Jani Posted August 13, 2005 Share Posted August 13, 2005 yaa not much difference in c and c++ c++ is more freindly and easier than C so those who know c should not have much problems with C++ and i am looking for a script which can the players client instead of kicking to get rid of some stupid noobs off tmy server. Anyone has that script? http://www.amazon.com/exec/obidos/ASIN/ ... 86-4955308 Link to comment
Kent747 Posted August 14, 2005 Share Posted August 14, 2005 I used .NET 2005 for a period of time, but there was some stuff missing still as it was beta, (didn't have all the headers and libraries i wanted). There are lots of freeware compilers and even IDE's (Integrated Development Environment, (its the place you write your code that makes it easier than using notepad) ) One IDE i was pretty impressed with was bloodshed. Its not as good as visual studio, but it is entirely functional. Bloodshed Dev-C++ can be downloaded here http://www.bloodshed.net/devcpp.html Kent Link to comment
ChrML Posted August 14, 2005 Share Posted August 14, 2005 Yeah, I used to use DevC++ before. It uses the MinGW compiler which is the Windows port of GCC (mentioned earlier), and is a very good choice if you don't want to get into writing makefiles and using commandline compilers and utilities. Link to comment
XvN Posted August 25, 2005 Share Posted August 25, 2005 i am looking for a script which can the players client instead of kicking to get rid of some stupid noobs off tmy server.Anyone has that script? for people who spawn as a crusador i find just crashing their game works best other than crashing their whole client, both can be done with string manipulations. as for the timeout, making your script send the user " TIMEOUT - // 99999999999999999999999999999999999999999999999999 " should work. to crash their client, the string manipulation and that timeout together should (untested cause i dont crash mtaclients lol) do it. as for the manipulation things, theres one for both, kicking them for suspected trainer usage (good for detecting modified MTAClients) and another that will pretty much just screw the players game up (client side) so other players remain untouched\undamaged. Hope this helped --------- note:* .. for the timeout thing, would be best doing it on a 0ms timer 31 - 64 times (depending on your server and their lag rate) Laters,, Link to comment
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