Popular Post MrZsemle Posted October 4, 2018 Popular Post Posted October 4, 2018 (edited) Hi. I created horses in mta . It will be visible on my MTA:SA WWII server. Edited October 4, 2018 by MrZsemle 4
Jmaniacs Posted October 4, 2018 Posted October 4, 2018 its an simple skin? or its a nice coded script? 1
MrZsemle Posted October 5, 2018 Author Posted October 5, 2018 (edited) Hi everyone I used animations from this mod: https://www.youtube.com/watch?v=2pf10A-_rS0. I loaded the animations with EngineLoadIFP (https://wiki.multitheftauto.com/wiki/EngineLoadIFP ). I replaced a skin with this horse, and i applied this animation to the skin. If you want to make this in serverside, trigger a serverevent which contains SetPedAnimation (https://wiki.multitheftauto.com/wiki/SetPedAnimation ). This is the full cleo script, you can see the horse animations in this file: https://pastebin.com/F6kiSxBp. Bind the animation functions to keys (for example w, a, s, d). You can rotate the horse with https://wiki.multitheftauto.com/wiki/SetElementRotation Quote its an simple skin? or its a nice coded script? both Quote That setElementRotation not only. Quote i want create one as this but how ? You can find the reply above Edited October 5, 2018 by MrZsemle
MrKAREEM Posted October 5, 2018 Posted October 5, 2018 5 hours ago, MrZsemle said: Hi everyone I used animations from this mod: https://www.youtube.com/watch?v=2pf10A-_rS0. I loaded the animations with EngineLoadIFP (https://wiki.multitheftauto.com/wiki/EngineLoadIFP ). I replaced a skin with this horse, and i applied this animation to the skin. If you want to make this in serverside, trigger a serverevent which contains SetPedAnimation (https://wiki.multitheftauto.com/wiki/SetPedAnimation ). This is the full cleo script, you can see the horse animations in this file: https://pastebin.com/F6kiSxBp. Bind the animation functions to keys (for example w, a, s, d). You can rotate the horse with https://wiki.multitheftauto.com/wiki/SetElementRotation both not only. You can find the reply above celeo has removed
MrZsemle Posted October 6, 2018 Author Posted October 6, 2018 15 hours ago, MrKAREEM said: celeo has removed Then, this is the animation list: BLOCK NAME: HORSE_ANIMATION HORSE_RUN HORSE_IDLE_1 SIT_RUN HORSE_SPRINT HORSE_WALK SIT_WALK HORSE_KICK_FORWARD
MrKAREEM Posted October 6, 2018 Posted October 6, 2018 24 minutes ago, MrZsemle said: Then, this is the animation list: BLOCK NAME: HORSE_ANIMATION HORSE_RUN HORSE_IDLE_1 SIT_RUN HORSE_SPRINT HORSE_WALK SIT_WALK HORSE_KICK_FORWARD i do all things and now work but how to move the hourse i want when i press w he move and when i hold up he stop how bro ??
MrZsemle Posted October 6, 2018 Author Posted October 6, 2018 (edited) 22 minutes ago, MrKAREEM said: i do all things and now work but how to move the hourse i want when i press w he move and when i hold up he stop how bro ?? Create a function which contains setPedAnimation, and bind this function to a key. For example: --this is a clientside code! -- load custom animations local customBlockName = "HORSE_ANIMATION" local IFP = engineLoadIFP( "horse_animations.ifp", customBlockName ) -- create horse, and bind keys horse = createPed(id, x, y, z) bindKey ( "w", "down", moveHorseForward ) bindKey ( "w", "up", stopHorse ) -- set default animations, and attach function setAnimations() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) attachElements ( localPlayer, horse, x, y, z ) end addEventHandler("onClientResourceStart", resourceRoot, setAnimations) -- move forward, and stop function moveHorseForward() setPedAnimation( horse, customBlockName, "HORSE_RUN" ) setPedAnimation( localPlayer, customBlockName, "SIT_RUN" ) end function stopHorse() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) end Edited October 6, 2018 by MrZsemle
MrKAREEM Posted October 6, 2018 Posted October 6, 2018 24 minutes ago, MrZsemle said: Create a function which contains setPedAnimation, and bind this function to a key. For example: --this is a clientside code! -- load custom animations local customBlockName = "HORSE_ANIMATION" local IFP = engineLoadIFP( "horse_animations.ifp", customBlockName ) -- create horse, and bind keys horse = createPed(id, x, y, z) bindKey ( "w", "down", moveHorseForward ) bindKey ( "w", "up", stopHorse ) -- set default animations, and attach function setAnimations() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) attachElements ( localPlayer, horse, x, y, z ) end addEventHandler("onClientResourceStart", resourceRoot, setAnimations) -- move forward, and stop function moveHorseForward() setPedAnimation( horse, customBlockName, "HORSE_RUN" ) setPedAnimation( localPlayer, customBlockName, "SIT_RUN" ) end function stopHorse() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) end thnx bro sorry but i want to know how to let the horse back ward ??
MrZsemle Posted October 6, 2018 Author Posted October 6, 2018 3 minutes ago, MrKAREEM said: thnx bro sorry but i want to know how to let the horse back ward ?? use setElementRotation
WIRECOM Posted August 17, 2019 Posted August 17, 2019 Any how I can get this script? It is said in the video's description that the scripts are publicly released but i couldnt find anything around the community scripting section
MrZsemle Posted September 1, 2019 Author Posted September 1, 2019 On 17/08/2019 at 13:59, WIRECOM said: Any how I can get this script? It is said in the video's description that the scripts are publicly released but i couldnt find anything around the community scripting section Hi! I'm only posted a code snippet above. The script isn't ready to release, and i don't plan to continue in the future.
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