Spc Posted March 21, 2018 Posted March 21, 2018 I have a large skin with bugged hitbox, so I wanted to make a "fake hitbox". In onClientPlayerWeaponFire is a parameter "hitElement" but it doesn't work on colshape. Any sollution?
Moderators IIYAMA Posted March 21, 2018 Moderators Posted March 21, 2018 If is it a round colshape: Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Spc Posted March 21, 2018 Author Posted March 21, 2018 2 hours ago, IIYAMA said: If is it a round colshape: I want to check if the player has shooted in the colshape.
Moderators IIYAMA Posted March 21, 2018 Moderators Posted March 21, 2018 5 hours ago, Spc said: I want to check if the player has shooted in the colshape. I just gave you a solution for detecting shooting in round colshaps, be happy with it... Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Spc Posted March 22, 2018 Author Posted March 22, 2018 17 hours ago, IIYAMA said: I just gave you a solution for detecting shooting in round colshaps, be happy with it... How can i detect shoot in colshape from checking if is something between two elements??
Moderators IIYAMA Posted March 22, 2018 Moderators Posted March 22, 2018 That is a good question. But it isn't about checking if something is between to elements. It is about checking if a position(colshap) is between a line(shooting line). https://wiki.multitheftauto.com/wiki/OnClientPlayerWeaponFire Parameters int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement, float startX, float startY, float startZ Start line | | | ( Colshape ) | | | End line The getDistanceBetweenPointAndSegment3D function I gave you calculates the distance between a line and a point. If the distance is smaller than the colshape size, it is a hit. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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