#Horus Posted September 7, 2018 Share Posted September 7, 2018 EU GOSTARIA DE TROCAR A OPÇÃO ''PERDER A CABEÇA''', PELO MODO SUPERMAN ( VOAR COM O PERSONAGEM ) QUERIA UM SUPERMAN SEM SER AQUELES BUGADOS, Q DEPOIS Q DESATIVA O PERSONAGEM FICA BUGADAO SERVER: function showPanel(thePlayer) accountname = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup("user." .. accountname, aclGetGroup("VIP DIAMANTE")) then triggerClientEvent(thePlayer, "abrirVip", getRootElement()) end end function onResStart() for index, player in ipairs(getElementsByType("player")) do bindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart) function onPlayerJoin() bindKey(source, "o", "down", showPanel) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin) function cleanAll(player) for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll) function skinVip1() setElementModel(source, 0) displayServerMessage(source, "Você Pegou Skin VIP", "confirm") end addEvent("skinVip1", true) addEventHandler("skinVip1", getRootElement(), skinVip1) function skinVip2() setElementModel(source, 123) displayServerMessage(source, "Você Pegou Skin VIP 2", "confirm") end addEvent("skinVip2", true) addEventHandler("skinVip2", getRootElement(), skinVip2) function vidacolete() setPedStat(source, 24, 999) setElementHealth(source, 200) setPedArmor(source, 100) displayServerMessage(source, "Vida 200% e Colete completo", "confirm") end addEvent("vidacolete", true) addEventHandler("vidacolete", getRootElement(), vidacolete) function kitarmas1() giveWeapon(source, 1, 2000) giveWeapon(source, 2, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 23, 2000) giveWeapon(source, 26, 2000) giveWeapon(source, 28, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 1", "confirm") end addEvent("kitarmas1", true) addEventHandler("kitarmas1", getRootElement(), kitarmas1) function kitarmas2() giveWeapon(source, 1, 2000) giveWeapon(source, 6, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 22, 2000) giveWeapon(source, 25, 2000) giveWeapon(source, 29, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 2", "confirm") end addEvent("kitarmas2", true) addEventHandler("kitarmas2", getRootElement(), kitarmas2) function habilidades() setPedStat(source, 69, 1000) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 1000) setPedStat(source, 74, 1000) setPedStat(source, 75, 1000) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) displayServerMessage(source, "Você Pegou Todas Habilidades", "confirm") end addEvent("habilidades", true) addEventHandler("habilidades", getRootElement(), habilidades) function jetpack1() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end givePedJetPack(source) displayServerMessage(source, "Jetpack Ativado", "confirm") end addEvent("jetpack1", true) addEventHandler("jetpack1", getRootElement(), jetpack1) function jetpack2() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end removePedJetPack(source) displayServerMessage(source, "Jetpack Desativado", "warning") end addEvent("jetpack2", true) addEventHandler("jetpack2", getRootElement(), jetpack2) function invisivel1() if getElementAlpha(source) == 255 then setElementAlpha(source, 0) setPlayerNametagShowing(source, false) displayServerMessage(source, "Skin Invisivel Ativado", "confirm") end end addEvent("invisivel1", true) addEventHandler("invisivel1", getRootElement(), invisivel1) function invisivel2() if getElementAlpha(source) == 0 then setElementAlpha(source, 255) setPlayerNametagShowing(source, true) displayServerMessage(source, "Skin Invisivel Desativado", "warning") end end addEvent("invisivel2", true) addEventHandler("invisivel2", getRootElement(), invisivel2) function velocidade1() displayServerMessage(source, "Sua Velocidade Esta Lenta", "confirm") end addEvent("velocidade1", true) addEventHandler("velocidade1", getRootElement(), velocidade1) function velocidade2() displayServerMessage(source, "Sua Velocidade Esta Rapida", "confirm") end addEvent("velocidade2", true) addEventHandler("velocidade2", getRootElement(), velocidade2) function velocidade3() displayServerMessage(source, "Sua Velocidade Esta Normal", "confirm") end addEvent("velocidade3", true) addEventHandler("velocidade3", getRootElement(), velocidade3) function proVeiculo1() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == false then setVehicleDamageProof(getPedOccupiedVehicle(source), true) displayServerMessage(source, "Proteção Veiculo Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo1", true) addEventHandler("proVeiculo1", getRootElement(), proVeiculo1) function proVeiculo2() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == true then setVehicleDamageProof(getPedOccupiedVehicle(source), false) displayServerMessage(source, "Proteção Veiculo Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo2", true) addEventHandler("proVeiculo2", getRootElement(), proVeiculo2) function veiculoInvisivel1() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 255 then setElementAlpha(getPedOccupiedVehicle(source), 0) displayServerMessage(source, "Veiculo Invisivel Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel1", true) addEventHandler("veiculoInvisivel1", getRootElement(), veiculoInvisivel1) function veiculoInvisivel2() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 0 then setElementAlpha(getPedOccupiedVehicle(source), 255) displayServerMessage(source, "Veiculo Invisivel Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel2", true) addEventHandler("veiculoInvisivel2", getRootElement(), veiculoInvisivel2) function agua1() if isPedInVehicle(source) then triggerClientEvent(source, "aguaTrue", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua1", true) addEventHandler("agua1", getRootElement(), agua1) function agua2() if isPedInVehicle(source) then triggerClientEvent(source, "aguaFalse", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua2", true) addEventHandler("agua2", getRootElement(), agua2) function fly1() if isPedInVehicle(source) then triggerClientEvent(source, "flyTrue", getRootElement()) displayServerMessage(source, "Voar Com o Carro Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly1", true) addEventHandler("fly1", getRootElement(), fly1) function fly2() if isPedInVehicle(source) then triggerClientEvent(source, "flyFalse", getRootElement()) displayServerMessage(source, "Voar Com o Carro Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly2", true) addEventHandler("fly2", getRootElement(), fly2) function cabeca1() setPedHeadless(source, true) displayServerMessage(source, "Você Tirou Sua Cabeça", "confirm") end addEvent("cabeca1", true) addEventHandler("cabeca1", getRootElement(), cabeca1) function cabeca2() setPedHeadless(source, false) displayServerMessage(source, "Você Colocou Sua Cabeça", "warning") end addEvent("cabeca2", true) addEventHandler("cabeca2", getRootElement(), cabeca2) function andar1() setPedWalkingStyle(source, 126) displayServerMessage(source, "Estilo Andar 1 Ativado", "confirm") end addEvent("andar1", true) addEventHandler("andar1", getRootElement(), andar1) function andar2() setPedWalkingStyle(source, 122) displayServerMessage(source, "Estilo Andar 2 Ativado", "confirm") end addEvent("andar2", true) addEventHandler("andar2", getRootElement(), andar2) function andar3() setPedWalkingStyle(source, 0) displayServerMessage(source, "Estilo Andar Desativado", "warning") end addEvent("andar3", true) addEventHandler("andar3", getRootElement(), andar3) function jump1() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStart", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump1", true) addEventHandler("jump1", getRootElement(), jump1) function jump2() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStop", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump2", true) addEventHandler("jump2", getRootElement(), jump2) veiculo = {} function carro() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(411, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Carro VIP", "confirm") end addEvent("carro", true) addEventHandler("carro", getRootElement(), carro) veiculo = {} function moto() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(522, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Moto Vip", "confirm") end addEvent("moto", true) addEventHandler("moto", getRootElement(), moto) -- //#Mensages function displayServerMessage(source, message, type) triggerClientEvent(source, "servermessages", getRootElement(), message, type) end -- //#Status addEvent("callServerAccountName", true) addEventHandler("callServerAccountName", root, function (thePlayer) if thePlayer then local account = getPlayerAccount(thePlayer) if account then if isGuestAccount(account) then setElementData(thePlayer,"account-name", "Não logado") else local accountName = getAccountName(account) setElementData(thePlayer, "account-name", accountName) end end end end ) addEventHandler("onPlayerLogin", root, function() local accountName = getAccountName(getPlayerAccount(source)) setElementData(source, "account-name", accountName) end ) addEventHandler("onPlayerLogout", root, function() setElementData(source, "account-name", "Não logado") end ) function Events() if eventName == "onResourceStart" then for k,v in ipairs(getElementsByType("player")) do setElementData(v, "IP", getPlayerIP(v)) end elseif eventName == "onPlayerJoin" then setElementData(source, "IP", getPlayerIP(source)) end end addEventHandler("onResourceStart", resourceRoot, Events) addEventHandler("onPlayerJoin", root, Events) addEvent("online", true) addEventHandler("online", getRootElement(), function() setElementData(source,"maxPlayers",getMaxPlayers(source)) setElementData(source,"numPlayers",getPlayerCount(source)) end) CLIENT: local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local Font_1 = dxCreateFont("font/font.ttf", 14) local Font_2 = dxCreateFont("font/font.ttf", 9) local Font_3 = dxCreateFont("font/font.ttf", 13) local Font_4 = dxCreateFont("font/font.ttf", 14) local Font_5 = dxCreateFont("font/font.ttf", 11) local movertexto = 0 cor = {} vip1 = false function dxPainelVip1() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Brasil Vida de Playboy", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) cor[19] = tocolor(0, 0, 0, 111) cor[20] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*482, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*388, x*84, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*388, x*84, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*544, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*574, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*604, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*84, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*451, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*513, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*513, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*574, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*574, x*84, y*26) then cor[19] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*604, x*180, y*26) then cor[20] = tocolor(0, 111, 255, 255) end dxDrawText("Skins", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Skin VIP 1", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Skin VIP 2", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Armas", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawRectangle(x*465, y*482, x*180, y*26, cor[7], false) dxDrawText("Kit 1", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Kit 2", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Habilidade", x*465, y*482, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Vida Colete", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[8], false) dxDrawText("Vida Colete", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Jet Pack", x*720, y*364, x*900, y*385, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*388, x*84, y*26, cor[9], false) dxDrawRectangle(x*816, y*388, x*84, y*26, cor[10], false) dxDrawText("Pegar", x*720, y*388, x*804, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Tirar", x*816, y*388, x*900, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Velocidade do Jogo", x*465, y*518, x*645, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*544, x*180, y*26, cor[11], false) dxDrawRectangle(x*465, y*574, x*180, y*26, cor[12], false) dxDrawRectangle(x*465, y*604, x*180, y*26, cor[13], false) dxDrawText("Lento", x*465, y*544, x*645, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Rapido 3x", x*465, y*574, x*645, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Normal", x*465, y*604, x*645, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Invisibilidade", x*720, y*426, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*451, x*84, y*26, cor[14], false) dxDrawRectangle(x*816, y*451, x*84, y*26, cor[15], false) dxDrawText("Ativar", x*720, y*451, x*804, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Perder Cabeça", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*513, x*84, y*26, cor[16], false) dxDrawRectangle(x*816, y*513, x*84, y*26, cor[17], false) dxDrawText("Tirar", x*720, y*513, x*804, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Colocar", x*816, y*513, x*900, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Estilo De Andar", x*720, y*549, x*900, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*574, x*84, y*26, cor[18], false) dxDrawRectangle(x*816, y*574, x*84, y*26, cor[19], false) dxDrawRectangle(x*720, y*604, x*180, y*26, cor[20], false) dxDrawText("Stylo 1", x*720, y*574, x*804, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Stylo 2", x*816, y*574, x*900, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Normal", x*720, y*604, x*900, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip2 = false function dxPainelVip2() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Brasil Vida de Playboy", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*358, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*512, x*180, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*542, x*180, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*421, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*512, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*542, x*180, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*602, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*561, y*602, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*602, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*602, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end dxDrawText("Veiculos", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Moto", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Carro", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Indestrutivel", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawText("Ativar", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Colorido 'Rainbow'", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[7], false) dxDrawRectangle(x*720, y*358, x*180, y*26, cor[8], false) dxDrawText("Ativar", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*358, x*900, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Invisivel", x*465, y*487, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*512, x*180, y*26, cor[9], false) dxDrawRectangle(x*465, y*542, x*180, y*26, cor[10], false) dxDrawText("Ativar", x*465, y*512, x*645, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*542, x*645, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido 'Rainbow'", x*720, y*394, x*900, y*415, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*421, x*180, y*26, cor[11], false) dxDrawRectangle(x*720, y*451, x*180, y*26, cor[12], false) dxDrawText("Ativar", x*720, y*421, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Pular 'Jum Car'", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*512, x*180, y*26, cor[13], false) dxDrawRectangle(x*720, y*542, x*180, y*26, cor[14], false) dxDrawText("Ativar", x*720, y*513, x*900, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*543, x*900, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Na Agua", x*465, y*578, x*645, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*602, x*84, y*26, cor[15], false) dxDrawRectangle(x*561, y*602, x*84, y*26, cor[16], false) dxDrawText("Ativar", x*465, y*602, x*549, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*561, y*602, x*645, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Voar", x*720, y*578, x*900, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*602, x*84, y*26, cor[17], false) dxDrawRectangle(x*816, y*602, x*84, y*26, cor[18], false) dxDrawText("Ativar", x*720, y*602, x*804, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*603, x*900, y*628, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip3 = false function dxPainelVip3() setTimer(function() triggerServerEvent("online",getLocalPlayer()) end, 100, 1, true) local nome = getPlayerName(getLocalPlayer()) local vida = math.floor(getElementHealth(getLocalPlayer())) local colete = math.floor(getPedArmor(getLocalPlayer())) local oxigenio = math.floor(getPedOxygenLevel(getLocalPlayer())) local ip = getElementData(getLocalPlayer(), "IP") local ping = getPlayerPing (getLocalPlayer()) local skin = getElementModel (getLocalPlayer()) local weaponAmmo = getPedTotalAmmo (getLocalPlayer()) local weaponID = getPedWeapon(getLocalPlayer()) local weaponName = getWeaponNameFromID(weaponID) local time = getRealTime() local hours = time.hour local minutes = time.minute local seconds = time.second if (hours >= 0 and hours < 10) then hours = "0"..time.hour end if (minutes >= 0 and minutes < 10) then minutes = "0"..time.minute end if (seconds >= 0 and seconds < 10) then seconds = "0"..time.second end local meses = {"Janeiro", "Fevereiro", "Março", "Abril", "Maio", "Junho", "Julho", "Agosto", "Setembro", "Outubro", "Novembro", "Dezembro"} local dias = {"Domingo", "Segunda-Feira", "Terça-Feira", "Quarta-Feira", "Quinta-Feira", "Sexta-Feira", "Sabado"} local dia = ("%02d"):format(time.monthday) local ano = ("%02d"):format(time.year + 1900) local diaa = dias[time.weekday + 1] local mes = meses[time.month + 1] local num = getElementData (getLocalPlayer(), "numPlayers") local max = getElementData (getLocalPlayer(), "maxPlayers") dxDrawRectangle(x*423, y*32, x*520, y*144, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*34, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Status", x*425, y*34, x*941, y*69, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*69, x*937, y*69, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*169, x*937, y*169, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*75, x*681, y*165, tocolor(255, 255, 255, 255), x*1, false) dxDrawColorText("Nome: "..nome, x*440, y*79, x*655, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Conta: #006FFF"..tostring(getElementData(getLocalPlayer(), "account-name")), x*440, y*93, x*655, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Vida: #006FFF"..vida.."#FFFFFF% | Colete: #006FFF"..colete.."#FFFFFF% | Oxigenio: #006FFF"..oxigenio.."#FFFFFF%", x*440, y*107, x*655, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Ip: #006FFF"..(ip or "N/A"), x*440, y*121, x*655, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) if getElementData(getLocalPlayer(),"FPS") then playerFPS = getElementData(getLocalPlayer(),"FPS") else playerFPS = 0 end dxDrawColorText("PING: #006FFF"..ping.." #FFFFFF|#FFFFFF FPS: #006FFF"..playerFPS, x*440, y*135, x*655, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Skin: #006FFF"..skin, x*440, y*149, x*655, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Arma: #006FFF"..weaponName.." #FFFFFF(#FFFFFFId: #006FFF"..weaponID.."#FFFFFF) (#FFFFFFMunicao: #006FFF"..weaponAmmo.."#FFFFFF)", x*695, y*79, x*910, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Hora: #006FFF"..hours.." #FFFFFF: #006FFF"..minutes.." #FFFFFF: #006FFF"..seconds, x*695, y*93, x*910, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Data: #006FFF"..dia.." #FFFFFF/ #006FFF"..mes.." #FFFFFF/ #006FFF"..ano, x*695, y*107, x*910, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Dia Da Semana: #006FFF"..diaa, x*695, y*121, x*910, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then local veiculo = getVehicleName(veh, getLocalPlayer()) local vehiclehealth = math.floor(getElementHealth(veh)/10) dxDrawColorText("Veiculo: #006FFF"..veiculo.." #FFFFFF| #FFFFFFDanos: #006FFF"..vehiclehealth.."%", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) else dxDrawColorText("Veiculo: #006FFFN#FFFFFF/#006FFFA", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end dxDrawColorText("Jogadores Online: #006FFF"..tostring(num).." #FFFFFF/ #006FFF"..tostring(max), x*695, y*149, x*910, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end function clickVip1(button, state) if vip1 == true and vip2 == false and button == "left" and state == "down" then if cursorPosition(x*820, y*247, x*104, y*25) then playSoundFrontEnd(3) vip1 = false vip2 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) end end if vip1 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip2 == true and vip1 == false and button == "left" and state == "down" then if cursorPosition(x*443, y*247, x*104, y*25) then playSoundFrontEnd(3) vip2 = false vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) end end if vip2 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip1 and button == "left" and state == "down" then if cursorPosition(x*465, y*328, x*180, y*26) then triggerServerEvent("skinVip1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*358, x*180, y*26) then triggerServerEvent("skinVip2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*328, x*180, y*26) then triggerServerEvent("vidacolete", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*421, x*180, y*26) then triggerServerEvent("kitarmas1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*451, x*180, y*26) then triggerServerEvent("kitarmas2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*481, x*180, y*26) then triggerServerEvent("habilidades", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*388, x*84, y*26) then triggerServerEvent("jetpack1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*388, x*84, y*26) then triggerServerEvent("jetpack2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*451, x*84, y*26) then triggerServerEvent("invisivel1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*574, x*84, y*26) then triggerServerEvent("andar1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*574, x*84, y*26) then triggerServerEvent("andar2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*604, x*180, y*26) then triggerServerEvent("andar3", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*513, x*84, y*26) then triggerServerEvent("cabeca1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*513, x*84, y*26) then triggerServerEvent("cabeca2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*451, x*84, y*26) then triggerServerEvent("invisivel2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*544, x*180, y*26) then triggerServerEvent("velocidade1", getLocalPlayer()) setGameSpeed(0.5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*574, x*180, y*26) then triggerServerEvent("velocidade2", getLocalPlayer()) setGameSpeed(5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*604, x*180, y*26) then triggerServerEvent("velocidade3", getLocalPlayer()) setGameSpeed(1) playSoundFrontEnd(1) end end if vip2 and button == "left" and state == "down" then if cursorPosition(x*465, y*358, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("carro", getLocalPlayer()) elseif cursorPosition(x*465, y*328, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("moto", getLocalPlayer()) elseif cursorPosition(x*465, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua1", getLocalPlayer()) elseif cursorPosition(x*561, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua2", getLocalPlayer()) elseif cursorPosition(x*720, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump1", getLocalPlayer()) elseif cursorPosition(x*720, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump2", getLocalPlayer()) elseif cursorPosition(x*720, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly1", getLocalPlayer()) elseif cursorPosition(x*816, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly2", getLocalPlayer()) elseif cursorPosition(x*465, y*421, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo1", getLocalPlayer()) elseif cursorPosition(x*465, y*451, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo2", getLocalPlayer()) elseif cursorPosition(x*465, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel1", getLocalPlayer()) elseif cursorPosition(x*465, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel2", getLocalPlayer()) elseif cursorPosition(x*720, y*328, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", true) servermessages("Rainbow car ativado", "confirm") elseif cursorPosition(x*720, y*358, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", false) servermessages("Rainbow car desativado", "warning") elseif cursorPosition(x*720, y*421, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", true) servermessages("Rainbow luzes ativado", "confirm") elseif cursorPosition(x*720, y*451, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", false) servermessages("Rainbow luzes desativado", "warning") end end end addEventHandler("onClientClick", getRootElement(), clickVip1) function abrirVip() if vip1 == false then if not fontScale then fontScale = screenW/40 end showCursor(true) vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) else showCursor(false) vip1 = false vip2 = false vip3 = false removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), abrirVip) function fecharVip() if (vip1 and vip2 == true) then removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) showCursor(false) vip1 = false vip2 = false vip3 = false end end bindKey("O", "down", fecharVip) addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), fecharVip) function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end -- //#FPS local counter = 0 local starttick local currenttick addEventHandler("onClientRender", getRootElement(), function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(getLocalPlayer(), "FPS", counter) counter = 0 starttick = false end end ) -- //#Texto Cor function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or Font_5 if alignX then if alignX == "center" then ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY then if alignY == "center" then ay = ay + (by - ay - dxGetFontHeight(scale, font))/2 elseif alignY == "bottom" then ay = by - dxGetFontHeight(scale, font) end end local clip = false if dxGetTextWidth(str:gsub("#%x%x%x%x%x%x","")) > bx then clip = true end local alpha = string.format("%08X", color):sub(1,2) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 local text = "" local broke = false while s do if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(getColorFromString("#"..col..alpha)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str and not broke then cap = str:sub(last) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font) end end -- //#Dirigir Sobre Água function aguaTrue() setWorldSpecialPropertyEnabled("hovercars", true) end addEvent("aguaTrue", true) addEventHandler("aguaTrue", getRootElement(), aguaTrue) function aguaFalse() setWorldSpecialPropertyEnabled("hovercars", false) end addEvent("aguaFalse", true) addEventHandler("aguaFalse", getRootElement(), aguaFalse) -- //#Fly Car function flyTrue() setWorldSpecialPropertyEnabled("aircars", true) end addEvent("flyTrue", true) addEventHandler("flyTrue", getRootElement(), flyTrue) function flyFalse() setWorldSpecialPropertyEnabled("aircars", false) end addEvent("flyFalse", true) addEventHandler("flyFalse", getRootElement(), flyFalse) -- //#Laser [Vip] local dots = {} CMD_LASERCOLOR = "laser" laserWidth = 0.5 dotSize = .05 picklasercolor = 0 colorPickerInitialized = 0 color = {r=255, g=0, b=0, a=255} function onClientStartLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) setLaserColor(getLocalPlayer(), color.r, color.g, color.b, color.a) if colorPickerInitialized == 0 then initColorPicker() end elseif res == getResourceFromName("colorpicker") then if colorPickerInitialized == 0 then initColorPicker() end end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onClientStartLaser) function onClientStopLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) end end addEventHandler("onClientResourceStop", getRootElement(), onClientStopLaser) function onElementDataChange(dataName, oldValue) if getElementType(source) == "player" and source == getLocalPlayer() and dataName == "laser.on" then local newValue = getElementData(source, dataName) if oldValue == true and newValue == false then unbindKey("aim_weapon", "both", aimKeyPressed) elseif oldValue == false and newValue == true then bindKey("aim_weapon", "both", aimKeyPressed) end end end addEventHandler("onClientElementDataChange", getLocalPlayer(), onElementDataChange) function renderLaser() for _, player in ipairs(getElementsByType("player")) do if getElementData(player, "laser.on") then drawLaser(player) end end end addEventHandler("onClientRender", getRootElement(), renderLaser) function aimKeyPressed(key, state) if state == "down" then setElementData(getLocalPlayer(), "laser.aim", true, true) elseif state == "up" then setElementData(getLocalPlayer(), "laser.aim", false, true) end end function drawLaser(player) if getElementData(player, "laser.on") then local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if getElementData(player, "laser.aim") and isPlayerWeaponValidForLaser(player) == true and targetself == false then local x, y, z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x, y, z = getPedTargetStart(player) end local x2, y2, z2 = getPedTargetEnd(player) if not x2 then return end local x3, y3, z3 = getPedTargetCollision(player) local r, g, b, a = getLaserColor(player) if x3 then dxDrawLine3D(x, y, z, x3, y3, z3, tocolor(r, g, b, a), laserWidth) drawLaserDot(player, x3, y3, z3) else dxDrawLine3D(x, y, z, x2, y2, z2, tocolor(r, g, b, a), laserWidth) destroyLaserDot(player) end else destroyLaserDot(player) end else destroyLaserDot(player) end end function drawLaserDot(player, x, y, z) if not dots[player] then dots[player] = createMarker(x, y, z, "corona", .02, getLaserColor(player)) else setElementPosition(dots[player], x, y, z) end end function destroyLaserDot(player) if dots[player] and isElement(dots[player]) then destroyElement(dots[player]) dots[player] = nil end end function setLaserColor(player, r, g, b, a) setElementData(player, "laser.red", r) setElementData(player, "laser.green", g) setElementData(player, "laser.blue", b) setElementData(player, "laser.alpha", a) return true end function getLaserColor(player) r = getElementData(player, "laser.red") g = getElementData(player, "laser.green") b = getElementData(player, "laser.blue") a = getElementData(player, "laser.alpha") return r, g, b, a end function isPlayerWeaponValidForLaser(player) local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end function setLaserEnabled(player, state) if not player or isElement(player) == false then return false end if getElementType(player) ~= "player" then return false end if state == nil then return false end if state == true then setElementData(player, "laser.on", true, true) setElementData(player, "laser.aim", false, true) return true elseif state == false then setElementData(player, "laser.on", false, true) setElementData(player, "laser.aim", false, true) return true end return false end function isLaserEnabled(player) if getElementData(player, "laser.on") == true then return true else return false end end function toggleLaserEnabled(cmd) if isLaserEnabled(getLocalPlayer()) == false then setLaserEnabled(getLocalPlayer(), true) end end addEvent("toggleLaserEnabled", true) addEventHandler("toggleLaserEnabled", getRootElement(), toggleLaserEnabled) function toggleLaserDisabled(cmd) if isLaserEnabled(getLocalPlayer()) == true then setLaserEnabled(getLocalPlayer(), false) end end addEvent("toggleLaserDisabled", true) addEventHandler("toggleLaserDisabled", getRootElement(), toggleLaserDisabled) function changeLaserColor(cmd, r, g, b, a) local getVip = getElementData(getLocalPlayer(), "vip:expire") if getVip then if colorPickerInitialized == 1 and getResourceFromName("colorpicker") then color.r, color.g, color.b, color.a = getLaserColor(getLocalPlayer()) picklasercolor = 1 if exports.colorpicker:requestPickColor(true, true, "Escolha o Laser Color", color.r, color.g, color.b, color.a) == false then exports.colorpicker:cancelPickColor() return false end return true else if r and g and b and a then r, g, b, a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) if r and g and b and a then if r < 0 or g < 0 or b < 0 or a < 0 or r > 255 or g > 255 or b > 255 or a > 255 then servermessages("sintaxe: /laser r g b a", "confirm") return false else servermessages("Cor do laser: "..r.." "..g.." "..b.." "..a.."", "confirm") setLaserColor(getLocalPlayer(), r, g, b, a) return true end end end end servermessages("sintaxe: /laser r g b a", "confirm") return false else outputChatBox("#030303[#B30A0AComandos#030303] #FFFFFFVocê não tem acesso ao comandos #00AFF0/laser", 255, 255, 255, true) end end addCommandHandler("laser", changeLaserColor) function initColorPicker() if getResourceFromName("colorpicker") == false then return false end addEventHandler("onClientPickedColor", getLocalPlayer(), function(r, g, b, a) if picklasercolor == 1 then setLaserColor(source, r, g, b, a) end end) addEventHandler("onClientCancelColorPick", getLocalPlayer(), function() if picklasercolor == 1 then setLaserColor(source, color.r, color.g, color.b, color.a) picklasercolor = 0 end end) colorPickerInitialized = 1 return true end -- //#Rainbow Car rainbow = {} function rainbowCar() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowEnabled") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbow[player] then rainbow[player] = 0 return end local r, g, b = getVehicleColor(vehicle, true) if rainbow[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbow[player] = 1 end end if rainbow[player] == 1 then if g < 250 then g = g + 3 else rainbow[player] = 2 end elseif rainbow[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbow[player] = 3 end elseif rainbow[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbow[player] = 4 end elseif rainbow[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbow[player] = 0 end end setVehicleColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowCar) -- //#Rainbow Luzes rainbowHeadlights = {} function rainbowLuzes() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowHeadlights") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbowHeadlights[player] then rainbowHeadlights[player] = 0 return end local r, g, b = getVehicleHeadLightColor(vehicle) if rainbowHeadlights[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbowHeadlights[player] = 1 end end if rainbowHeadlights[player] == 1 then if g < 250 then g = g + 3 else rainbowHeadlights[player] = 2 end elseif rainbowHeadlights[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbowHeadlights[player] = 3 end elseif rainbowHeadlights[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbowHeadlights[player] = 4 end elseif rainbowHeadlights[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbowHeadlights[player] = 0 end end setVehicleHeadLightColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowLuzes) -- //#Jump Car function jumCar() local veiculo = getPedOccupiedVehicle(getLocalPlayer()) if not veiculo then return end if (isVehicleOnGround(veiculo) == true) then local v1, v2, v3 = getElementVelocity (veiculo) setElementVelocity(veiculo, v1, v2, v3 + 0.25) end end addEvent("jumCar", true) addEventHandler("jumCar", getRootElement(), jumCar) function jumpStart() bindKey("lshift", "down", jumCar) end addEvent("jumpStart", true) addEventHandler("jumpStart", getRootElement(), jumpStart) function jumpStop() unbindKey("lshift", "down", jumCar) end addEvent("jumpStop", true) addEventHandler("jumpStop", getRootElement(), jumpStop) -- //#Mensages mensages = {} messagetick = 0 function servermessages(message, type) table.insert(mensages, {message, type or "confirm", getTickCount(), dxGetTextWidth(message, fontScale*0.06, Font_1) + screenH*0.01, 0, 0, 0}) messagetick = getTickCount() end addEvent("servermessages", true) addEventHandler("servermessages", getRootElement(), servermessages) function renderMensages() local msgd = mensages if #msgd ~= 0 then local startY = screenW*0.5 local i = 1 repeat mData = msgd[i] local drawThis = true if i~= 1 then startY = startY + screenW*0.0425 end if mData[5] == 0 and mData[6] == 0 then mData[5] = - mData[4] - screenH*0.015 mData[6] = startY mData[7] = startY end local tick = getTickCount() - mData[3] local posX, posY, alpha if tick < 1000 then local progress = math.min(tick/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, 0, 0, 0, progress, "Linear") elseif tick >= 1000 and tick <= 7000 then mData[5] = 0 elseif tick > 7000 then local progress = math.min((tick - 7000)/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, - mData[4] - mData[4] - screenH*0.015, 0, 0, progress, "Linear") if progress >= 1 then table.remove(msgd, i) drawThis = false messagetick = getTickCount() end end local globalTick = getTickCount() - messagetick if drawThis then mData[7] = startY mData[6] = interpolateBetween(mData[6], 0, 0, mData[7], 0, 0, math.min(globalTick/1000,1), "Linear") posX = mData[5] posY = mData[6] alpha = 255 dxDrawRectangle(posX, posY, mData[4], screenW*0.04, tocolor(0, 0, 0, alpha*0.75), true) local r, g, b = 0, 255, 0 if mData[2] == "warning" then r, g, b = 255, 0, 0 end dxDrawRectangle(posX + mData[4], posY, screenH*0.010, screenW*0.04, tocolor(r, g, b, alpha*0.85), true) dxDrawText(mData[1], posX, posY, posX + mData[4], posY + screenW*0.04, tocolor(255, 255, 255, alpha), fontScale*0.05, Font_1, "center", "center", false, false, true, false, false) end i = i + 1 until i > #msgd mensages = msgd end end addEventHandler("onClientRender", getRootElement(), renderMensages) PFV AJUDEM Link to comment
Other Languages Moderators Lord Henry Posted September 7, 2018 Other Languages Moderators Share Posted September 7, 2018 Não conheço nenhum outro sistema de superman sem ser aquele bugado. Link to comment
#Horus Posted September 7, 2018 Author Share Posted September 7, 2018 53 minutes ago, Lord Henry said: Não conheço nenhum outro sistema de superman sem ser aquele bugado. Pode ser aquele bugado mesmo mano, Te agradeço muito se puder me ajudar!! Link to comment
Other Languages Moderators Lord Henry Posted September 8, 2018 Other Languages Moderators Share Posted September 8, 2018 Já tentou procurar no site oficial da comunidade? Tem esse aqui: https://community.multitheftauto.com/index.php?p=resources&s=details&id=220 Link to comment
#Horus Posted September 8, 2018 Author Share Posted September 8, 2018 2 hours ago, Lord Henry said: Já tentou procurar no site oficial da comunidade? Tem esse aqui: https://community.multitheftauto.com/index.php?p=resources&s=details&id=220 O Problema é esse, eu quero trocar a opção perder a cabeça pelo superman, e não sei como coloca o superman no painel... vc faz essa parada pra mim ? te agradeço mt mano re 2 hours ago, Lord Henry said: Já tentou procurar no site oficial da comunidade? Tem esse aqui: https://community.multitheftauto.com/index.php?p=resources&s=details&id=220 resumindo, não sei colocar o superman no painel, eu queria coloca-lo no lugar da opção ''perder a cabeça'' me ajuda pfv ? Link to comment
Jonas^ Posted September 8, 2018 Share Posted September 8, 2018 (edited) 7 hours ago, #Horus said: O Problema é esse, eu quero trocar a opção perder a cabeça pelo superman, e não sei como coloca o superman no painel... vc faz essa parada pra mim ? te agradeço mt mano re resumindo, não sei colocar o superman no painel, eu queria coloca-lo no lugar da opção ''perder a cabeça'' me ajuda pfv ? Cara, você tem que entender uma coisa se você não mostrar interesse em aprender e sair pedindo de cara tudo pronto você provavelmente não vai ganhar nada aqui..isso não é uma coisa muito difícil de fazer, você nem tentou. Tente fazer e mostre o código lembre-se de deixar o debug script ligado para ver os possíveis erros. Tente entender o que você está fazendo de errado. Edited September 8, 2018 by OverKILL Link to comment
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