medic Kit",50}, {"Painkiller",10}, {"Morphine",10}, {"Bandage",5}, {"Water Bottle",15}, {"Burger",15}, {"Tire",75}, {"Engine",125}, {"Tank Parts",50}, {"Camouflage Clothing",100}, {"Army Clothing",150}, {"Ghost Clothing",200}, {"K.B.K Backpack",150}, {"Ghillie Suit",200}, {"Civilian Clothing",30}, {"GPS",15}, {"Map",15}, {"Toolbox",25}, } SHOP = { button = {}, window = {}, gridlist = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() SHOP.window[1] = guiCreateWindow(0.17, 0.23, 0.65, 0.55, "Kill Or Be Killed Shop", true) guiWindowSetMovable(SHOP.window[1], false) guiWindowSetSizable(SHOP.window[1], false) guiSetProperty(SHOP.window[1], "CaptionColour", "FF075205") SHOP.gridlist[1] = guiCreateGridList(0.01, 0.06, 0.97, 0.63, true, SHOP.window[1]) column = guiGridListAddColumn(SHOP.gridlist[1], "Item", 0.5) column2 =guiGridListAddColumn(SHOP.gridlist[1], "K.B.K Points", 0.5) for _, v in ipairs(items) do local row = guiGridListAddRow ( SHOP.gridlist[1] ) guiGridListSetItemText ( SHOP.gridlist[1], row, column, v[1], false, false ) guiGridListSetItemText ( SHOP.gridlist[1], row, column2, v[2].."", false, false ) end guiSetProperty(SHOP.gridlist[1], "SortSettingEnabled", "False") SHOP.label[1] = guiCreateLabel(0.02, 0.69, 0.97, 0.08, "Select item which you want to buy! \nThe shop value is K.B.K Points", true, SHOP.window[1]) guiLabelSetColor( SHOP.label[1],255,255,255) guiSetFont(SHOP.label[1], "default-bold-small") guiLabelSetHorizontalAlign(SHOP.label[1], "center", true) guiLabelSetVerticalAlign(SHOP.label[1], "center") SHOP.button[1] = guiCreateButton(0.35, 0.79, 0.30, 0.12, "BUY", true, SHOP.window[1]) guiSetFont(SHOP.button[1], "default-bold-small") guiSetVisible ( SHOP.window[1], false ) addEventHandler ( "onClientGUIClick", SHOP.gridlist[1], click ) addEventHandler ( "onClientGUIClick", SHOP.button[1], buttonClick ) end ) bindKey ( "f4", "down", function ( ) if getElementData(localPlayer, "logedin") then -- if getElementData (getLocalPlayer(),"playerlevel") >= 3 then local state = ( not guiGetVisible (SHOP.window[1]) ) guiSetVisible ( SHOP.window[1], state ) showCursor ( state ) -- else -- outputChatBox (" 3!") -- end end end ) function buttonClick(button) if getElementData(localPlayer, "logedin") then if button == "left" then local nRow, nColumn = guiGridListGetSelectedItem( SHOP.gridlist[1] ) if nRow ~= -1 and nColumn ~= - 1 then local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) local money = getPlayerMoney(thePlayer) if (money) >= tonumber(price) then guiLabelSetColor( SHOP.label[1],255,255,255) -- guiSetText( SHOP.label[1],"pietiek nauda") setPlayerMoney(money -tonumber(price)) setElementData(getLocalPlayer(),"PDW",getElementData(getLocalPlayer(),"PDW")+1) setElementData(getLocalPlayer(),"Winchester 1866",getElementData(getLocalPlayer(),"Winchester 1866")+1) setElementData(getLocalPlayer(),"M1911",getElementData(getLocalPlayer(),"M1911")+1) setElementData(getLocalPlayer(),"AK-107",getElementData(getLocalPlayer(),"AK-107")+1) setElementData(getLocalPlayer(),"M4A1 Holo",getElementData(getLocalPlayer(),"M4A1 Holo")+1) setElementData(getLocalPlayer(),"DMR",getElementData(getLocalPlayer(),"DMR")+1) setElementData(getLocalPlayer(),"CZ550",getElementData(getLocalPlayer(),"CZ550")+1) setElementData(getLocalPlayer(),"MK 48 Mod 0",getElementData(getLocalPlayer(),"MK 48 Mod 0")+1) setElementData(getLocalPlayer(),"M4A1 Holo Mag",getElementData(getLocalPlayer(),"M4A1 Holo Mag")+20) setElementData(getLocalPlayer(),"DMR Mag",getElementData(getLocalPlayer(),"DMR Mag")+5) setElementData(getLocalPlayer(),"CZ550 Mag",getElementData(getLocalPlayer(),"CZ550 Mag")+10) setElementData(getLocalPlayer(),"M1911 Mag",getElementData(getLocalPlayer(),"M1911 Mag")+100) setElementData(getLocalPlayer(),"PDW Mag",getElementData(getLocalPlayer(),"PDW Mag")+10) setElementData(getLocalPlayer(),"1866 Slug",getElementData(getLocalPlayer(),"1866 Slug")+7) setElementData(getLocalPlayer(),"MK 48 Mod 0 Mag",getElementData(getLocalPlayer(),"MK 48 Mod 0 Mag")+100) setElementData(getLocalPlayer(),"Medic Kit",getElementData(getLocalPlayer(),"Medic Kit")+1) setElementData(getLocalPlayer(),"Painkiller",getElementData(getLocalPlayer(),"Painkiller")+1) setElementData(getLocalPlayer(),"Morphine",getElementData(getLocalPlayer(),"Morphine")+1) setElementData(getLocalPlayer(),"Bandage",getElementData(getLocalPlayer(),"Bandage")+1) setElementData(getLocalPlayer(),"Water Bottle",getElementData(getLocalPlayer(),"Water Bottle")+1) setElementData(getLocalPlayer(),"Burger",getElementData(getLocalPlayer(),"Burger")+1) setElementData(getLocalPlayer(),"Tire",getElementData(getLocalPlayer(),"Tire")+1) setElementData(getLocalPlayer(),"Engine",getElementData(getLocalPlayer(),"Engine")+1) setElementData(getLocalPlayer(),"Tank Parts",getElementData(getLocalPlayer(),"Tank Parts")+1) setElementData(getLocalPlayer(),"Camouflage Clothing",getElementData(getLocalPlayer(),"Camouflage Clothing")+1) setElementData(getLocalPlayer(),"Army Clothing",getElementData(getLocalPlayer(),"Army Clothing")+1) setElementData(getLocalPlayer(),"Ghost Clothing",getElementData(getLocalPlayer(),"Ghost Clothing")+1) setElementData(getLocalPlayer(),"K.B.K Backpack",getElementData(getLocalPlayer(),"K.B.K Backpack")+1) setElementData(getLocalPlayer(),"Ghillie Suit",getElementData(getLocalPlayer(),"Ghillie Suit")+1) setElementData(getLocalPlayer(),"Civilian Clothing",getElementData(getLocalPlayer(),"Civilian Clothing")+1) setElementData(getLocalPlayer(),"GPS",getElementData(getLocalPlayer(),"GPS")+1) setElementData(getLocalPlayer(),"Map",getElementData(getLocalPlayer(),"Map")+1) setElementData(getLocalPlayer(),"Toolbox",getElementData(getLocalPlayer(),"Toolbox")+1) end guiLabelSetColor( SHOP.label[1],10,255,10) guiSetText( SHOP.label[1],"You succesfully bought "..selectedItem.." and you still have "..(money -tonumber(price)).." K.B.K Points") else guiLabelSetColor( SHOP.label[1],255,10,10) guiSetText( SHOP.label[1],"You are missing "..(price -tonumber(money)).." K.B.K Points") end else guiSetText( SHOP.label[1],"Select something first") guiLabelSetColor( SHOP.label[1],255,255,255) end end end function click () local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) guiSetText( SHOP.label[1],"To buy "..selectedItem.." for "..price.." K.B.K Points press button below") guiLabelSetColor( SHOP.label[1],255,255,255) end Edited November 29, 2018 by Quenix Made the code lua style so its more understandable Link to comment
Z4Zy Posted December 1, 2018 Share Posted December 1, 2018 Hi @Quenix !! I examined the code that you have provided. And I should tell you that, when you use 'setElementData' to store a numeric value, you should first set it '0' or some numeric value because it's value is a boolean [ true / false ( may be nil ) ] in initial. So, I prepared a server Side code for this. Server Side :- addEventHandler("onPlayerLogin",root, function () setElementData(source,"PDW",0) setElementData(source,"Winchester 1866",0) setElementData(source,"M1911",0) setElementData(source,"AK-107",0) setElementData(source,"M4A1 Holo",0) setElementData(source,"DMR",0) setElementData(source,"CZ550",0) setElementData(source,"MK 48 Mod 0",0) setElementData(source,"M4A1 Holo Mag",0) setElementData(source,"DMR Mag",0) setElementData(source,"CZ550 Mag",0) setElementData(source,"M1911 Mag",0) setElementData(source,"PDW Mag",0) setElementData(source,"1866 Slug",0) setElementData(source,"MK 48 Mod 0 Mag",0) setElementData(source,"Medic Kit",0) setElementData(source,"Painkiller",0) setElementData(source,"Morphine",0) setElementData(source,"Bandage",0) setElementData(source,"Water Bottle",0) setElementData(source,"Burger",0) setElementData(source,"Tire",0) setElementData(source,"Engine",0) setElementData(source,"Tank Parts",0) setElementData(source,"Camouflage Clothing",0) setElementData(source,"Army Clothing",0) setElementData(source,"Ghost Clothing",0) setElementData(source,"K.B.K Backpack",0) setElementData(source,"Ghillie Suit",0) setElementData(source,"Civilian Clothing",0) setElementData(source,"GPS",0) setElementData(source,"Map",0) setElementData(source,"Toolbox",0) end )addEventHandler("onPlayerLogin",root, function () setElementData(source,"PDW",0) setElementData(source,"Winchester 1866",0) setElementData(source,"M1911",0) setElementData(source,"AK-107",0) setElementData(source,"M4A1 Holo",0) setElementData(source,"DMR",0) setElementData(source,"CZ550",0) setElementData(source,"MK 48 Mod 0",0) setElementData(source,"M4A1 Holo Mag",0) setElementData(source,"DMR Mag",0) setElementData(source,"CZ550 Mag",0) setElementData(source,"M1911 Mag",0) setElementData(source,"PDW Mag",0) setElementData(source,"1866 Slug",0) setElementData(source,"MK 48 Mod 0 Mag",0) setElementData(source,"Medic Kit",0) setElementData(source,"Painkiller",0) setElementData(source,"Morphine",0) setElementData(source,"Bandage",0) setElementData(source,"Water Bottle",0) setElementData(source,"Burger",0) setElementData(source,"Tire",0) setElementData(source,"Engine",0) setElementData(source,"Tank Parts",0) setElementData(source,"Camouflage Clothing",0) setElementData(source,"Army Clothing",0) setElementData(source,"Ghost Clothing",0) setElementData(source,"K.B.K Backpack",0) setElementData(source,"Ghillie Suit",0) setElementData(source,"Civilian Clothing",0) setElementData(source,"GPS",0) setElementData(source,"Map",0) setElementData(source,"Toolbox",0) end ) Also done simple changes to client side code; Client Side :- local items = { --items,cena(K.B.K Points) {"M1911",50}, {"PDW",150}, {"Winchester 1866",150}, {"AK-107",300}, {"M4A1 Holo",300}, {"MK 48 Mod 0",450}, {"CZ550",300}, {"DMR",400}, {"M1911 Mag",50}, {"PDW Mag",100}, {"1866 Slug",125}, {"AK-107 Mag",100}, {"M4A1 Holo Mag",50}, {"MK 48 Mod 0 Mag",200}, {"CZ550 Mag",50}, {"DMR Mag",25}, {"Medic Kit",50}, {"Painkiller",10}, {"Morphine",10}, {"Bandage",5}, {"Water Bottle",15}, {"Burger",15}, {"Tire",75}, {"Engine",125}, {"Tank Parts",50}, {"Camouflage Clothing",100}, {"Army Clothing",150}, {"Ghost Clothing",200}, {"K.B.K Backpack",150}, {"Ghillie Suit",200}, {"Civilian Clothing",30}, {"GPS",15}, {"Map",15}, {"Toolbox",25}, } SHOP = { button = {}, window = {}, gridlist = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() SHOP.window[1] = guiCreateWindow(0.17, 0.23, 0.65, 0.55, "Kill Or Be Killed Shop", true) guiWindowSetMovable(SHOP.window[1], false) guiWindowSetSizable(SHOP.window[1], false) guiSetProperty(SHOP.window[1], "CaptionColour", "FF075205") SHOP.gridlist[1] = guiCreateGridList(0.01, 0.06, 0.97, 0.63, true, SHOP.window[1]) column = guiGridListAddColumn(SHOP.gridlist[1], "Item", 0.5) column2 =guiGridListAddColumn(SHOP.gridlist[1], "K.B.K Points", 0.5) for _, v in ipairs(items) do local row = guiGridListAddRow ( SHOP.gridlist[1] ) guiGridListSetItemText ( SHOP.gridlist[1], row, column, v[1], false, false ) guiGridListSetItemText ( SHOP.gridlist[1], row, column2, v[2].."", false, false ) end guiSetProperty(SHOP.gridlist[1], "SortSettingEnabled", "False") SHOP.label[1] = guiCreateLabel(0.02, 0.69, 0.97, 0.08, "Select item which you want to buy! \nThe shop value is K.B.K Points", true, SHOP.window[1]) guiLabelSetColor( SHOP.label[1],255,255,255) guiSetFont(SHOP.label[1], "default-bold-small") guiLabelSetHorizontalAlign(SHOP.label[1], "center", true) guiLabelSetVerticalAlign(SHOP.label[1], "center") SHOP.button[1] = guiCreateButton(0.35, 0.79, 0.30, 0.12, "BUY", true, SHOP.window[1]) guiSetFont(SHOP.button[1], "default-bold-small") guiSetVisible ( SHOP.window[1], false ) addEventHandler ( "onClientGUIClick", SHOP.gridlist[1], click ) addEventHandler ( "onClientGUIClick", SHOP.button[1], buttonClick ) end ) bindKey ( "f4", "down", function ( ) if getElementData(localPlayer, "logedin") then -- if getElementData (getLocalPlayer(),"playerlevel") >= 3 then local state = ( not guiGetVisible (SHOP.window[1]) ) guiSetVisible ( SHOP.window[1], state ) showCursor ( state ) -- else -- outputChatBox (" 3!") -- end end end ) function buttonClick(button) if getElementData(localPlayer, "logedin") then if button == "left" then local nRow, nColumn = guiGridListGetSelectedItem( SHOP.gridlist[1] ) if nRow ~= -1 and nColumn ~= - 1 then local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) local money = getPlayerMoney(thePlayer) if (money) >= tonumber(price) then guiLabelSetColor( SHOP.label[1],255,255,255) -- guiSetText( SHOP.label[1],"pietiek nauda") setPlayerMoney(money -tonumber(price)) setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) guiLabelSetColor( SHOP.label[1],10,255,10) guiSetText( SHOP.label[1],"You succesfully bought "..selectedItem.." and you still have "..(money -tonumber(price)).." K.B.K Points") else outputChatBox("no enough money !",255,0,0) end else guiLabelSetColor( SHOP.label[1],255,10,10) guiSetText( SHOP.label[1],"You are missing "..(price -tonumber(money)).." K.B.K Points") end else guiSetText( SHOP.label[1],"Select something first") guiLabelSetColor( SHOP.label[1],255,255,255) end end end function click () local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) guiSetText( SHOP.label[1],"To buy "..selectedItem.." for "..price.." K.B.K Points press button below") guiLabelSetColor( SHOP.label[1],255,255,255) end Just check it out ! 1 Link to comment
Quenix Posted December 1, 2018 Author Share Posted December 1, 2018 (edited) This actually fixed everything my man, im really happy now. I appreciate your work @DeadthStrock. Very well done. Holy damn! Thanks alot!! +rep @DeadthStrock One question tough, If i want to up the value of MK 48 Mod 0 Mag count from 1 to 100, Where do i edit this? Edited December 1, 2018 by Quenix 1 Link to comment
Z4Zy Posted December 2, 2018 Share Posted December 2, 2018 (edited) In line 99 of Client Side, you can see; setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) You can change '+1' in the argument to any number you wish. And if you want to up the value of 'MK 48 Mod 0 Mag' only, you had to check it like below; if selectedItem == "MK 48 Mod 0 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+100) else setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end Edited December 2, 2018 by DeadthStrock 1 Link to comment
Quenix Posted December 2, 2018 Author Share Posted December 2, 2018 This is exactly what i needed help with! I Had problems with the IF and then, you solved it now. Thank you 1 Link to comment
Quenix Posted December 3, 2018 Author Share Posted December 3, 2018 Hey @DeadthStrock one more qeustion, sorry for bothering you tough, I did what you said with this. On 02/12/2018 at 03:50, DeadthStrock said: In line 99 of Client Side, you can see; setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) You can change '+1' in the argument to any number you wish. And if you want to up the value of 'MK 48 Mod 0 Mag' only, you had to check it like below; if selectedItem == "MK 48 Mod 0 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+100)else setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1)end But it started getting weird and all items give wrong numbers, for example the mk 48 mod mag gives you 101 rounds. Any way to fix it? This is the code im using right now on client side is local items = { --items,cena(K.B.K Points) {"M1911",50}, {"PDW",150}, {"Winchester 1866",150}, {"AK-107",300}, {"Lee Enfield",400}, {"M4A1 Holo",300}, {"MK 48 Mod 0",450}, {"CZ550",300}, {"DMR",400}, {"M1911 Mag",50}, {"PDW Mag",100}, {"1866 Slug",125}, {"AK-107 Mag",100}, {"M4A1 Holo Mag",50}, {"MK 48 Mod 0 Mag",200}, {"Lee Enfield Mag",70}, {"CZ550 Mag",50}, {"DMR Mag",25}, {"Medic Kit",50}, {"Painkiller",10}, {"Morphine",10}, {"Bandage",5}, {"Water Bottle",15}, {"Burger",15}, {"Tire",75}, {"Engine",125}, {"Tank Parts",50}, {"Camouflage Clothing",100}, {"Army Clothing",150}, {"Ghost Clothing",200}, {"K.B.K Backpack",150}, {"Ghillie Suit",200}, {"Civilian Clothing",30}, {"GPS",15}, {"Map",15}, {"Toolbox",25}, } SHOP = { button = {}, window = {}, gridlist = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() SHOP.window[1] = guiCreateWindow(0.17, 0.23, 0.65, 0.55, "Kill Or Be Killed Shop", true) guiWindowSetMovable(SHOP.window[1], false) guiWindowSetSizable(SHOP.window[1], false) guiSetProperty(SHOP.window[1], "CaptionColour", "FF075205") SHOP.gridlist[1] = guiCreateGridList(0.01, 0.06, 0.97, 0.63, true, SHOP.window[1]) column = guiGridListAddColumn(SHOP.gridlist[1], "Item", 0.5) column2 =guiGridListAddColumn(SHOP.gridlist[1], "K.B.K Points", 0.5) for _, v in ipairs(items) do local row = guiGridListAddRow ( SHOP.gridlist[1] ) guiGridListSetItemText ( SHOP.gridlist[1], row, column, v[1], false, false ) guiGridListSetItemText ( SHOP.gridlist[1], row, column2, v[2].."", false, false ) end guiSetProperty(SHOP.gridlist[1], "SortSettingEnabled", "False") SHOP.label[1] = guiCreateLabel(0.02, 0.69, 0.97, 0.08, "Select item which you want to buy! \nThe shop value is K.B.K Points", true, SHOP.window[1]) guiLabelSetColor( SHOP.label[1],255,255,255) guiSetFont(SHOP.label[1], "default-bold-small") guiLabelSetHorizontalAlign(SHOP.label[1], "center", true) guiLabelSetVerticalAlign(SHOP.label[1], "center") SHOP.button[1] = guiCreateButton(0.35, 0.79, 0.30, 0.12, "BUY", true, SHOP.window[1]) guiSetFont(SHOP.button[1], "default-bold-small") guiSetVisible ( SHOP.window[1], false ) addEventHandler ( "onClientGUIClick", SHOP.gridlist[1], click ) addEventHandler ( "onClientGUIClick", SHOP.button[1], buttonClick ) end ) bindKey ( "f4", "down", function ( ) if getElementData(localPlayer, "logedin") then -- if getElementData (getLocalPlayer(),"playerlevel") >= 3 then local state = ( not guiGetVisible (SHOP.window[1]) ) guiSetVisible ( SHOP.window[1], state ) showCursor ( state ) -- else -- outputChatBox (" 3!") -- end end end ) function buttonClick(button) if getElementData(localPlayer, "logedin") then if button == "left" then local nRow, nColumn = guiGridListGetSelectedItem( SHOP.gridlist[1] ) if nRow ~= -1 and nColumn ~= - 1 then local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) local money = getPlayerMoney(thePlayer) if (money) >= tonumber(price) then guiLabelSetColor( SHOP.label[1],255,255,255) -- guiSetText( SHOP.label[1],"pietiek nauda") setPlayerMoney(money -tonumber(price)) if selectedItem == selectedItem then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) else end if selectedItem == "MK 48 Mod 0 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+100) else end if selectedItem == "M4A1 Holo Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+20) end if selectedItem == "AK-107 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) end if selectedItem == "DMR Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+5) end if selectedItem == "CZ550 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) end if selectedItem == "PDW Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) end if selectedItem == "M1911 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) end if selectedItem == "1866 slug" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+7) end if selectedItem == "Lee Enfield Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) end guiLabelSetColor( SHOP.label[1],10,255,10) guiSetText( SHOP.label[1],"You succesfully bought "..selectedItem.." and you still have "..(money -tonumber(price)).." K.B.K Points") else outputChatBox("no enough money !",255,0,0) end else guiLabelSetColor( SHOP.label[1],255,10,10) guiSetText( SHOP.label[1],"You are missing "..(price -tonumber(money)).." K.B.K Points") end else guiSetText( SHOP.label[1],"Select something first") guiLabelSetColor( SHOP.label[1],255,255,255) end end end function click () local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) guiSetText( SHOP.label[1],"To buy "..selectedItem.." for "..price.." K.B.K Points press button below") guiLabelSetColor( SHOP.label[1],255,255,255) end What im thinking is it first checks that selecteditems should give you +1, and then it also checks the mk mod 48 mag that gives you +100 and therefore it gives the player 101bullets, how do i make only check the selcteditems, and if it checks the mk mod it shoulnt check the other stuff. Link to comment
Quenix Posted December 3, 2018 Author Share Posted December 3, 2018 Nevermind, i fixed it by adding +1 for all the other items instead of else +1 as you can see below ive added a bit of the code i edited. Is there a way to group these into tabs? Like weapons, mags, car parts and etc... ?? guiLabelSetColor( SHOP.label[1],255,255,255) -- guiSetText( SHOP.label[1],"pietiek nauda") setPlayerMoney(money -tonumber(price)) if selectedItem == "M1911" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "PDW" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Winchester 1866" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "AK-107" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Lee Enfield" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "M4A1 Holo" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "MK 48 Mod 0" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "CZ550" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "DMR" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "MK 48 Mod 0 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+100) end if selectedItem == "M4A1 Holo Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+20) end if selectedItem == "AK-107 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) end if selectedItem == "DMR Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+5) end if selectedItem == "CZ550 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) end if selectedItem == "PDW Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) end if selectedItem == "M1911 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) end if selectedItem == "1866 slug" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+7) end if selectedItem == "Lee Enfield Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) end if selectedItem == "Medic Kit" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Painkiller" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Morphine" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Bandage" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Water Bottle" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Burger" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Tire" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Engine" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Tank Parts" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Camouflage Clothing" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Army Clothing" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Ghost Clothing" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "K.B.K Backpack" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Ghillie Suit" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Civilian Clothing" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "GPS" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Map" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end if selectedItem == "Toolbox" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end This is how the gui looks now, but i want to add tabs as mentioned in my above comment.https://imgur.com/a/pvwX0tX Link to comment
Z4Zy Posted December 4, 2018 Share Posted December 4, 2018 Did you talking about a panel like below images ?? 1 Link to comment
Z4Zy Posted December 4, 2018 Share Posted December 4, 2018 14 hours ago, Quenix said: What im thinking is it first checks that selecteditems should give you +1, and then it also checks the mk mod 48 mag that gives you +100 and therefore it gives the player 101bullets, how do i make only check the selcteditems, and if it checks the mk mod it shoulnt check the other stuff. 14 hours ago, Quenix said: Nevermind, i fixed it by adding +1 for all the other items instead of else +1 or you can do the code like following; this only the 'buttonClick' function. function buttonClick(button,state) if getElementData(localPlayer, "logedin") then if button == "left" and state == "up" then local nRow, nColumn = guiGridListGetSelectedItem( SHOP.gridlist[1] ) if nRow ~= -1 and nColumn ~= - 1 then local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) local money = getPlayerMoney(thePlayer) if (money) >= tonumber(price) then guiLabelSetColor( SHOP.label[1],255,255,255) -- guiSetText( SHOP.label[1],"pietiek nauda") setPlayerMoney(money -tonumber(price)) if selectedItem == "MK 48 Mod 0 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+100) elseif selectedItem == "M4A1 Holo Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+20) elseif selectedItem == "AK-107 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) elseif selectedItem == "DMR Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+5) elseif selectedItem == "CZ550 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) elseif selectedItem == "PDW Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) elseif selectedItem == "M1911 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) elseif selectedItem == "1866 slug" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+7) elseif selectedItem == "Lee Enfield Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) else setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end guiLabelSetColor( SHOP.label[1],10,255,10) guiSetText( SHOP.label[1],"You succesfully bought "..selectedItem.." and you still have "..(money -tonumber(price)).." K.B.K Points") else outputChatBox("no enough money !",255,0,0) end else guiLabelSetColor( SHOP.label[1],255,10,10) guiSetText( SHOP.label[1],"You are missing "..(price -tonumber(money)).." K.B.K Points") end else guiSetText( SHOP.label[1],"Select something first") guiLabelSetColor( SHOP.label[1],255,255,255) end end end 1 Link to comment
Quenix Posted December 4, 2018 Author Share Posted December 4, 2018 1 hour ago, DeadthStrock said: Did you talking about a panel like below images ?? Yes!! Exactly like This!! Is it possible and how? Link to comment
Z4Zy Posted December 5, 2018 Share Posted December 5, 2018 First of all sorry for late ! I just edit some of code in client side. The item table also divided into 3 parts. I just divided them to show you the method. They are not divided correctly. You should fix them. You can understand below code. Examine it well. Server code remains same. local items = { --items,cena(K.B.K Points) porsion1List = { {"M1911",50}, {"PDW",150}, {"Winchester 1866",150}, {"AK-107",300}, {"Lee Enfield",400}, {"M4A1 Holo",300}, {"MK 48 Mod 0",450}, {"CZ550",300}, {"DMR",400} }, porsion2List = { {"M1911 Mag",50}, {"PDW Mag",100}, {"1866 Slug",125}, {"AK-107 Mag",100}, {"M4A1 Holo Mag",50}, {"MK 48 Mod 0 Mag",200}, {"Lee Enfield Mag",70}, {"CZ550 Mag",50}, {"DMR Mag",25}, {"Medic Kit",50}, {"Painkiller",10}, {"Morphine",10}, {"Bandage",5}, {"Water Bottle",15}, {"Burger",15} }, porsion3List = { {"Tire",75}, {"Engine",125}, {"Tank Parts",50}, {"Camouflage Clothing",100}, {"Army Clothing",150}, {"Ghost Clothing",200}, {"K.B.K Backpack",150}, {"Ghillie Suit",200}, {"Civilian Clothing",30}, {"GPS",15}, {"Map",15}, {"Toolbox",25} } } SHOP = { button = {}, window = {}, label = {}, tabpanel = {}, tab = {}, panel = {} } addEventHandler("onClientResourceStart", resourceRoot, function() SHOP.window[1] = guiCreateWindow(0.16, 0.26, 0.65, 0.55, "Kill Or Be Killed Shop", true) guiWindowSetMovable(SHOP.window[1], false) guiWindowSetSizable(SHOP.window[1], false) guiSetProperty(SHOP.window[1], "CaptionColour", "FFFF0000") SHOP.label[1] = guiCreateLabel(0.02, 0.69, 0.97, 0.08, "Select item which you want to buy! \nThe shop value is K.B.K Points", true, SHOP.window[1]) guiSetFont(SHOP.label[1], "default-bold-small") guiLabelSetHorizontalAlign(SHOP.label[1], "center", true) guiLabelSetVerticalAlign(SHOP.label[1], "center") SHOP.button[1] = guiCreateButton(0.35, 0.79, 0.30, 0.12, "BUY", true, SHOP.window[1]) guiSetFont(SHOP.button[1], "default-bold-small") SHOP.tabpanel[1] = guiCreateTabPanel(40, 33, 587, 240, false, SHOP.window[1]) SHOP.tab[1] = guiCreateTab("Porsion 1", SHOP.tabpanel[1]) SHOP.panel[1] = guiCreateGridList(0.01, 0.03, 0.98, 0.92, true, SHOP.tab[1]) guiGridListAddColumn(SHOP.panel[1], "Item", 0.5) guiGridListAddColumn(SHOP.panel[1], "Price", 0.5) for i,v in pairs ( items.porsion1List ) do local row = guiGridListAddRow ( SHOP.panel[1] ) guiGridListSetItemText ( SHOP.panel[1], row, 1, v[1], false, false ) guiGridListSetItemText ( SHOP.panel[1], row, 2, v[2].."", false, false ) end SHOP.tab[2] = guiCreateTab("Porsion 2", SHOP.tabpanel[1]) SHOP.panel[2] = guiCreateGridList(0.01, 0.03, 0.97, 0.92, true, SHOP.tab[2]) guiGridListAddColumn(SHOP.panel[2], "Item", 0.5) guiGridListAddColumn(SHOP.panel[2], "Price", 0.5) for i,v in pairs ( items.porsion2List ) do local row = guiGridListAddRow ( SHOP.panel[2] ) guiGridListSetItemText ( SHOP.panel[2], row, 1, v[1], false, false ) guiGridListSetItemText ( SHOP.panel[2], row, 2, v[2].."", false, false ) end SHOP.tab[3] = guiCreateTab("Porsion 3", SHOP.tabpanel[1]) SHOP.panel[3] = guiCreateGridList(0.01, 0.03, 0.97, 0.92, true, SHOP.tab[3]) guiGridListAddColumn(SHOP.panel[3], "Item", 0.5) guiGridListAddColumn(SHOP.panel[3], "Price", 0.5) for i,v in pairs ( items.porsion3List ) do local row = guiGridListAddRow ( SHOP.panel[3] ) guiGridListSetItemText ( SHOP.panel[3], row, 1, v[1], false, false ) guiGridListSetItemText ( SHOP.panel[3], row, 2, v[2].."", false, false ) end guiSetVisible(SHOP.window[1],false) addEventHandler ( "onClientGUIClick", SHOP.panel[1], click ) addEventHandler ( "onClientGUIClick", SHOP.panel[2], click ) addEventHandler ( "onClientGUIClick", SHOP.panel[3], click ) addEventHandler ( "onClientGUIClick", SHOP.button[1], buttonClick ) end ) bindKey ( "f4", "down", function ( ) if getElementData(localPlayer, "logedin") then -- if getElementData (getLocalPlayer(),"playerlevel") >= 3 then local state = ( not guiGetVisible (SHOP.window[1]) ) if not getElementData(localPlayer,"shop.viewing") then setElementData(localPlayer,"shop.viewing",1) end guiSetVisible ( SHOP.window[1], state ) showCursor ( state ) if guiGetVisible(SHOP.window[1]) == false then removeEventHandler ( "onClientGUIClick", root, onSwitch ) else addEventHandler ( "onClientGUIClick", root, onSwitch ) end -- else -- outputChatBox (" 3!") -- end end end ) function buttonClick(button,state) if getElementData(localPlayer, "logedin") then if button == "left" and state == "up" then if getElementData(localPlayer,"shop.viewing") then o = getElementData(localPlayer,"shop.viewing") local nRow, nColumn = guiGridListGetSelectedItem( SHOP.panel[o] ) if nRow ~= -1 and nColumn ~= - 1 then local selectedItem = guiGridListGetItemText ( SHOP.panel[o], guiGridListGetSelectedItem ( SHOP.panel[o] ), 1 ) local price = guiGridListGetItemText ( SHOP.panel[o], guiGridListGetSelectedItem ( SHOP.panel[o] ), 2 ) local money = getPlayerMoney(thePlayer) if (money) >= tonumber(price) then guiLabelSetColor( SHOP.label[1],255,255,255) -- guiSetText( SHOP.label[1],"pietiek nauda") setPlayerMoney(money -tonumber(price)) if selectedItem == "MK 48 Mod 0 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+100) elseif selectedItem == "M4A1 Holo Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+20) elseif selectedItem == "AK-107 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) elseif selectedItem == "DMR Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+5) elseif selectedItem == "CZ550 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) elseif selectedItem == "PDW Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+30) elseif selectedItem == "M1911 Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) elseif selectedItem == "1866 slug" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+7) elseif selectedItem == "Lee Enfield Mag" then setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+10) else setElementData(getLocalPlayer(),selectedItem,getElementData(getLocalPlayer(),selectedItem)+1) end guiLabelSetColor( SHOP.label[1],10,255,10) guiSetText( SHOP.label[1],"You succesfully bought "..selectedItem.." and you still have "..(money -tonumber(price)).." K.B.K Points") else outputChatBox("no enough money !",255,0,0) end end else guiLabelSetColor( SHOP.label[1],255,10,10) guiSetText( SHOP.label[1],"You are missing "..(price -tonumber(money)).." K.B.K Points") end else guiSetText( SHOP.label[1],"Select something first") guiLabelSetColor( SHOP.label[1],255,255,255) end end end function onSwitch() if source == SHOP.panel[1] then setElementData(localPlayer,"shop.viewing",1) elseif source == SHOP.panel[2] then setElementData(localPlayer,"shop.viewing",2) elseif source == SHOP.panel[3] then setElementData(localPlayer,"shop.viewing",3) end end function click () if source == SHOP.panel[1] or source == SHOP.panel[2] or source == SHOP.panel[3] then local selectedItem = guiGridListGetItemText ( source, guiGridListGetSelectedItem ( source ), 1 ) local price = guiGridListGetItemText ( source, guiGridListGetSelectedItem ( source ), 2 ) guiSetText( SHOP.label[1],"To buy "..selectedItem.." for "..price.." K.B.K Points press button below") guiLabelSetColor( SHOP.label[1],255,255,255) end end 2 Link to comment
Quenix Posted December 5, 2018 Author Share Posted December 5, 2018 @DeadthStrock Yes i understand correctly, the porsionlists are different tabs, ill categories the items correct. THank you so much for all this help!!! @DeadthStrock, if i want to dxDrawImage on the right when you click an item, for example you click ak and it draws an ak picture on the right so you can see what you are buying, how do i do this together with the click button code? 1 Link to comment
Quenix Posted December 5, 2018 Author Share Posted December 5, 2018 I was thinking about using this function which is already in the client sided code. But i think i need to make a table for each item, and their picture name. is that correcT? function click () if source == SHOP.panel[1] or source == SHOP.panel[2] or source == SHOP.panel[3] then local selectedItem = guiGridListGetItemText ( source, guiGridListGetSelectedItem ( source ), 1 ) end end Link to comment
Z4Zy Posted December 5, 2018 Share Posted December 5, 2018 Quick Hint :- If you want to draw a DX image with the item click, you can use this trick. Rename the images how it appears in the gridlist's first column. Then, when customer click on one of our 3 gridlists, take the selected text of gridlist as a variable and draw image according to it. 2 Link to comment
Quenix Posted December 5, 2018 Author Share Posted December 5, 2018 exactly! Thanks Could you give a fast example of this? How i can do seletedItem to variable and so? Link to comment
Quenix Posted December 5, 2018 Author Share Posted December 5, 2018 (edited) Ok so this is what i came to after you gave me the tips, its working when i click on mk mod or ak it shows those pictures, but the pictures overlap eachother and dont dissapear after i close the gui, how do i check if the customer is clicking another item so the first picture gets destroyed and when gui closes the image also destroys/gets removed? function click () if source == SHOP.panel[1] or source == SHOP.panel[2] or source == SHOP.panel[3] or source == SHOP.panel[4] or source == SHOP.panel[5] then local selectedItem = guiGridListGetItemText ( source, guiGridListGetSelectedItem ( source ), 1 ) local price = guiGridListGetItemText ( source, guiGridListGetSelectedItem ( source ), 2 ) guiSetText( SHOP.label[1],"To buy "..selectedItem.." for "..price.." K.B.K Points press button below") guiLabelSetColor( SHOP.label[1],255,255,255) guiCreateStaticImage( 500, 500, 400, 400, selectedItem..".png", false ) end end Edited December 5, 2018 by Quenix Link to comment
Z4Zy Posted December 5, 2018 Share Posted December 5, 2018 Test this; function click () if source == SHOP.panel[1] or source == SHOP.panel[2] or source == SHOP.panel[3] or source == SHOP.panel[4] or source == SHOP.panel[5] then local selectedItem = guiGridListGetItemText ( source, guiGridListGetSelectedItem ( source ), 1 ) local price = guiGridListGetItemText ( source, guiGridListGetSelectedItem ( source ), 2 ) guiSetText( SHOP.label[1],"To buy "..selectedItem.." for "..price.." K.B.K Points press button below") guiLabelSetColor( SHOP.label[1],255,255,255) if isElement(itemImage) then destroyElement(itemImage) itemImage = guiCreateStaticImage( 500, 500, 400, 400, selectedItem..".png", false ) else itemImage = guiCreateStaticImage( 500, 500, 400, 400, selectedItem..".png", false ) end end end 1 1 Link to comment
Quenix Posted December 5, 2018 Author Share Posted December 5, 2018 (edited) Works Like a charm. This is exactly what i did earlier, but the files with space between them, for example MK 48 Mod 0 has alot of spaces in its name, but i cant put spaces in the png names because it doesnt detect them somehow @DeadthStrock And when you choose the weapons and press f4 to close the gui. the picture is still drawn hmm Edited December 5, 2018 by Quenix Link to comment
Z4Zy Posted December 5, 2018 Share Posted December 5, 2018 I test a png image file with spaces in it's name. That png file is finding by the resource and work perfectly. And if you want to remove the image when player close the window, simply use; bindKey ( "f4", "down", function ( ) if getElementData(localPlayer, "logedin") then local state = ( not guiGetVisible (SHOP.window[1]) ) if not getElementData(localPlayer,"shop.viewing") then setElementData(localPlayer,"shop.viewing",1) end guiSetVisible ( SHOP.window[1], state ) showCursor ( state ) if guiGetVisible(SHOP.window[1]) == false then removeEventHandler ( "onClientGUIClick", root, onSwitch ) if isElement(itemImage) then destroyElement(itemImage) end else addEventHandler ( "onClientGUIClick", root, onSwitch ) end end end ) 2 Link to comment
Z4Zy Posted December 5, 2018 Share Posted December 5, 2018 @Quenix It's my practice. Always think about your script. Every time try yourself to solve your LUA problem. Then you'll also become a god automatically ! 2 Link to comment
Quenix Posted December 5, 2018 Author Share Posted December 5, 2018 Just now, DeadthStrock said: @Quenix It's my practice. Always think about your script. Every time try yourself to solve your LUA problem. Then you'll also become a god automatically ! yes true! I always try sometimes i succed, but most of the times i dont. but when i do succed or get help i actually learn how to use those stuff so next time i know better Link to comment
Quenix Posted December 6, 2018 Author Share Posted December 6, 2018 @DeadthStrock Could i send you the whole script somewhere private? apperantly only ak-107 is showing even tho ive added picture for other stuff.. Link to comment
Quenix Posted December 7, 2018 Author Share Posted December 7, 2018 Nevermind, hadnt added the source of the images wich were in a folder but removed thet folder now so all works fine! Link to comment
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