#DaNiLiN Posted July 19, 2018 Share Posted July 19, 2018 TUE = createTeam ( "[TUE]Torcida Uniformizada Esquadrão", 139, 134, 130 ) local spawnXTUE1, spawnYTUE1, spawnZTUE1 = -2024.08130, 66.94630, 28.44916 addEvent("TUE1",true) addEventHandler("TUE1",root, function(skin) setPlayerTeam (source, getTeamFromName("[TUE]Torcida Uniformizada Esquadrão")) spawnPlayer(source, spawnXTUE1, spawnYTUE1, spawnZTUE1) setElementRotation ( source, 0 ,0 ,90 ) fadeCamera(source, true) setCameraTarget ( source, source ) setElementModel ( source, 0 ) giveWeapon ( source, 1, 1) giveWeapon ( source, 5, 1 ) giveWeapon ( source, 18, 5 ) setPlayerNametagColor ( source, 139, 134, 130 ) setTeamFriendlyFire ( TUE, true ) outputChatBox("Bem Vindo - [TUE] ", source, 139, 134, 130 ) end) estou com uma dúvida e não consegui entender na wiki no caso "Wasted" só que tentei de algumas formas adicionar ai só que não deu certo, Ajudem PFV Link to comment
Other Languages Moderators Lord Henry Posted July 19, 2018 Other Languages Moderators Share Posted July 19, 2018 Mantenha o código indentado para ficar legível. E o que esse código deveria fazer? Link to comment
DaeRoNz Posted July 23, 2018 Share Posted July 23, 2018 (edited) O evento "onPlayerWasted" ou seja quando algum jogador morre . Irá executar a função skin. TUE = createTeam ( "[TUE]Torcida Uniformizada Esquadrão", 139, 134, 130 ) local spawnXTUE1, spawnYTUE1, spawnZTUE1 = -2024.08130, 66.94630, 28.44916 function(skin) setPlayerTeam (source, getTeamFromName("[TUE]Torcida Uniformizada Esquadrão")) spawnPlayer(source, spawnXTUE1, spawnYTUE1, spawnZTUE1) setElementRotation ( source, 0 ,0 ,90 ) fadeCamera(source, true) setCameraTarget ( source, source ) setElementModel ( source, 0 ) giveWeapon ( source, 1, 1) giveWeapon ( source, 5, 1 ) giveWeapon ( source, 18, 5 ) setPlayerNametagColor ( source, 139, 134, 130 ) setTeamFriendlyFire ( TUE, true ) outputChatBox("Bem Vindo - [TUE] ", source, 139, 134, 130 ) end addEvent("TUE1",true) addEventHandler("TUE1",root, skin) addEventHandler ( "onPlayerWasted", getRootElement(), skin ) Edited July 23, 2018 by DaeRoNz update Link to comment
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