opnaiC Posted June 3, 2018 Share Posted June 3, 2018 Hi guys, I converted a map to mta and its working. But now I want to edit it. When I start the map on the map editor, the new textures and models doenst apply on the old gta sa models. So its impossible to edit the map, because I only see the old gta sa models and not the new replaced models. Link to comment
Skully Posted June 3, 2018 Share Posted June 3, 2018 You'll have to create a .lua file and use the following functions and replace the stock GTA:SA models. TXD Files: EngineLoadTXD and EngineImportTXD DFF Files: EngineLoadDFF and EngineReplaceModel Check the wiki examples on how to use them. Link to comment
JustinMTA Posted June 4, 2018 Share Posted June 4, 2018 I made a reply here just now that shows a broad example of how to do it, you just need to know how basic MTA resources operate, meta, code placement, brackets, etc. Good luck xDD Link to comment
opnaiC Posted June 4, 2018 Author Share Posted June 4, 2018 15 hours ago, Skully said: You'll have to create a .lua file and use the following functions and replace the stock GTA:SA models. TXD Files: EngineLoadTXD and EngineImportTXD DFF Files: EngineLoadDFF and EngineReplaceModel Check the wiki examples on how to use them. They are replaced. But when I start the map editor they change to the default one. Link to comment
JustinMTA Posted June 5, 2018 Share Posted June 5, 2018 10 hours ago, opnaiC said: They are replaced. But when I start the map editor they change to the default one. Ohhhhhhh Place the script/resource you wish to start in C:\Program Files (x86)\MTA San Andreas X5 1.5.4\server\mods\deathmatch\resources Next, go into your map editor, let's imagine your resource is named Garage type /start Garage And If you make changes to the script, you don't have to restart your game for it to take effect either, simply do the following commands./refresh /stop Garage /start Garage Link to comment
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