Popular Post MrZsemle Posted October 4, 2018 Popular Post Share Posted October 4, 2018 (edited) Hi. I created horses in mta . It will be visible on my MTA:SA WWII server. Edited October 4, 2018 by MrZsemle 4 Link to comment
Jmaniacs Posted October 4, 2018 Share Posted October 4, 2018 its an simple skin? or its a nice coded script? 1 Link to comment
Simple0x47 Posted October 4, 2018 Share Posted October 4, 2018 That setElementRotation 1 Link to comment
MrKAREEM Posted October 4, 2018 Share Posted October 4, 2018 i want create one as this but how ? 1 Link to comment
MrZsemle Posted October 5, 2018 Author Share Posted October 5, 2018 (edited) Hi everyone I used animations from this mod: https://www.youtube.com/watch?v=2pf10A-_rS0. I loaded the animations with EngineLoadIFP (https://wiki.multitheftauto.com/wiki/EngineLoadIFP ). I replaced a skin with this horse, and i applied this animation to the skin. If you want to make this in serverside, trigger a serverevent which contains SetPedAnimation (https://wiki.multitheftauto.com/wiki/SetPedAnimation ). This is the full cleo script, you can see the horse animations in this file: https://pastebin.com/F6kiSxBp. Bind the animation functions to keys (for example w, a, s, d). You can rotate the horse with https://wiki.multitheftauto.com/wiki/SetElementRotation Quote its an simple skin? or its a nice coded script? both Quote That setElementRotation not only. Quote i want create one as this but how ? You can find the reply above Edited October 5, 2018 by MrZsemle Link to comment
MrKAREEM Posted October 5, 2018 Share Posted October 5, 2018 5 hours ago, MrZsemle said: Hi everyone I used animations from this mod: https://www.youtube.com/watch?v=2pf10A-_rS0. I loaded the animations with EngineLoadIFP (https://wiki.multitheftauto.com/wiki/EngineLoadIFP ). I replaced a skin with this horse, and i applied this animation to the skin. If you want to make this in serverside, trigger a serverevent which contains SetPedAnimation (https://wiki.multitheftauto.com/wiki/SetPedAnimation ). This is the full cleo script, you can see the horse animations in this file: https://pastebin.com/F6kiSxBp. Bind the animation functions to keys (for example w, a, s, d). You can rotate the horse with https://wiki.multitheftauto.com/wiki/SetElementRotation both not only. You can find the reply above celeo has removed Link to comment
MrZsemle Posted October 6, 2018 Author Share Posted October 6, 2018 15 hours ago, MrKAREEM said: celeo has removed Then, this is the animation list: BLOCK NAME: HORSE_ANIMATION HORSE_RUN HORSE_IDLE_1 SIT_RUN HORSE_SPRINT HORSE_WALK SIT_WALK HORSE_KICK_FORWARD Link to comment
MrKAREEM Posted October 6, 2018 Share Posted October 6, 2018 24 minutes ago, MrZsemle said: Then, this is the animation list: BLOCK NAME: HORSE_ANIMATION HORSE_RUN HORSE_IDLE_1 SIT_RUN HORSE_SPRINT HORSE_WALK SIT_WALK HORSE_KICK_FORWARD i do all things and now work but how to move the hourse i want when i press w he move and when i hold up he stop how bro ?? Link to comment
MrZsemle Posted October 6, 2018 Author Share Posted October 6, 2018 (edited) 22 minutes ago, MrKAREEM said: i do all things and now work but how to move the hourse i want when i press w he move and when i hold up he stop how bro ?? Create a function which contains setPedAnimation, and bind this function to a key. For example: --this is a clientside code! -- load custom animations local customBlockName = "HORSE_ANIMATION" local IFP = engineLoadIFP( "horse_animations.ifp", customBlockName ) -- create horse, and bind keys horse = createPed(id, x, y, z) bindKey ( "w", "down", moveHorseForward ) bindKey ( "w", "up", stopHorse ) -- set default animations, and attach function setAnimations() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) attachElements ( localPlayer, horse, x, y, z ) end addEventHandler("onClientResourceStart", resourceRoot, setAnimations) -- move forward, and stop function moveHorseForward() setPedAnimation( horse, customBlockName, "HORSE_RUN" ) setPedAnimation( localPlayer, customBlockName, "SIT_RUN" ) end function stopHorse() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) end Edited October 6, 2018 by MrZsemle Link to comment
MrKAREEM Posted October 6, 2018 Share Posted October 6, 2018 24 minutes ago, MrZsemle said: Create a function which contains setPedAnimation, and bind this function to a key. For example: --this is a clientside code! -- load custom animations local customBlockName = "HORSE_ANIMATION" local IFP = engineLoadIFP( "horse_animations.ifp", customBlockName ) -- create horse, and bind keys horse = createPed(id, x, y, z) bindKey ( "w", "down", moveHorseForward ) bindKey ( "w", "up", stopHorse ) -- set default animations, and attach function setAnimations() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) attachElements ( localPlayer, horse, x, y, z ) end addEventHandler("onClientResourceStart", resourceRoot, setAnimations) -- move forward, and stop function moveHorseForward() setPedAnimation( horse, customBlockName, "HORSE_RUN" ) setPedAnimation( localPlayer, customBlockName, "SIT_RUN" ) end function stopHorse() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) end thnx bro sorry but i want to know how to let the horse back ward ?? Link to comment
MrZsemle Posted October 6, 2018 Author Share Posted October 6, 2018 3 minutes ago, MrKAREEM said: thnx bro sorry but i want to know how to let the horse back ward ?? use setElementRotation Link to comment
WIRECOM Posted August 17, 2019 Share Posted August 17, 2019 Any how I can get this script? It is said in the video's description that the scripts are publicly released but i couldnt find anything around the community scripting section Link to comment
MrZsemle Posted September 1, 2019 Author Share Posted September 1, 2019 On 17/08/2019 at 13:59, WIRECOM said: Any how I can get this script? It is said in the video's description that the scripts are publicly released but i couldnt find anything around the community scripting section Hi! I'm only posted a code snippet above. The script isn't ready to release, and i don't plan to continue in the future. Link to comment
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