[M]ister Posted June 6, 2018 Posted June 6, 2018 Hello guys, I come to the forum to ask some help about a question ... Is there any connection of weapon property damage getWeaponProperty(weapon,"pro", "damage" ) with amount player health lost ? Because I tested and got these results: How silenced-pistol(40) can cause more damage than sawed-off (10) ? I tested with a ped, and then the real damaged with silenced-pistol was 4% of ped health. But with sawed-off the ped lost 46% So, does anyone know how it works ?
AJXB Posted June 6, 2018 Posted June 6, 2018 the pistol fires 1 projectile (bullet) and the sawed-off fires many? Not sure, but it will depend on where are you shooting the ped too. maybe someone else can be more of a help 1 ~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names. ~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.
Storm-Hanma Posted June 6, 2018 Posted June 6, 2018 Its depends on target & range on bullets fired by every round as o guess sawnoff will damage more then silenced pistol we may seen many times while playing 2 Visit https://storm-hosting.xyz/ for free game servers !
Zorgman Posted June 7, 2018 Posted June 7, 2018 Damage value for shotguns is per pellet, as @gSub correctly noted. There no built-in locational damage though. 1 Dystopia alpha 0.75DOWNLOAD
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