Dimos7 Posted January 3, 2018 Posted January 3, 2018 you need set them in interior you go for see them
Rukibarber Posted January 10, 2018 Author Posted January 10, 2018 On 3/1/2561 at 22:23, Dimos7 said: you need set them in interior you go for see them how?
DRW Posted January 10, 2018 Posted January 10, 2018 2 minutes ago, Rukibarber said: how? setElementInterior(theVehicle,theInteriorNumber) 1 Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
ÆBKV Posted January 10, 2018 Posted January 10, 2018 setTimer(function(player) for _,v in ipairs(getElementsByType("vehicle")) do for _,o in ipairs(getElementsByType("object")) do local interior = getElementInterior(player) setElementInterior(v,interior) setElementInterior(o,interior) end end end,50,0 ) 1
koragg Posted January 10, 2018 Posted January 10, 2018 On 1/3/2018 at 13:58, Rukibarber said: help me pls **sorry for my bad English** What bad english? You didn't say anything. Gave no code at all! Are we magicians or some mind readers? Please look at the rules topic for the proper way of asking for help around here. 2 I love rock/metal/pop but don't mind any other music genre except чалга...that thing sux I also love cars PS I'm friendly
ÆBKV Posted January 10, 2018 Posted January 10, 2018 And the code that i wrote is wrong, I confused interior with dimension... 1
ShayF2 Posted January 11, 2018 Posted January 11, 2018 Elements with different interiors will be invisible to each other, this is because of GTA:SA using the same dimension for use of houses, shops, and other things of the sorts so that world objects don't interfere with each other. It's best if you want these elements to see each other to use the same interior. Dimensions work a little differently. When elements have different dimensions, they have little to no interaction what so ever. This is helpful when separating a group of elements to give them their own world. It works great with servers that want to have multiple game modes and or sessions/worlds. I hope that my explanation has helped you, have a nice day. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now