xyzii Posted February 17, 2018 Posted February 17, 2018 Before you even mention it, I know of processLineOfSight and isLineOfSightClear. But those don't fix my issues as far as I'm aware. The two elements would be players and the obstacle is a custom element with no collision. On top of the element is a col shape though. I made a picture to show what I mean if you don't understand; I want to get something like this: if (element is in middle of those two players) then -- Do stuff end
Moderators IIYAMA Posted February 17, 2018 Moderators Posted February 17, 2018 (edited) local getDistanceBetweenPointAndSegment3D = function (pointX, pointY, pointZ, x1, y1, z1, x2, y2, z2) local A = pointX - x1 local B = pointY - y1 local C = pointZ - z1 -- local D = x2 - x1 local E = y2 - y1 local F = z2 - z1 -- local point = A * D + B * E + C * F local lenSquare = D * D + E * E + F * F local parameter = point / lenSquare local shortestX local shortestY local shortestZ if parameter < 0 then shortestX = x1 shortestY = y1 shortestZ = z1 elseif parameter > 1 then shortestX = x2 shortestY = y2 shortestZ = z2 else shortestX = x1 + parameter * D shortestY = y1 + parameter * E shortestZ = z1 + parameter * F end local distance = getDistanceBetweenPoints3D(pointX, pointY,pointZ, shortestX, shortestY,shortestZ) -- return distance end 3D version of this one: https://wiki.multitheftauto.com/wiki/GetDistanceBetweenPointAndSegment2D Useful for detecting if something is between 2 points. Edited February 17, 2018 by IIYAMA 2 Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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