Kors Posted February 6, 2018 Share Posted February 6, 2018 local localPlayer = getLocalPlayer () local theTimer2 = nil local color1 = tocolor( 0, 0, 0, 255 ) local color2 = tocolor( 255, 0, 0, 150 ) local color3 = tocolor( 255, 200, 0, 150 ) local color4 = tocolor( 2, 59, 242, 150 ) local font = dxCreateFont ("myriadproregular.ttf",14) local megjelenit = true rot = 0 unbindKey ( "home" ) setElementData(localPlayer,"hud:main",true,false) function funkcio() setElementHealth(getLocalPlayer(), getElementHealth(getLocalPlayer()) - 1) end function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function hudStatusz(statusz) megjelenit = statusz end function getHudStatusz() return megjelenit end How to change position to left, bot Link to comment
znajder Posted February 6, 2018 Share Posted February 6, 2018 Where is the rest of code? Link to comment
URBAN Posted February 6, 2018 Share Posted February 6, 2018 Use gueditor resource to get position Link to comment
MrKAREEM Posted February 6, 2018 Share Posted February 6, 2018 U Can Use Guieditor For Move the objects and Set Position Link to comment
NeXuS™ Posted February 6, 2018 Share Posted February 6, 2018 You don't have the actual drawing in this code. Please include that one too, so we can help. Link to comment
Kors Posted February 7, 2018 Author Share Posted February 7, 2018 local localPlayer = getLocalPlayer () local theTimer2 = nil local color1 = tocolor( 0, 0, 0, 255 ) local color2 = tocolor( 255, 0, 0, 150 ) local color3 = tocolor( 255, 200, 0, 150 ) local color4 = tocolor( 2, 59, 242, 150 ) local font = dxCreateFont ("myriadproregular.ttf",14) local megjelenit = true rot = 0 unbindKey ( "home" ) setElementData(localPlayer,"hud:main",true,false) function funkcio() setElementHealth(getLocalPlayer(), getElementHealth(getLocalPlayer()) - 1) end function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function hudStatusz(statusz) megjelenit = statusz end function getHudStatusz() return megjelenit end function hud() local hp = tonumber(getElementHealth(getLocalPlayer())) local armor = tonumber(getPedArmor(getLocalPlayer())) local money = getPlayerMoney(localPlayer) local scx, scy = guiGetScreenSize() local svx, svy = guiGetScreenSize() local x, y = scx-193 - 47, 10 local xx = svx - 200 local xxx = scx + 50 img = dxDrawImage(xx-190, 20, 374, 91, "bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText(math.round(hp,0).."%", xxx-360, 47.5, 7, 22.5, tocolor ( 200, 200, 200 ), 0.8, font, "left","top",false,false,true,true) dxDrawText(math.round(armor,0).."%", xxx-140, 47.5, 7, 22.5, tocolor ( 200, 200, 200 ), 0.8, font, "left","top",false,false,true,true) dxDrawText(math.round(money,0).."$", xxx-270, 47.5, 7, 22.5, tocolor ( 200, 200, 200 ), 0.8, font, "left","top",false,false,true,true) end addEventHandler("onClientRender", getRootElement(), hud) function penz_darabolas(amount) local formatted = amount while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1 %2') if (k==0) then break end end return formatted end function onClientRenderR() local theVehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if theVehicle then local vehmodel = getElementModel(theVehicle) if vehmodel == 481 or vehmodel == 509 or vehmodel == 510 then speed = exports.rp_core:getVehicleVelocity(theVehicle) if speed > 40 then toggleControl ( "accelerate", false ) elseif not isControlEnabled("accelerate") then toggleControl ( "accelerate", true ) end end end end addEventHandler("onClientRender", getRootElement(), onClientRenderR) How change position to left , bot to all sreensize Link to comment
MrKAREEM Posted February 9, 2018 Share Posted February 9, 2018 Try Using This CodeGuiGetScreenSize Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now